[OP] Lords of War: Redux *Rosters Updated 8/29

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Starts: Fri Aug 29, 2014 4:00 pm
Ends: Sun Aug 31, 2014 2:00 pm
Duration:1 Day, 22 Hours, 0 Minutes

Re: Lords of War: Redux *Rosters Updated 8/29

Postby Mindspeed » Fri Aug 29, 2014 8:31 pm

Ok so no thunder b......bummer. see you tomorrow
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby Maccoy » Fri Aug 29, 2014 9:03 pm

Me +3 for yellow!!
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby netruamas » Sat Aug 30, 2014 5:29 pm

Awesome game Riddick! The game play was fast and fun, the objective were simple and well laid out. Also the semi auto/3rd burst was a great idea. It really emphasized the importance of support gunners and made firefights far more enjoyable and realistic. It also helped level the playing field between super ROF guns and less modded guns. There were as usual a few people not calling their hits, but not as bad as past games. It was nothing a few shots to the head couldn't solve! Please host another game before the end of the year!
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby Cyclops » Sat Aug 30, 2014 10:22 pm

I also liked the semi rule. Some players didn't but with it this way you had to work more as a team and communication. Objectives were nice and I liked the boxes with certain artifacts to help your team. Things spread out all over. Over all it was a fun day! Saw great team work from BOTH yellow and green teams. TY to our commander for being ready and having a game plan made easy for everyone.
I'm going out for the sundays game. Hope everyone is still out playing.
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby Warchild74 » Sun Aug 31, 2014 6:06 pm

Great game!!! I hope everyone had fun, not going to complain about hacks as they were fairly limited and are always going to happen regardless of what efforts are made to avoid them. We usually role with PF so it was nice to finally play against them again. Dennis and family, Rob, Rex and the rest of Phantom Fury are a class act. I am beyond happy that THOR was finally able to play with FOAD (including Titan), 503R, the Tac Tailor crew from Washington. The last 4 games I've played we have always been on opposite sides. I am so looking forward to working with ya all again. I cannot express how awesome it was to meet these teams on personal level (finally not being in their sites). Rick thanks for a great game. Maybe we can have a similar team make up (different commander) for the November game. Once again this weekend was awesome on many levels but the best part of it was making so many new friends and meeting so many awesome people.
Last edited by Warchild74 on Mon Sep 01, 2014 10:25 am, edited 1 time in total.
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby Warchild74 » Sun Aug 31, 2014 7:34 pm

...
Last edited by Warchild74 on Mon Sep 01, 2014 10:35 am, edited 1 time in total.
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby ogrejager » Sun Aug 31, 2014 8:00 pm

Warchild74 wrote:PS I ment FOAD's Titan not tritan


Then edit the original post.
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby CrossBow » Mon Sep 01, 2014 8:24 am

PF had a really great time on Saturday and Sunday. For those that did not stay or return for Sunday, you missed a great game. Both sides were pretty evenly matched and played very well. Not ONCE did I see any hacking or another un-sportsmanship conduct.

Playing against THOR and FOAD was a challenge and a treat; we have run together many times in the past, so it was nice to throw some plastic their way. It was obvious from the difficulty we had on the field the EDG had a PLAN, well done Warchild.

Special commendations to all of the Specialists on both sides, it’s a tough job and everyone did really well. Your efforts are key to the games mechanics.

On the MM site we had a number of great small team/groups that worked very well together and it was good to see everyone combined forces making up squads even if they didn’t know each other, this made the MM a very formidable force to deal with. I would like to recognize the MM groups on Sunday that stuck together after we rolled through the sand bunker and spent I don’t know a hour + looking for our green flag. No one took off to do their own thing and everyone worked very well together. We covered a lot of ground many times on the back field … staying focused “ON THE MISSSION” is a must. I would also like to recognize the small force that stayed back to guard our flag on Sunday, Phiz said you guys were super solid and that is high praise.

Rick, as always it was a great game and it’s amazing how much you can pull off with limited support. Here is a little AAR for you I know you’re always looking at way to make the games better. Thank you for a Great Weekend of Airsofting.

SUSTAIN:
-I like the semi-only rule, on Saturday only.
-Keeping everyone out of the buildings on Sunday
-Time in the spawn before the game to organized
-Spawn clocks

IMPROVE:
-We need the BIG all Team briefing on Saturday before heading to the field, this also provides time for Q&A and helped to clarify game mechanics that may have been missed.
-Better communication on the start times and other info while we are in the parking/camping area . Maybe leverage specific players to help “Herd the Cats.”
-Handbook and Maps out earlier … I understand that may not be possible due to the fact that attendance and field rules can cause a change to both.

There are rumors of a November game …. I hope that pans out.
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Last edited by CrossBow on Mon Sep 01, 2014 6:08 pm, edited 1 time in total.
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby G00SE770 » Mon Sep 01, 2014 3:01 pm

CrossBow wrote:
SUSTAIN:
-I like the semi-only rule, on Saturday only.
-Keeping everyone out of the buildings on Sunday
-Time in the spawn before the game to get organized
-Spawn clocks


There are rumors of a November game …. I hope that pans out.
Crossbow


+1
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby zwademan » Wed Sep 03, 2014 1:23 am

Does anyone have the results of the games on Saturday? I was curious as to how the points played out. It was my first game out here in the Pacific NW and I had a blast, I look forward to playing again with many of you soon!
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby Riddick » Wed Sep 03, 2014 4:29 pm

An AAR with results will be posted in a few days
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby phiz » Thu Sep 04, 2014 6:21 am

Great time! I really liked the semi rule on Sat, the fighting was incredibly hard both days, kudos to both teams for laying it on the line. Special thanks to the ATACs players guarding on Sunday, very pro.

Players were all stellar. Objectives were simple and used the entire field. Good times....
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Re: Lords of War: Redux *Rosters Updated 8/29

Postby Eric111k » Thu Sep 04, 2014 11:01 am

Had a great time at this event. One thing that stood out was the semi auto only unless you had an actual support gun. Evened things out for people who like to play the role. Like any game there were some issues, mainly spawn camping, but it was dealt with and we played on. Looking forward to the next event in November!
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