23-24 June - Mugambi calls - Back to the Jungle

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Postby Flak » Mon Jun 25, 2007 12:33 pm

Great game. I am sooo sore. I have blisters on my feet and behind my knees from the knee pads.

I was really happy with the people at this game. There were very few (1-3) Wal-Mart-ers and people were really nice about hits. Very little hackin going on, I thought.

Being pretty much the only lone sniper/spotter team was a bizatch of heaven and hell. First of all, being the butt-end of XO Warren's jokes aint that bad lol. My spotter and I woke at 0300 *cringes* and we marched to the middle of the field through the grass (not the road, where we thought patrols or something would be) to be the eyes for the airborne. What sucked though, is my spotter's piston blew, the fog lifted, the sun rose, no one was on the radio, Mugambi transports were driving literally 10 feet beside us, both LZ's were clear, and I could have rewrote the Illiad on the Mugambi movements before 0500.

So here we are, sitting in the field soaking, waiting for the airborne for an evac. No one is on the radio still. As the 75min LATE airborne goes to drop, 17 Mugambi entrench near both LZ's and I have no way to warn the 9 Rangers they are about to drop into a beehive. After that, the radio was live, orders were given, marching in the rain sucked, and my ghillie went home weighing about 20lbs with all the water.

Outranging everyone was awesome though. I was never really in danger of being shot until Ghost Tac switched sides whereas I took my 1st of somewhere <4 deaths. Were there any snipers on the MIG?

But again, being this is my first big game sniping, one of my few big games, and being fully immersed in the game by attending all the officer meetings, being on the command channel, serving primarily for recon and range support was a blessing and I wanna thank all the staff and players again for making this a wonderful experience!
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Postby Variable » Mon Jun 25, 2007 12:37 pm

Great game. Theres some places where it could have been improved (they've already been mentioned), but overall was good.

1st platoon, it was a blast working with y'all, especially Mobius and his crew.
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Postby Bellum (Harley) » Mon Jun 25, 2007 12:50 pm

I have decided to write the Memoirs of a Mugambi Commando (goes to show I have to much time on my hands) Anyway I thought it would be fun to recount the game as if it was real. Ill post it within the next couple of days when its finished.
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Postby Nocte » Mon Jun 25, 2007 12:56 pm

I will admit that I was hyped-up about GSIII. Perhaps, I let myself get too hyped up, and the event wound up being a let-down. I had heard so much about GSII and how much fun it was with the vehicles and the overall excellent gameplay that I expected the same level of gameplay from GSIII. A few major points that I feel, if changed, would lead to a better airsoft event in general:

1. The event seemed to be more focused on Battlesim making money than making the event enjoyable. In fact, I’d say they sacrificed a few fun elements of an airsoft event in order to make money. Things related to this point resulting in this perception were as follows:

[i]a. Event fee was $50 for pre-paid registration. The day-of registration was listed as $60. During the week before the event, the day of registration went up another $10. It is my opinion that event pricing should not change a week prior to the event, if the event is announced a few months in advance.

b. Extra raffle tickets were sold for $5. In my opinion, the raffle should be about everyone getting an equal chance to win something. It should not be about how much money is in my wallet and how much (more) of it I give to Battlesim.

c. I will echo Knuckles’s comment about the quantity of food the $10 meal provided the night before the event. Also, it was a $15 meal if you didn’t “pre-registerâ€
Last edited by Nocte on Mon Jun 25, 2007 1:54 pm, edited 1 time in total.
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Postby B to the RAD » Mon Jun 25, 2007 1:29 pm

Nocte In response to 1. the field alone costed almost $2000 to use. And I forget who said the admin wernt working hard When we got back to Tacoma Warren Was really dehydrated and hungry because he was working so hard on making shure everyone had a good time he forgot to eat and drink most of the day. Also about PMC's there were 2 groups I was with the Darkside group(we were in multicam except me cause I dont have any) and we ended up on the recieving end of most of the backstabing as a result of the other group of PMC's backstabing.
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Postby Beran » Mon Jun 25, 2007 1:32 pm

B to the RAD wrote:Nocte In response to 1. the field alone costed almost $2000 to use.


im not going either way here, but there were how many people there? 120 or thereabouts? figuring every one of them has to pay at least $50 thats $6,000 right there. when you figure in that many didn't prereg and paid more, as well as the smaller things like raffle tickets, food, ammo, and whatever else was for sale that adds up.

