Catch22 wrote:Reese wrote:Chesty_01 wrote:Reese wrote:I guess what I would like to know is what the goal is...
Are those in favor of upping the FPS looking for a longer engagement range?
More accuracy?
Do you want someone to really feel it when you hit them so they'll be more likely to call a hit?
What's the goal?
My original goal was to create a more realistic advantage of packing around a saw all day, via longer distance. And also keep snipers from calling 80ft safety kills on someone.
Now its about proving the safety aspect of increased fps.
So in answer to your question, proving that increasing the saw's fps is not unsafe.
Well, there isn't any reason for a sniper to be calling safety kills at that range. That's not a safety issue or an FPS issue, that's an operator issue and I personally wouldn't accept the safety kill.
The problem with the "realistic advantage" is that most games aren't about realism anymore. There's very little realism about them. If there were mil-sim games that required mag limits, then the "advantage" of a SAW would become much more "realistic", with or without another 50 fps.
If you read my earlier post, you'd see that some hosts are moving towards mag limits. I think some people just find it easier up up the FPS.
If SAW limits go up. Would you allow replicas of 762 and 308 rifles to fire at a higher FPS?
No. That is getting too technical. In all honesty the AK 47 shoots a 7.62 / 39 and shoots almost have the distance that an m16 shooting a 5.56 in the real world. So in fact their fps limits would go down. It all depends on the rifle and if a manufacture would make each rifle shoot at its perspective real world velocity and someone showed up to a game stating that, I would let them play for sure.