R&R Presents: Hells Opened Gates

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R&R Presents: Hells Opened Gates

Postby [HARPER] » Mon Dec 13, 2010 4:30 am

Image


What: New Field, Objective game with new ideas
When: January 9th (camping allowed on the 8th for $10 by Owner)
Where: in google map under direct to here place this Northwest Agaard Road, Gales Creek, OR
Who: 14+ (unless told otherwise. Contact me)
Why: Test out new field, New ideas
Price: Free/ 5$ donation would be nice if you enjoyed yourself.
[no raffle]

Schedule
0700 - Registration / Chrono begins
1000 - Registration / Chrono ends
We will start without you, so please be on time and be ready to go.
1035 - Mass Briefing
1045 - Head out to field / Team Planning
1100 - 1st Half begins
1300 - 1st Half ends
-Intermission-
1345 - 2nd Half begins
1530 - 2nd Half ends
1600 - Go Home

What we will Supply
-Spaghetti for all who come out.
-Concrete buildings with bathrooms and showers
-plenty of parking for over 100 people
-A building for Food, a fridge to hold cold drinks, and to wash your hands you slobs!
-There is NOT insurance for this game if you injure yourself i am sorry.
-an area to prepare and stay out of the rain.
-many many different areas to fight with different needed tactics

Pictures will be in the future of about 4 days from December 13!!!

The Owners website! has a few pictures of what it has for camping!
http://www.camprandr.com/pages/admenities.htm

Guns: No restrictions on guns


FPS LIMITS
Pistols: 350
AEG: 400 (only 6 saws, m60's and any relations)
DMR: 450
Bolt Actions: 550 (only 4 per team. First come)

BIO AMMO FIELD!!!

Bio Ammo Pricing
.20g 5,000ct $20
.25g 5,000ct $20

HIGHCAPS/MIDCAPS

Rules on grenades/smokes

*Grenades are allowed. Painting a tennis-ball OD is accounted for as a grenade. The Grenades have a 10feet radius explosion. All structures have no roofs unless physically there.
* Smoke grenades are allowed as long as you don’t toss them into areas you can’t not find and recover after use.

Rules in General

*ALL ADMINS WILL HAVE WHITE BANS ON THEIR ARMS OR "MP"*

* Please no aiming for the face.
* Wear Warm clothes with an extra pair to change into
*When shot you must yell hit and place a dead rag on top of your head. That or raise your gun in the air. If shot again just walk it off.
*If someone is not calling their hits then call in an admin
* If your only 10 feet from a guy just call a safety kill, or if you’re a sniper and he gets closer than 30 feet then use a pistol.

Spawn rules: Depends on the amount of people

CAMO RESTRICTIONS

Us Soldiers- Woodland/OD (Marpat if you realy want to play)
Northern Vietnamese/Russians- Blue uniforms, Russian Camo
Civilians- civilian clothes

ACU THERE IS A HUGE CHANCE OF SNOW!! NOWS YOUR CHANCE!

Story:Date 1977

After a Russian midnight bombing of Portland, the United States of America waged war on the USSR. The Americans advanced Navy pushed toward Russia as a spear and soon troops were landing on the beaches of the fatherland so to rid the world of this communist power. They will soon discover what it is like to fight against the Russian army.


!Special Troops!

COMBAT MEDIC- The Combat Medic's main role is to heal soldiers. Rules for Medics will be briefed lower in the instructions.

MEDIC RULES!- Medic's cannot camp at ANY BASE OF ANY SORT throughout the game. A medic can only revive you once per Home Base/Forward Base respawn. Meaning, if your wounded and are revived and shot again then you must go to respawn before the medic can help you again. The medic will have to go through 4 steps as fast as they can before you are revived to replicate the stress of battle.

The medic can drag shot men from the fire zone, but the dead cant talk sense they are technically dead.

Step 1: stab the fake needle into their chest
Steo 2: Fake to push on their chest three times
step 3: Ask "what is your Rank?!"
step 4: After they answer Correctly, yell "your good to go!"

American OBJECTIVES

US 175th Infantry Company (missions go for hardest to easiest and depends on squad.)

ROUND 1

Mission 1/ squad 1: Code named "Hells Highway". The Road lives up to its name as part of your Company's force has been ambushed by the enemy and are now stranded, wounded, and dyeing on this road with the supplies scattered across the carnage. It is your teams job to Move to Hells Highway and rescue the wounded soldiers as fast as you can. Every 15 minutes that passes there is a soldier that dies with vital intel worth points. (you can bring other squads to help)

Mission 2/ squad 2: Code named "Drop Zone". A average size team of reinforcements by helicopter will be dropped Squad 2 in a open field. The men will be blind folded so to get the feeling of not knowing where they are as they are dropped into the woods. Their job is to search for the Remaining men from FCI Scouts that's radio transmition was lost two days ago. The men at this point may be delirious and scared to death so be advised.

