Matt wrote:Good job Mehdi, you guys fought hard. The players really brought it for this game. EGD seemed to lose our cohesion and motivation. You guys kept it up for the whole game. It was great to fight against a motivated opponent. Very challenging, fun, and a target rich environment. Finally by the end of the day I shot so many rounds I think I managed to kill my JG. Only 1 out of every 5 shots are feeding now, looks like it's time to crack it open.
It was also great to see some familiar faces that I don't see very often these days. Glad I had a chance to hang out with everybody.
The game administration, however, left much to be desired. Rick, you could do so much better, and you have in the past. The game started late for both rounds, the chronograph process was bogged down, the actual game play was only around 3 hours total. Some of your administrators were making incorrect calls on the rules and contradicted what you said. The air horns were confusing because you were using them both in sectors and to call the game on, people assumed the horns also meant the game was over.
These are the types of mistakes that somebody who has hosted so many games should not be making anymore. It seems like you needed more admin on the field. The briefing was vague and not much mention was made of the actual rules. We had first time newbies out there who were +1's, they don't see the rules on the website. You gotta drill that stuff into their heads at the game.
I really hope that you can try some new ideas for future games. I'm getting really tired of the same old prop gathering missions over and over again. If people have come to expect this at a game, then they're giving in to a lesser ideal of mil-sim. I think it's up to us to stop each game from degenerating into a giant skirmish with a few props strewn about. To do that you need to keep an entire force on it's toes with enticing and fun objectives. At one point Tim told me "We gotta go rescue the Children at Play signs." People aren't very excited about the objectives or the props.
I'd like to see something better next time. I don't mean to publicly bash you, please don't take it that way. I feel that if nobody voices constructive criticism, nothing will change. You have to know there's a problem before you can fix it.
I wholeheartedly missed the mark with the briefing and said so in my closing comments in the main thread. I also acknowledged the administration could have been better and again my fault.
The constant interuptions while in the parking lot before the game really made things hard to get into place before we started. This is an issue I have to figure out.
We were supposed to have a quick admin briefing and I also had my safety briefing paperwork that got left behind between everything. However it is my ultimately my responsibility to be prepared no matter what.
As far as props this has been already addressed within. The children has been taken out of play. I'm done with a majority of sectors for awhile. The props will be better for the next one. I will have a better budget
