Fear This II Tourney - (Thanks for the Pictures Fred!)

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Postby Niall » Mon Mar 26, 2007 10:27 am

I ref to conflicting event date change, we are expecting more teams to sign up.

We are now going to put a limit on the number of teams involved.

SEE FIRST POST

Sunday May 6th Awards BBQ - 1400

We also may need to charge a minor fee per person to cover overhead (5-10) for the BBQ

We also expect more prizes due to these changes.
Last edited by Niall on Mon Mar 26, 2007 1:41 pm, edited 3 times in total.
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Postby Braddock » Mon Mar 26, 2007 10:33 am

[quote="Niall"]
We also may need to charge a minor fee per person to cover overheat (5-10)quote]

Do you expect it to get really HOT?
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Postby Niall » Mon Mar 26, 2007 10:48 am

I have a headache, thanks for pointing out my Tardedness.
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Postby DunePanther » Mon Mar 26, 2007 10:58 am

Dune Corps will be there, we just need to know how many we can bring
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Postby Niall » Mon Mar 26, 2007 11:19 am

DunePanther wrote:Dune Corps will be there, we just need to know how many we can bring


How many do you have?



Updated: SEE FIRST POST
Last edited by Niall on Mon Mar 26, 2007 1:42 pm, edited 1 time in total.
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Postby Deftanker » Mon Mar 26, 2007 12:01 pm

DunePanther wrote:Dune Corps will be there, we just need to know how many we can bring


Bring everyone except that crazy vet with the goatie, he makes me nervous with those shifty eyes and bad attitude...
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Postby chapped » Mon Mar 26, 2007 12:41 pm

No.5 RAC will definately be there. Likely a Saturday slot.
I wouldn't miss another stroll through the pleasant meadows and groves of Donahue Creek for anything.
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Postby Niall » Mon Mar 26, 2007 12:45 pm

chapped wrote:No.5 RAC will definately be there. Likely a Saturday slot.
I wouldn't miss another stroll through the pleasant meadows and groves of Donahue Creek for anything.


Morning or afternoon?
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Postby DunePanther » Mon Mar 26, 2007 12:56 pm

I can probably field 10-12... possibly more. And we're looking for an afternoon slot.

edit: awh man, he was really looking forward to this one too.
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Postby Niall » Mon Mar 26, 2007 1:37 pm

Added Info:

At start time each team will report to the Admin with team name and headcount.Your team will be deducted 100 points for every 5 minutes that they are late. After each mission you will be told where to link up with your admin for the next mission. There will be 5 Objectives You will not be told what objective you will be going on until the end of the previous objective.

Each team member will be given a casualty packet. It will be opened only if the player is hit.
Players that are hit, will immediately pull out a death rag and then open their packet.
Players missing death rags will have 50 points deducted every round they are missing one. Loss of any part of the casualty packet will be a deduction of 150 points each.

RESPAWN:
    If a player is hit, the instructions in the packet must be followed in order for your player to return to the game. Your team will be expected to bring rags, bandanas or military style bandages, to simulate first aid. Failure to follow the directions on the card will result in the death of the player.
    Each wounded player will cause your team to be deducted 25 points.
    Each dead player will cause your team to be deducted 125 points.
    Each wounded or killed player will be checked and respawned by the admin.


Your team will then be given the location of a link-up point. At that link-up point you will be given your mission for that round. Your movement to that link-up point will be tactical and you should expect contact at any time.



Objective 1: React to Ambush (May happen at any time in the game.)
Your team will be graded on how quickly they react and withdraw from the ambush area. The Ambush portion will not be graded on casualty aid and recovery. All players that survive give your team a bonus of 100 points. Each enemy hit is worth 50 points.

Objective 2: Conduct a Raid
Your team will be given the location of an enemy position, your team will be given a time limit to raid this position, gather intel and regroup. you will be given 150 points per item you gather. You will be deducted for casualties taken as stated in respawn rules.

Objective 3: Infiltrate Lines
You will be expected to cross through an area that is expected to have heavy enemy saturation. Your goal should be to avoid all contact.
You will be deducted for casualties taken as stated in respawn rules.

Objective 4: React to Contact
You will be expected to patrol an area that is expected to have a heavy enemy patrol, find this patrol and destroy them. Each enemy hit is worth 50 points. You will be deducted for casualties taken as stated in respawn rules.

Objective 5: Conduct a Hasty Defense
Your team will be given a line to set up a blocking position, do not allow the enemy to penetrate this line. Each enemy hit is worth 50 points. You will be deducted for casualties taken as stated in respawn rules.
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Postby Niall » Mon Mar 26, 2007 1:40 pm

DunePanther wrote:I can probably field 10-12... possibly more. And we're looking for an afternoon slot.

edit: awh man, he was really looking forward to this one too.


If you have over the 12 Max, you may want to split into two teams.

I will put you guys on the Sunday Roster.
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Postby Niall » Mon Mar 26, 2007 5:50 pm

Only one Sunday slot left open.
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Postby Nightshade » Tue Mar 27, 2007 9:48 am

We'll take the Sunday slot.

And I assume that the "advised" team size is six people? I could conceivably have a number slightly higher then that interested in going.
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Postby Variable » Tue Mar 27, 2007 9:58 am

OITA would like a Saturday morning slot.
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Re: Fear This II Tourney (5 May) May Day is for Reds!

Postby Niall » Tue Mar 27, 2007 10:07 am

Done.


WARNING: Do not plan on taking the Corbett Hill Exit from I-84, it is closed for construction until July 15th!
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