don't get me wrong, i was in the same boat as nocte (and still am to some degree) and there was a point where i was going to ask for my money back. that changed to some degree once we decided to run unconventionally and start doing what we thought we should do instead of what we were told to do. i had far more fun in the last half of the game then i did to begin with, once we started using vehicles, ambushes, and small unit harassing tactics. i agree with many of noctes points, the field was in my opinion far from optimal. while the open terrain does give you an idea of the enemies troop movements and maneuvers, it also sucks a$$ for airsoft because it turns into people lobbing indirect fire from maximum range at each other, and thats not milsim at all.
Last edited by Beran on Mon Jun 25, 2007 1:37 pm, edited 1 time in total.
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Postby Nocte » Mon Jun 25, 2007 1:33 pm

I'm not going to get into an argument about my opinion of the game. If other people had a great time (and I know some did), that's great. I did not; I am sharing my opinion(s) of what accounted for my experience and what I feel would make future events better.
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Postby B to the RAD » Mon Jun 25, 2007 1:52 pm

Thats cool I liked the openness for my squads first contact of the day we were hired to kill a druglord and we got out in a large flanking position to the left of the enemy's aproach and when we were givin the signal we ran in guns blazing sreaming AHHHHHHHHHHHHHHHHHHHHHHHHHHH It was just like a movie. The most fun attack I ever had. Later I got to hear about it from the other side, it turned out to be the other squad of PMC's and My friend Dan that was roleplaying the Druglord and after his squadleader heard us coming he said "Oh we're f*cked." and they all died pretty quick.
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Postby danneskjold » Mon Jun 25, 2007 2:15 pm

Nocte wrote:The teams were completely lop-sided. Since when does an invading force have a 3 to 1 ratio of soldiers in their favor over the native country?


Almost always, if they expect to win. Iraq 1 and 2, Falklands, Vietnam, D-Day landings, etc.

I was not at the game Nocte, so I cant comment on your specific gripes. I can however say that as someone who was involved in the planning process that it was an expensive game to put on, all those props cost money, the field costs money, the vehicles cost money, etc. And trust me, Hellmutt and Warren are both not living in mansions in Bel-Air!

Anyways, Im truly sorry you didnt have a good time at the event. I hope this
will not prevent you from attending future airsoft games - the last thing this sport needs is all of the politics.
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Postby Mobius » Mon Jun 25, 2007 2:19 pm

hey could someone scan a copy of the map into their computer and pm it to me? Mine got drenched and I would like to be able to make reference to it when trying to explain the layout and what all happened to my wife.
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Postby Mobius » Mon Jun 25, 2007 2:22 pm

while I definately thought that dinner was far too expensive for what you got and selling extra raffle tickets was a bit f***ked. the overall gameplay was good for me and my squad. perhaps thats because we completed most of the objectives and spent most of the day running our asses off. the fact that we were hours ahead of scheduele occured to me at 0700 reguardless I think that It really was only as fun as you made it for yourself.
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Postby Knuckles » Mon Jun 25, 2007 2:27 pm

Mobius wrote:...I think that It really was only as fun as you made it for yourself.


Werd.

And I had the time of my life!
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Postby hellmutt » Mon Jun 25, 2007 3:03 pm

Nocte In response to 1. the field alone costed almost $2000 to use.


The cost of the field was $3850.00:

$500 Insurance
$800 to run the power for the long hall
$400 porta potties
$2150 Field fees

The cost of props,vehicles, gas, rentals was $1250.00. Truck was $350 by its' self.

The cost of the food was $6.00 per plate and we only had 28 people pre-signup for the food and served 81.

We used 115 smokes, 360 M60s, 2500 firecrackers.

The props and supplies included:

3 GP Small tents
5 Arctic tents
3 guard shacks
1 Dock
15 weapon and ammo crates
25 prop weapons
12 Airport runway signs
160 propaganda items
80 printed opords (4-5 pages each)
200 maps 11x17
1 jeep
1 37mm AT gun
1 Mugmabi Transport vehicle
1 24' truck used for airborne drop and "helicopter" for HLZ
Mulitple tools for camps including wheelbarrows and sifters
Mugambi Road, village signs
30 Mugambi cache points with flags
40 8' bamboo poles for signs
2 motorcycles
1 Moped
8 pounds of Mugambi money and other money items (US/Bearer bonds/etc)
24 radios and batteries
Card reader for Airport terminal security
25 different costumes for role players
32 Real static lines for airborne
1 Gorilla suit
Multiple misc items such as rubber bands, rope, and hardware
6 camo nets and 4 spreaders
3 Computers
3 Projectors
4 Tables
18 chairs
2 Mugambi flags
4 briefcases
20 ammo cans
5 Pounds of fake drugs
2 "jump lights"
20 bags of "diamonds"
Multiple jewelry items and fake gold
4 Admin vehicles used for transport (2 trucks, 1 SUV, 1 car)
Misc office supplies: pens, paper, and other needed items

