Matt wrote:That's not even starting on the editing yet, which can be 20 hours easily.
Yes but you don't have to worry about that this time.

Matt wrote:I think there should be 2 classes of vehicle:
1. Armored: An armored vehicle with mounted or internal guns. Impervious to regular small arms fire. This vehicle can shoot the shit out of you and you can't do anything about it unless you have a LAW, M203 with foam projectile, or you can throw grenade into a hatch or an opening.
2. Technicals: Are all regular vehicles, jeeps, etc. Vulnerable to small arms fire. You can shoot the gunner(s) and the driver. Once all people are dead in the vehicle, including the driver, they turn on their flashers or raise their flag and drive to a spawn point. A law rocket or anti-vehicle projectile will disable the vehicle and kill everyone inside. They'll wait 5 minutes then drive to respawn.
Matt wrote:linw0724 wrote:had fun at GRID18
...but one thing...the APC rules were annoying...you should be able to shoot exposed passengers/drivers on the APCs (not have them be invincible until the vehicle is dead)...and you should be able to disable APCs by either grenading them (not just rocket them) or shooting the drivers (if possible)
...and whatever happened to the scientist? The only time I saw her was before the game started at the briefings...then she disappeared
but anyhow...I enjoyed the clusterfuck of a game...looking forward to the next one
The reason why you can't disable them by shooting the drivers or the gunner is that they have a top speed of 10 MPH for safety. If you could shoot them, they would become a bullet magnet and die almost instantly after entering the field. Basically, they would be useless.
Matt wrote:You should have been able to use them this time. The vehicle drivers were supposed to know that if a grenade lands inside the vehicle, everybody is dead. If it lands outside, they're ok. But, that could have been lost in translation.
Sodak wrote:Kro wrote:Fred wrote:Zeta Crossfire wrote:Fred wrote:Variable wrote:VogonFord wrote:Nocte wrote:Catch22 wrote:Stop the quote tunnel
+1 Irony
Seriously, though, pictures. Get them.
Bug Fred.
stop the quote tunnel?
GET TO WORK!
waiting for me new cpu, and matt to post the video!
Pictures should come before videos. Plus I want a new avatar if you have any pics of me. I know you stood infront of me plenty of times taking pictures of me so I couldn't shoot.
I need a picture for my profile and he was standing in front of me a lot near the end so im eager to see that crap. HURRY!
Nocte wrote:I'm sure they thought it was clever.
DJ wrote:I am totally good with the suggested vehicles rules. The APC that we ginned up was truly impervious to BB fire. Other than a couple of riccochets, I was never hit the entire game. One of ogrejager's friends ( Christian I think) decided to ride along and play gunner for a time. He rode on top and was getting creamed, but was still "impervious" . A total bonus in my opinion. I was not expecting that. I was expecting grenade attacks and planned for them with a closing top hatch that opened up into a shield with gun ports. Becasue I had spent the time to build the thing , I guess I was a little miffed that the totally exposed people on the technicals were getting a free pass. Make the vehicles rules like suggested. If a person is exposed, they can be shot, and stick with the rocket rules for disable. By the way it was so noisy inside (engine noise) that I was hit several times by nerf rockets and had no clue. An admin and one very pissed off player told me I was hit......I took their word for it and went to respan/refit. I was glad for it......it was hotter than hades inside that thing
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