We at Opforthewin are committed to constantly improving game play. Stagnation breeds mediocrity. To that end, I would like to open this thread as an after action review (AAR) for for Long Island.
The objective of the game was provide fair and balanced sector control gameplay, as well as enough variance (side objectives) to keep boredome from setting in.
What about this game should be sustained into future games? What about it went horribly wrong and should be improved upon? Why? What would you, the players like to see in future games?
Subject to consider: game style, objective placement, implementation, field selection and usage.
Also, for any of you who attended Tequilla Sunrise as well, how did this even match up? What improved? What degraded?
All input is appreciated, and will put to use in bettering games in future for the players, because that's who we host for.