by Darius137 » Fri Oct 05, 2012 12:50 pm
You're not going to make it look realistic on your budget, and the size is too small for legit milsim games where people live in the woods and get a feeling of truly being in the middle of a large hostile zone.
Your best bet with 2-3 acres is to build a village or use of man-made cover, to keep it fast paced and interesting. You can also increase the amount of fun per acre that way, as people love buildings, and if done right, can be something people would travel to play at.
My suggestion would be to get as much free wood and pallets as you can, and model the area after an Afghan village. Large walls surrounding compounds with 2-3 buildings, with central open areas. Narrow streets between compounds, and then good spacing between some of the compounds so that you have to transition between wooded and open play, and urban MOUT play.
Look into the compound mixture necessary to make a mud/concrete wall/house keep its shape, then use the shit wood as a skeleton. Around the wood skeleton, stack up mud/concrete mixture and make hard packed Earth, adobe style.
Make the walls taller than humans to block movement, and keep the roofs of the internal structures open, with all of the thatch/hay/pallet roofs separate to keep it fire marshall safe, as well as so that during rainy seasons, you can opt to keep them under a tarp or building to keep them in better shape (long term).
If possible, try to get a few main roads of packed earth or gravel through the villages, that connect them, so that you can use vehicles in the future, or get vehicles to the site to help transport goods and personnel in the construction/repair/gameplay.
With 2-3 acres, you can probably get two decently sized Afghan villages, and then a checkpoint with a few barracks/buildings near it. Each of the two villages could have a central road with 3-4 compounds, and a couple simple main-road-facing buildings for things such as the Pharmacy/school/governmental building/embassy.
Ask for work parties and plan out your layout before you begin, so you aren't bleeding up the whole time you're building it. Some trial and error will probably happen, but it will go smoother with a plan. Give locals and airsofters a timeline so they can plan their volunteer time around it, and try to reward volunteer time with free play. This gives people incentive as well as free marketing for your site. You can also start charging entry fees and hosting your own games. Be wary of letting others host games on your field, as they usually don't bring anything new to the game that you can't. They just stick a few flags up and bring 5 admins and double the entry fee.
As soon as it's economically viable, look into insurance for the field. If you need help with that, you can talk to Stubby who runs camp R & R. He has real world experience with paying for it. As much as it annoys airsofters, you can also look into letting paintballers and others use the field to generate more income, to allow you more money to build up the field as well as afford insurance. With adobe buildings, you can whitewash them regularly to hide the clown camo that paintball adds, and also eventually you can move to selling your own field consumables such as air, BBs, paintballs and maybe little items such as eye pro / death rags / shemaghs, etc.
Also get quality pictures, a website with proper spelling and a name for the field so people can reference it when talking to others.