Mission 3/ squad 3: Code named "The Few". This is a assassination mission for Marksmen, Spec ops, and behind enemy lines situations. You must go around the enemy and shoot the leader. Then you must break into some files. With this intel you must run back to base. If you’re shot with the intel you must drop it.

Mission 4/ for all: Code named "Let it burn". All squads must kill the enemy and destroy their Forward base with a fake explosive device placed in the middle of the forward base.

ROUND 2

Mission 1/ all: Code named "Fire Works". Your team must push the Communist back to their Cash's (unknown amount) and place fake explosives in the cash to destroy it.

Mission 2/ squad 2: Code named "Saving Corpral". One man from FCI was captured a day before by russian soldiers and is now held captive. You must find him and secure him back to base.

Mission 3/ squad 3: Code named "Were’s waldo?". There is a Spy on the enemies side that is actually a American in disguise and your job is to capture him and take him to safety.



Russian Army Objectives

ROUND 1

Mission 1/ squad 1: Code named "Growing Flames". Your commanders glorious set up for the ambush went with casualties, but the sound of Americans was getting closer. You must hold them off until the main forces get to the front lines. You must push them back from any supplies and intel that could give away the secrets to the war. Then soon as the reinforcements arrive you must move onto guerilla tactics to discover their radio station and destroy it with a fake explosive.

Mission 2/ squad 2: Code named "Chop off the head". Your task is simple...in a way. you must kill the enemy commander at all cost and kill his radio man. You must do both to truly hit a blow to the Americans. There is word of Special Guards on duty with the Commander. The only intel we have recieve are they hey are heavly armed, have swat shields, and a trigger finger. Good luck to you commrade...if you die dont worry...we have more men.

Mission 3/ squad 3: Code named "Finish it" your task is to kill off the rest of a pesky patrol known as FCI. They have been calling in artillery on the base for days and if that intel gets out then they will know exactly where we are. Quickly find them and kill them. As your hunt continues the radio cracks to life as reports of American's are being dropped by helicopter in the area.

ROUND 2

Mission 1/ ALL: Code named "final line". We must secure this territory and use any means to kill them. The Americans must not gather any intel or rescue any hostages. If they do so then we all might as well never go back to our homes.


Russian Civilian Objective
Mission: You all must act like the true russians you are. So you can choose to be either be a spy and look for intel to give to the Russian army, or charge gunz ablazing like others.

BIG NOTE!!!!: This is not like other games were you shoot a citizen and you’re out. If you shoot an unarmed citizen then you are BOTH OUT! this makes it so if you think there being spy's then you have the authority to kill them. So that means spy's you better be good. If you just keep shooting the civilians when there truly doing nothing but walking around an admin will take both of you aside for a moment.


MAX PLAYERS: no limit


U.S. 175th Infantry [Roster]

Commander:Eudorus

Medic1: RiotingCow
Medic2: Kilo
Sniper: Nongan

Squad 1
SquadLeader: David Mavid
-Troops-
Sergent-Riddick
Corporal-xBEARx
Private-xBEARx
Private-Regulators pal
Private-Regulators pal
Private-Regulators pal
Private-Regulators pal
Private-Regulators pal
Private-TheBrotherHood
Private-TheBrotherHood
Private-TheBrotherHood

Squad 2-
SquadLeader:Prophet
-Troops-
Sergent-McRae
Corporal-LeviJ
Private-phiz
Private-Prophet pal
Private-Prophet pal
Private-Llama

Squad 3-
SquadLeader1: BloodShot
-Troops-
Sergent- Andriod
Private-Cody
Private-Jono

The Army of Russia [Roster]

Commander:

Combat Medic:Reverend
Sniper: Messenger
Sniper: Messenger

Squad 1
SquadLeader neutramas
-Troops-
corporal-netruamas
private-neutramas
Private-Reverend
Private-neutramas
private-Reverend
private-Reverend
private-Reverend
private-Reverend
private-Reverend
Private-Reverend
Private-Reverend

Squad 2
SquadLeader1:
-Troops-
corporal- Nemo
Private-ShadedTruth
Private-ShadedTruth
Private-ShadedTruth

Squad 3
SquadLeader1: dusty.tda
-Troops-
Corporal-jwip95
private-wonderbread
private-Maglor
private-Maglor
Private-Maglor
Private-Maglor
private-Filipp14

Civilians [roster]

Squad
SquadLeader1: [LoCz]Airsofting
-Troops-
private- [LoCz]Airsofting pal
private- [LoCz]Airsofting pal
private- [LoCz]Airsofting pal

PROP ACTORS!!!
(A GOOD AMOUNT PLEASE)
Last edited by [HARPER] on Tue Jan 04, 2011 2:52 pm, edited 44 times in total.
"Don't worry guys I have a plan! ...I have no idea what im doing....."
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Postby Riddick » Mon Dec 13, 2010 4:15 pm

harper take out the individual slots for the troops. it makes your game post way to long.

Just keep track of it numerically as you add names of call signs like i do for my rosters.
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Postby Chesty_01 » Mon Dec 13, 2010 5:31 pm

Do you have pictures of this new field? Also, is there any amenities, such as restrooms, parking, cover for gear, or airsoft insurance? I only ask because I would like to check this out but I would like to know what I am getting into. I know I have these things at major fields, and I also know I don't at the free skirms.

