Just a few comments.
Zeus: Thank you for putting this on. The amount of work you put into the logistics, player packets and admining is well appreciated. My team and my team's auxilliaries had a great time.
General comments:
*Splat Action is fun, but it has probably outlived it's usefullness as an airsoft venue. For alot of reasons I don't think it is really well suited for a 380 person event, especially of the airsoft variety.
*Team organization on the Taliban team lacked heavily. This isn't a jab against Ka-Bar, Zeus, or anyone else who tried to lead the Taliban. The main problem I saw was that a very very large portion of the Taliban forces were joe-shmoe+2 (mostly 15 years old it seemed), not Teamname(10). Most of those players either weren't on the Taliban forums or were to busy wasting time in stupid meaningless threads (you guys know which ones I mean) to read the player packet. When these large masses of inexperienced players WERE organized into pickup squads it didn't matter since most of them have no concept of how to work/fight as an organized entity. I don't really have a suggestion to fix this, unless the event organizer says that the game is only open to real teams (looks at Niall).
*Medics. I totally agree that the Taliban use of medics could have been a lot better. My team (OITA) didn't really get it's act together with the use of our medic (and draggers) until the second round, but once we did we didn't suffer any casualties that had to go back to the respawn until our medic ran out of bandaids. I really liked the aid tents, and in future OPs those would be a pretty cool mutator to see.
*Cheaters. With that many people you are bound to have some that value winning a shallow victory over having an honorable game. I saw potential cheating on my own side as well as the enemy. I'm not going to point any fingers, it wouldn't do anyone any good.
*The Brittish camo (and use of Shemags) looked ALOT like the Taliban uniform. I realize it is mil-sim correct to have the Britts fighting the Taliban, but even at 50 yards its pretty hard to tell the difference sometimes. Maybe in future OPs the uniform requirements and team breakdowns should be rethought.
*Team balance could be improved. I'm not going to phony pony about the teams being stacked. I'm just pointing out that an equal number of highly organized teams with upgraded weaponry against a bunch of independent, inexperienced, and undergunned (I've never seen so many damn Wal-Mart guns in one place before) isn't entirely fair. If there was a way to balance out the "n00bs" onto both teams or something, that would be nice. Like I said, not bitching about it not being fair or anything, just pointing out something that could improve.
*Pre-assigned radio channels announced at the briefing. My squad didn't know what channel we were supposed to be on. I think half of the Taliban was on channel 13 and the other half was on 16, then halfway through the first round it all switched and I was offline. Not that it mattered a whole lot since most of it was just mindless chatter and 15 year olds hot mic-ing or hitting the alert button.
All in all my team enjoyed this OP and looks forward to the next one.