I think the weather was fine. I wasn't overly impressed with the field, but the rain gave it that hard edge that it needed. Otherwise we'd be a bunch of tards standing around in an open field lobbing BBs at each other. However, the OP planning did help avoid some of that. The wooded areas of the field were quite thick and full of blackberries and whatnot, I'm sure that over time if this field is used again and again it may clear up and natural paths will begin to form.
The scenario was awesome and very well written, but lacked enough content to last for an entire day. And we got up at 4 AM to start. I felt like I had gone fishing and limited out in 2 hours. Still, the detail given to even the OPfor scenario was great. I hate it when there's no planning or objectives for OPfor, with this OP we had a purpose.
The MNTF outnumbered MIG 3 to 1, that was also a very enjoyable part of this game. I love target-rich environments. It also seems more realistic in my eyes, they would definitely send enough guys to do the job. It would have been nice to have some support from a dedicated PMC bought by our diamond money, but instead most of the PMCs were wishy-washy. An actual PMC in the real world has to make these decisions that his LIFE depends on, in Airsoft it doesn't matter because you respawn... So why not be a backstabbing prick?
Camping was not too fun. No open fires were allowed, but fireworks were lit off during gameplay. Would have been nice if we could have asked the landowner people again, because of the rain, if we could have fires. It might also have been good to mow the areas that we camped, if possible. I know it's hard work, but we were basically out in a grassy field with ants, bugs, and field mice. We could have been in a mowed field with a nice fire going, eh?
The vehicles brought a great dynamic to the game, however I was disappointed that we didn't have more military vehicles. I was hoping that we'd have the crazy halftrack and the M114 with mounted gas M60s from GS2 again, that was awesome. The vehicle rules were confused quite often, MNTF would put any guy with an M249 or M60 in a truck and call the gun "mounted" even though it wasn't physically mounted. So we started doing the same. Vehicles got shot the shit out of, even though that was against the rules. Anyway, I didn't mind much, at the range I was hitting people the BBs didn't hurt much and I doubt they hurt the vehicles. The best vehicle we had was Steve's, I'm glad he brought that thing. Oh yeah, the tactical Volkswagon was the shit!
And the admins can't get a standard non-biased basic uniform so they can be easily identified? I'm sorry, but if I see Wooldand or ACU, I wanna shoot it
First MIG didn't need a leader. It's hard to step up and command a group like ours when you're an outsider. Capt DOA did try his best, despite the fact that we pretty much did our own thing. I know it's hard to find CO's to volunteer, we've had the same problem with our games too. It's a dirty job, but somebody's got to do it. I will say one thing, when we started doing our own thing I really enjoyed the game more. The CO doesn't exist so you can all stand around and say, "What do we do next." You all have brains and you can think on your own, that's why we train. The CO just needs to make sure we're at least doing what we set out to do.
Speaking of which, Van Hoosling was dearly missed, as was a dedicated sniper/spotter team for first MIG such as Seagreen/Hillbilly. If GS4 is announced next year, I don't even know if the original 1st MIG will return without our leader restored to power. We'll have to see what happens.