Youngblood wrote:This is the first run for this event, and tweaks will be made to smooth it completely out.
We'll get it worked!
This is good to hear. There was some good and bad experiences on this event, but I feel that the good outweighed the bad by quite a bit.
The good:
-Different positioning of the respawns: It was nice to try something different for once, even if it meant more of a hike (for both sides). Due to this, it also meant the day wasn't centered around the village and those nasty stinky buildings within. The used areas of the field were a bit lop-sided, though.
-Player cap: I feel that the field was populated (for lack of a better word) by the appropriate amount of players for the size of Splat Action.
-Blank firing stuff: This is kinda minor, but it's still a positive. The use of them to start gameplay was fantastic, and much more distinguishable than trying to start at a specific time or over the admin channel. Using them as an audio prop for artillery strikes was a nice touch, as well.
-The changes to Splat Action's field: They weren't major, but the extra cover was significant enough to mention as noticeable and useful upgrades. Rebel Camp is an impregnable fortress now.
-Camping: Duh. Even though I'm a wuss and I sleep in my car, I always have a good time camping out at Splat Action. We kept Raddue sober enough to stay out of trouble.
-Lack of drama (almost): Aside from one or two incidents, there was a surprising lack of bullshit going on. I think it had something to do with the lack of medics (which is a gameplay mechanic that gets hacked easily), and a lot to do with the number of admins around. Thank you to the admin staff who helped keep a fair game going at the expense of playing themselves.
The not so good:
-Boundaries were not clearly established at the beginning of the day. This was mostly rectified after the first regroup at the command bases (when it was explained to Warsaw that we could, in fact, cross the creek), but external field boundaries were never discussed. Folks were unsure if traveling through and shooting from the clear-cut areas were out of bounds or not. Suggestion - Even though it's redundant, go over all boundaries and movement limitations during beginning mission brief.
-Respawn admins (at least for Warsaw) were, at times, bleeding impossible to find. It seems he was always wandering around a pretty big area of the respawn, so getting checked in was a bit longer of a wait than I expected. Suggestion - don't give respawn admins any other tasks than checking folks off.
-Number of cease fires called: This isn't really fair to BSP to bring up, since it wasn't their fault, but it affected the day enough to mention. The first two were understandable; one allergic reaction to [something], and then someone busted their head up after a tower collapsed. The third was some pansy that rolled his ankle and called a cease fire. Suggestion - go over proper use of 'cease fire' and address structural integrity of buildings with Splat Action, though I'm sure these are on the agenda already.