sloth wrote:oh i found out what was going one when our sniper shot me in the chest and 6 guys were trying to take out our CO..... its airsoft, rules were set in place and were ment to be followed, but apparently that dident apply to the people that switched sides.....to tell you the truth, when the betrayal happened, i felt like i was playing an old shadow fox game where they set it up so that a certain team was supposed to win...like i said, its was fun and i got great kills, worth the $15...but alot of people agreed with me when we were in the tent that if it was more than $15 it would have been a waste...if the betrayal wasent there, the entire game would have truthfully been worth $35 - $40 and i would not care who won because it would have been the best game ive gone to in the last 2 years...but no amount of bitching i do is gonna really help. pretty much im giving personal input and fustrated venting.
I am going to have to agree to disagree. From my perspective, something had to happen to keep this game fun for everybody. In a 1-sided OP, the winning side has fun turkey shooting for about an hour but then they get bored... People start cheating, names get called, bad stuff happens. The losing team hates the OP and wants to kill the OP organizer's whole family.
For this reason, lots of times people will plan for wildcards. This is not a new thing, the decision to have them go rogue was not on the fly. I had planned for that option when I first started putting together an OP. You always need something to sway the balance.
Could it have been communicated better? Yes. Could APST have understood their respawn rules better? Yes. Could the Corporate Security Detail, with it's 112 people on their side have slaughtered the 10 APST members and taken back their objective? You would think so.