Man hours:

Construction and deployment of props: 100 hours
Operational planning and opord powerpoints: 72 hours
Printing of paperwork and prep of signs and other items: 16 hours
Field recon (3 trips): 40 hours

Staff:

6 OC/Admins
18 role players
6 Chrono and registration
1 chef

We hope everyone had a good time. We apologize to those who didn't. We thought it was a pretty good event and knew that things wouldn't go as planned. The weather sucked but that just shows that NW players are much harder then your typical Californian (KSK not included!).

Video will go out after we go through the 8 hours of footage and edit something up. Likely within 2 weeks max (we have a 4 day Airsoft camping starting tomorrow).

Lastly, thanks for coming out and making the event great. We tried to deliver an airsoft game that felt as real as possible. Without lows, there can be no highs.
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Postby Capt DOA » Mon Jun 25, 2007 3:24 pm

hellmutt wrote:
Nocte In response to 1. the field alone costed almost $2000 to use.


The cost of the field was $3850.00:

$500 Insurance
$800 to run the power for the long hall
$400 porta potties
$2150 Field fees

The cost of props,vehicles, gas, rentals was $1250.00. Truck was $350 by its' self.

The cost of the food was $6.00 per plate and we only had 28 people pre-signup for the food and served 81.

We used 115 smokes, 360 M60s, 2500 firecrackers.

The props and supplies included:

3 GP Small tents
5 Arctic tents
3 guard shacks
1 Dock
15 weapon and ammo crates
25 prop weapons
12 Airport runway signs
160 propaganda items
80 printed opords (4-5 pages each)
200 maps 11x17
1 jeep
1 37mm AT gun
1 Mugmabi Transport vehicle
1 24' truck used for airborne drop and "helicopter" for HLZ
Mulitple tools for camps including wheelbarrows and sifters
Mugambi Road, village signs
30 Mugambi cache points with flags
40 8' bamboo poles for signs
2 motorcycles
1 Moped
8 pounds of Mugambi money and other money items (US/Bearer bonds/etc)
24 radios and batteries
Card reader for Airport terminal security
25 different costumes for role players
32 Real static lines for airborne
1 Gorilla suit
Multiple misc items such as rubber bands, rope, and hardware
6 camo nets and 4 spreaders
3 Computers
3 Projectors
4 Tables
18 chairs
2 Mugambi flags
4 briefcases
20 ammo cans
5 Pounds of fake drugs
2 "jump lights"
20 bags of "diamonds"
Multiple jewelry items and fake gold
4 Admin vehicles used for transport (2 trucks, 1 SUV, 1 car)
Misc office supplies: pens, paper, and other needed items

Man hours:

Construction and deployment of props: 100 hours
Operational planning and opord powerpoints: 72 hours
Printing of paperwork and prep of signs and other items: 16 hours
Field recon (3 trips): 40 hours

Staff:

6 OC/Admins
18 role players
6 Chrono and registration
1 chef

We hope everyone had a good time. We apologize to those who didn't. We thought it was a pretty good event and knew that things wouldn't go as planned. The weather sucked but that just shows that NW players are much harder then your typical Californian (KSK not included!).

Video will go out after we go through the 8 hours of footage and edit something up. Likely within 2 weeks max (we have a 4 day Airsoft camping starting tomorrow).

Lastly, thanks for coming out and making the event great. We tried to deliver an airsoft game that felt as real as possible. Without lows, there can be no highs.


Honestly, you don't need to explain or apologize yourself to anyone. I know this took a lot of planning and detail. If this was like in the service, we would have went into 3 days of training non-stop. This was milsim for airsoft, so if you really pushed it to milsim,that means you should of had people in a chow line and taking a dump in the woods for starters.
I had a good time, training those who wanted to learn is fun, plus, its nice to run into other Rangers willing to teach also.

For those of us who have done this for real. This was a cake walk....
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Postby KA-BAR » Mon Jun 25, 2007 4:16 pm

DOA called it, next op is ...




OP: CAKEWALK.























KA-BAR out
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