Close Quarters Combat 7 (CQC7)

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Postby danneskjold » Tue Mar 17, 2009 12:12 pm

Team America:
Brian
Mars
Gil
Crewdog
Spencer
Eke

Our stack will probably be a lot closer to 12 than 6.
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Postby AirsoftoutletNW » Tue Mar 17, 2009 8:20 pm

Our second shop will be on site and will be open for any of your last minute needs (charging batteries, bb's, gas, etc)
see you there! :dual:
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Postby Guilty » Tue Mar 17, 2009 9:07 pm

Any need for snipers in any of the actor roles?
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Postby Matt » Wed Mar 18, 2009 9:29 am

Guilty - no, not really. This is an indoor event with engagement ranges of 20 feet or less.
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Postby Matt » Wed Mar 18, 2009 10:08 pm

NEW Handbook Has Been Released

For those of you who were part of CQC6 and have seen that handbook, here are the key differences with CQC7:

1. Dummy Grenades are out. Grenade devices, both flash or frag are required to have a report or a flash. They must have a simulated effect to be used. Since there are so many more manufacturers making Airsoft grenades, Airsoft flashbangs, and more training FBDs available to the general public... Dummy grenades are not allowed.

2. More grenade options. LE training devices or manufactured Airsoft grenade devices are acceptable if sound of the report is less than 120db. Any Airsoft grenade without BBs loaded can be used as a distraction device, any grenade with BBs loaded will be considered a frag. Grenade devices that emit powder (or can be made to) can be used as gas grenades. Non-pyro smoke can be used as a gas grenade (hope you brought your gas masks). AS ALWAYS, ABSOLUTELY NO HOME-MADE PYRO.

3. Restraints. Fake restraints are out. All restraints will require to use of zip-cuffs. Actual handcuffs with keys are not allowed. You no longer have to tell actors "You're restrained."

4. Control is gone. The command "Control" has been axed. Instead, control is gained by placing your hand on an actor's shoulder. There's no need for a verbal command when you are already in somebody's face. Actors will react to your hand placement.

5. Scoring Criteria. Back to a point system. You start with zero, and you lose points from there depending on how badly you mess it up. Every deduction is listed. A few new items here, pay attention.

6. Radios. Radios now have their own section in gear requirements, I suggest you read about it if you want to be able to communicate.

7. Stack Numbering. Not required anymore, but recommended.

8. Actors have death rags. A blood red rag will be used on actors who have been shot to be a visual key for the teams that the person has been killed. There's no need to ask an actor "Are you dead?" They'll sport these after the stack has shot them and moved on.

9. Less Lethal. Less lethal can now be used with either shotgun or launcher products. Instructions for how to mark a weapon "less lethal" are included in the handbook.

Download The CQC7 Handbook
Contains all event details, rules, scoring criteria, velocity limits and everything you need to know about the game.
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Postby CommieHunter » Wed Mar 18, 2009 10:46 pm

I had a question, and I read the handbook, and the answer was in there.

Excellent.
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Postby Jewish Ninja » Thu Mar 19, 2009 7:37 am

Question that I couldn't find in the handbook. If we have a shotgun that shoots too hot to use (Marushin M500) can we still use it for breaching doors?
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Postby Matt » Thu Mar 19, 2009 7:49 am

That would be a no-go, all weapon systems no matter what they're used for have to be within the FPS limits.
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Postby Bigfoot » Thu Mar 19, 2009 9:09 am

I'm glad you clarified the Admin/Video crew ROE. There were way too many complaints about the Challenge that had no weight.
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Postby MyBad22 » Thu Mar 19, 2009 5:10 pm

I had a question about the breeching charges. Can they be as simple as a block of modeling clay with a simple fake detonator attached to it?
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Postby Imp » Thu Mar 19, 2009 5:38 pm

I would like to register NWI +10 =)
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Postby Matt » Thu Mar 19, 2009 6:43 pm

MyBad22 wrote:I had a question about the breeching charges. Can they be as simple as a block of modeling clay with a simple fake detonator attached to it?


Yes, anything that takes up space and takes a bit of time to setup on the door works.

Imp wrote:I would like to register NWI +10 =)


You got it. I will also need your full roster with names as soon as you can. Thanks!
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Postby Imp » Thu Mar 19, 2009 7:36 pm

North West Insurgency Roster
1.Aaron Clement(imp)
2.Sterling Fisher(Tyr)
3.Kamron Buel(Squid)
4.Steven Clement
5.Ryan Lund
6.Joey Goozeman
7.Brad jesertz
8.JJ
9.Mason Donovon
10.Matt Carlson

and we would like to be on the 1 to 4 slot of saturday pls =)
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Postby Matt » Thu Mar 19, 2009 8:35 pm

Thanks!
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Postby dune.c » Fri Mar 20, 2009 9:53 pm

Dunecorps would like a sat slot if possible plus we should be able to fill our stack.
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