by Rentax » Sat Jan 23, 2021 2:32 pm
I love the KWA LM4 platform, they are great for training. They act and respond extremely similar to their real world counterpart and the kick, although much smaller than a real 5.56, it makes using it fun. The mags are real cap and weighted very similar to full real world mag. HOWEVER, they need a lot of upkeep and can be VERY temperamental in cold weather, which can make it hard to run for 5 month of the year here in the pacific northwest. There are many AEG companies that are using metal on their guns and metal mags are also quite easy to come by, so what it comes down to is what is it you are looking to achieve in your training. If you are doing it to get used to the weight and similar weapon mechanics and real capacity mags, a KWA LM4 is the way to go, if you are are looking for weapon manipulation, the ergonomics of mag reloads, and the brain training for using a weapon then an AEG will do just fine for all that.
A note here on real cap vs mid cap vs high cap in airsoft. Because BB's are flying at much lower velocities than a bullet does they are more prone to the effects of air movement. breezes or wind can manipulate your BB's fairly easily at longer ranges. In general I find myself fire 3-5 shots for every single shot one would take with a real rifle. This means for a 32 round mag you are either reloading 3 times more often, or you need to hold 3 time more ammo. Because of this I run midcaps, my midcaps hold around 80 rounds or so, I still get the experience of firing, running dry and changing mags, just not every 32 seconds in a fire fight. A lot of people are airsofting as a hobby, you know to have fun, you've heard of fun before right? So they aren't concerned with real cap mags or how their gun works, they just want that video game experience in real life (as we all do because it is an enjoyable experience) This means that most events you go to are not going to be hardcore rule sets, that make the game difficult on the player. The culture of airsoft just isn't there for that type of gameplay. So it becomes a balancing act for players who want heavy elements of realism, but also want to stay competitive in the game.
Depending on how you play, changing out mags "while you're in the poop" as you say will not be a problem. Just don't top your mags off and let them run till you are dry. You said it yourself "round count awareness" is truly that, awareness of how many rounds you have fired weather that is 80 or 32, being aware of how much you are shooting and knowing about how many rounds you have, I will often find myself reloading in a fire fight before my mag goes dry just to make sure I don't run out while I'm out of cover. And If I do run out, then I fall back on my training, transition to a pistol and fight to cover to do my reloads. For me it's about learning the skills and how those skills translate to the real world. You don't have to perfectly simulate the real world to learn the skills, you just have to translate them to the situation you are in, and let me tell you muscle memory is an amazing translator.
Perfect realism is hard to find, the closest thing we had was a series of CQC events back in the day. Each team would run through a series of scenarios, each scenario would have a group of actors who were instructed to do the same or similar things for each group, some actors had specific instructions depending on who they were portraying. Weapons were loaded to real cap, equipment and location hits were in effect, as in if you got hit in the helmet you would take a knee for a few seconds before returning to the fight, if you got hit in the arm you couldn't use that lib for the rest of the scenario, things like that. The admins would assess how well the groups did on a point based system judging them on military/pmc or police based ROEs depending on the scenario. It was a VERY in depth event series, and got to be pretty big. The last one was CQC7 back in 2011 I believe got recognition in an airsoft magazine from the UK. Groups would train all year for the upcoming CQC event. It was a pretty serious thing. But that group dissolved and the community hasn't kept up the practice so it's back to square one for event hosts if they want to build something like that back up.
To be honest the higher end milsim games don't even require real caps, because changing mags every 32 rounds would actually make the firefights feel less real. It's an odd perspective, because how could doing something more realistic make it feel less real, but because it takes 3-5 bb's to do what 1 actual bullet would do, it would change the way we fight to a less realistic battle style, and there is a good chance it would ruin the immersion.
It's like when you tell people they only have 1 life to live suddenly the game becomes molasses and everyone spends most of their time hiding in a dark corner hoping to be the last one alive and the effects are detrimental to the game itself, that what the idea of real cap mags does to most airsoft players.
Again these are just my 2 cents.

We do what we want