Added Info:
At start time each team will report to the Admin with team name and headcount.Your team will be deducted 100 points for every 5 minutes that they are late. After each mission you will be told where to link up with your admin for the next mission. There will be 5 Objectives You will not be told what objective you will be going on until the end of the previous objective.
Each team member will be given a casualty packet. It will be opened only if the player is hit.
Players that are hit, will immediately pull out a death rag and then open their packet.
Players missing death rags will have 50 points deducted every round they are missing one. Loss of any part of the casualty packet will be a deduction of 150 points each.
RESPAWN:
If a player is hit, the instructions in the packet must be followed in order for your player to return to the game. Your team will be expected to bring rags, bandanas or military style bandages, to simulate first aid. Failure to follow the directions on the card will result in the death of the player.
Each wounded player will cause your team to be deducted 25 points.
Each dead player will cause your team to be deducted 125 points.
Each wounded or killed player will be checked and respawned by the admin.
Your team will then be given the location of a link-up point. At that link-up point you will be given your mission for that round. Your movement to that link-up point will be tactical and you should expect contact at any time.
Objective 1: React to Ambush (May happen at any time in the game.)
Your team will be graded on how quickly they react and withdraw from the ambush area. The Ambush portion will not be graded on casualty aid and recovery. All players that survive give your team a bonus of 100 points. Each enemy hit is worth 50 points.
Objective 2: Conduct a Raid
Your team will be given the location of an enemy position, your team will be given a time limit to raid this position, gather intel and regroup. you will be given 150 points per item you gather. You will be deducted for casualties taken as stated in respawn rules.
Objective 3: Infiltrate Lines
You will be expected to cross through an area that is expected to have heavy enemy saturation. Your goal should be to avoid all contact.
You will be deducted for casualties taken as stated in respawn rules.
Objective 4: React to Contact
You will be expected to patrol an area that is expected to have a heavy enemy patrol, find this patrol and destroy them. Each enemy hit is worth 50 points. You will be deducted for casualties taken as stated in respawn rules.
Objective 5: Conduct a Hasty Defense
Your team will be given a line to set up a blocking position, do not allow the enemy to penetrate this line. Each enemy hit is worth 50 points. You will be deducted for casualties taken as stated in respawn rules.