Thanks in advance!!
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Postby [HARPER] » Mon Dec 13, 2010 5:43 pm

Yes there are concrete buildings with bathrooms and showers for manly moments. In a week the airsoft insurance will be made. Pacman will be coming out on sunday the 19th for pictures and to give the full ok. Parking enough for 250 people, tarps and other such covers for everyone, a Full building for a bbq with fridge, sink, and more, the only plant that you have to worry about is stinging metal that is across the river that no one is allowed to cross.
"Don't worry guys I have a plan! ...I have no idea what im doing....."
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Postby Riddick » Mon Dec 13, 2010 6:05 pm

Ranger Harper wrote:Yes there are concrete buildings with bathrooms and showers for manly moments. In a week the airsoft insurance will be made. Pacman will be coming out on sunday the 19th for pictures and to give the full ok. Parking enough for 250 people, tarps and other such covers for everyone, a Full building for a bbq with fridge, sink, and more, the only plant that you have to worry about is stinging metal that is across the river that no one is allowed to cross.


Harper. edit you game thread to reflect the answers to the questions. Use this as a learning lesson. You cannot announce a game at a never before used field to this community and expect a ton of interest without a ton of questions. So you gonna have to do some selling via pics to the community to get interested buyers (players) and beat them to the questions and provide key info to things that may be asked like is there parking what kind of parking. is there toliets? food nearby? etc etc

you have some amenities that others places dont have. Use that to your advantage. Your the new kid on the block. Most people are not gonna sugar coat it for ya. Plus don't put the seal of approval on pacman. he is coming out to take photos and look at the field. Your seal of approval generally comes from the community.

Keep your game going. Your on the right track just need some adjustments.

One last piece of advice. I would advise a few skirms before you try to host a large event because actual attendance may hurt your gameplay if you need certain numbers to balance gameplay. Get a taste in their mouth before trying to sell them a whole bottle. If it's great they will be back for more.
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Postby [HARPER] » Mon Dec 13, 2010 6:19 pm

i understand. i am working on that carefully.
"Don't worry guys I have a plan! ...I have no idea what im doing....."
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Postby nemo » Mon Dec 13, 2010 6:32 pm

i would like to be one of the first to say yes i will be there ...
twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies,
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Postby Filipp14 » Mon Dec 13, 2010 6:41 pm

This actually looks like a really cool game
lolz
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Postby RiotingCows » Mon Dec 13, 2010 7:13 pm

I'm interested in going and possibly being a medic.
In the interest of realism, can a "wounded" (shot first time waiting for medic) man talk to the surrounding troops?
Also, can non medics drag fellow downed soldiers to cover for the medic or does the medic have to drag the person themselves or can they not be moved and medics must risk reviving a man in the open?
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Postby [HARPER] » Mon Dec 13, 2010 7:20 pm

i knew i forgot a few thigns on the medic...Ok you can drag the men out of a fire zone sense Americans first mission is practically to do so, but the wounded cant talk.
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Postby RiotingCows » Mon Dec 13, 2010 7:42 pm

Also, do you want the wounded to sit where they were shot and wave their dead rag and yell medic every so often? When you say shot again do you mean after revived or can they be shot again while waiting for the medic and have to go back to respawn?

And do the medic rules apply to the medics as well or do they only have one life and must go to respawn after every death?

Also I think knife and safety kills should count as insta-kills because it's kinda pointless to have an enemy on top of you and be trying to get revived.

Sorry for all the questions, don't mean to question everything. Just want to make sure the details are being figured out. Game sounds great, can't wait.
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Postby [HARPER] » Mon Dec 13, 2010 8:34 pm

its simple. if your shot then you go down and yell medic. Then when your healed you are good to go, but if your shot again you have to go to spawn. Also medics can get healed by other medics. You dont have to wait for a medic, you can just take the hit and go to a respawn
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Postby CHUCK » Mon Dec 13, 2010 8:58 pm

nemo wrote:i would like to be one of the first to say yes i will be there ...


try not to piss anyone off this time Nemo...
Last edited by CHUCK on Mon Dec 13, 2010 9:07 pm, edited 1 time in total.
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Postby Prophet » Mon Dec 13, 2010 9:06 pm

Just a quick thing; I think that MARPAT shouldn't be promoted for this event since the Cold War ended in the 90's and MARPAT is from around 2003. Anyways, schmexy thing it sounds like, really glad I took you up on this. Also, one more thing... OD promotion is a win. Put me on whatever side, since I can do both Navy Blue or OD, preferrably OD.
Please, I insist.
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Postby [HARPER] » Mon Dec 13, 2010 9:15 pm

ok cool im getting people. Now RiotingCows i need to know if your a medic what team your on. Also prophet then ill place you on america. what squad? each have special missions for points. and bildo are you thinking of going to this game? its free and we got spaghetti
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