
NEW RULE CHANGES REGARDING RESPAWN AND GRENADES SEE THE RULES SECTION BELOW
TIME PIECE REQUIRED FOR RESPAWN
When: Sunday September 30th.
Chrono from 1000-1100. Safety Briefing at 1130. Games start at 1200.
(We will be playing some other objective based games in addition to the main OP, so there should be plenty of action for everyone)
Where: Gate 20 - Sandy, OR http://maps.google.com/maps/place?q=45. ... cfb2288e98
Age: 16+
Cost: Free (But Donations gratefully accepted to help cover the cost of putting these missions on)
Ammo: Bio Ammo only. Ammo will be on sale at the event by Thunderkiss NW. They will also have additional items available for sale.
Mags: Unlimited mid caps OR 3 high caps. NO BOX MAGS (unless it is attached to a SAW)
Pyro: No (Fire Season]
Registration Process: Bring your signed waiver, Airsoft guns and death rag to the Chronograph area by 10:30.
Waiver: http://freepdfhosting.com/a87f9ac150.pdf
History:
A new secret NATO orginazation has been formed to battle the increasing and escalating terror attacks against Europe and the United States. The Joint Operations Tactical Command (JOTC) is made up elite special forces from the 6 participating countries, United States, Canada, Great Brittain, Germany, France, and Italy. JOTC is tasked with preventing terror attacks from being carried out by forceful intervention. Intellegence reports and information are provided by the agencies of the member countries.
Current Mission Briefing:
A JOTC team has been deployed to the Quetta Pass region of western Pakistan in preparations for a mission in a nearby Village.They have set up a forward base of operations (FBO) near a small ravine and have sent out a recon team to the village area for pre-mission intel.
Several tribes in the region are loyal to the terrorist cell in the village and have observed the team operating in the area. Word spread quickly within the tight knit tribal network and the terrorist organization was notified about the team. The terrorists have quickly mounted a pre-emptive strike to assault the JOTC team before they can launch the mission in the village.
Stand by.........
JOTC (Green Team):
Primary Objective: Hold out and stay alive until a reinforcement team can arrive. Guard the explosives so they do not fall into the hands of the terrorists.
Mission Completion: Keep control of the FBO area and the explosives with at least 50% of troops alive when the reinforcement troops arrive. ETA 2 hours 00 minutes
Terrorist (Brown Team):
Objectives: Kill all invading infidels and steal their explosives.
Mission Completion: Steal the explosives and Maintain over 50% of JOTC troops dead at the time of their reinforcement troop arrival. This will deny them enough manpower to mount a counter attack and will force them to retreat from your lands.
Preferred but not required uniforms:
Brown Team: All Desert Camo, Multicam, ACU, ATACS, Solid Tan or Coyote Brown, or other brown based camo.
Green Team: Woodland, MARPAT, CADPAT, Flecktarn, DPM, Italian Vegetado, CCE, Solid OD or Foliage, or other green based camo.
We will be separating teams with colored armbands so uniform regs are not required, but are preferred to aid in target ID.
Rules & Limits:
Waiver: http://freepdfhosting.com/a87f9ac150.pdf
FPS (.20 gm bbs) - 400 AEG/GBB - 475 DMR* and 550 Bolt Action (Bring an empty mag, we will be providing .20 gm bbs for chrono) *DMRs must be semi-automatic only, or modified to only fire in semi-auto with no way to select full auto. No full auto DMRs allowed. NO HPA SYSTEMS ALLOWED.
Minimum Engagement Distances (Do not fire if you are closer than each respective distance) AEG/GBB: 25 FT, Sniper/DMR: 50 FT, Sidearms: 10 FT
Ammo: Bio Ammo only.
Mags: Unlimited mid caps OR 3 high caps. NO BOX MAGS
Grenades: Flashbangs or BB projectile, no foam grenades or tennis balls. Bangs have a kill radius of 10'
Rockets: Soft Nerf style only kill radius of 15'
Hits & Outs:
If you are struck by a BB anywhere on your body or gear you are out and must call "Hit!" Place a death rag on your head and await a Medic. Hits to your replica do not count. Ricochets do not count. Hits through light brush or leaves are not considered a richochet, the bbs must hit a solid object and change direction to qualify as a ricochet.
Safety Kills: Must be accepted. They are called when you are closer then the Minimum engagement distance with an AEG or SMG and have a clear unbstructed shot. Snipers cannot call safety kill. They must use a secondary weapon that meets the FPS requirements to call it if they are closer than 50 ft.
Knife Kills: Rubber prop knives only. Knife is lightly tapped on oponent to kill player. This is a silent kill. Player will not call hit but place death rag on head. Down player must wait 60 seconds before calling for medic (Knife kill only).
Safety Calls: These situations will stop game play until the "All Clear" is given and "Game On" is called. If you hear one of these calls, immediately stop game play and ehco the call so everyone can hear it.
"Blind Man"- Someone has entered the field without eye protection. (Stop game and wait for "Game On" to resume play)
"Red Cross" - There is a serious injury on the field. (Stop game and lend assitance or wait for "Game On" to resume play)
"Blue Badger" - Law enforcement or land officials have entered the field. (PUT DOWN YOUR REPLICAS. On the ground, on a log, against a tree, get them out of your hands. stay in place and await instructions)
Spawn / Medic Rules:
Players will die in place with a death rag on the head. There is a 10 minute bleedout time during which the player can be healed by a Field Medic to re-enter the game. If a medic does not arrive after 10 minutes, the player may choose to walk back and immediately respawn once the respawn area is reached. If the player does not have a time keeping device they must wait for a medic until a medic arrives.
Medic Rules:
Each team will have up to 4 Medics depending on the number of players. They will be identified by a red cross armband. The Medics are the only ones who can heal down players. If a Medic gets hit they may return to their area to respawn. Respawn is immediate. Medics can also be healed by another medic in lieu of respawning. In addition, Medics can self heal themselves once per spawn by counting 60 seconds. After this self healing, the medic may only use a sidearm as a weapon until they are healed by another medic or they return to respawn.
Players:
If you are hit stop in place. Put a death rag on your head and remain there until healed by a medic or 10 minutes has expired. You may then proceed to your respawn. You can let the medic know your position by calling out your team color and Medic, example "Green Medic". This is the only thing you can say as a dead player.
Healing: The medic must place a hand the downed player and maintain constant contact for a count of 60 sec, and then remove the player's death rag signifying a completed healing. Both players can then resume normal play.
Player Requirements:
All players must sign a waiver before playing. Players under the age of 18 must sign and also have a parent signature on
the waiver. In addition:
-All players must have eye protection rated at ANSI 87.1 or greater, or mesh style protection that wraps around the head. Face protection is recomended but not required.
-All Players must have a red death rag or cap.
-All Player must have a watch.
-All players must be able to follow the rules and play honorably or they will be asked to leave.
About The Field:
We are going to be on public land. I have authorization for us to play here and I want to see nothing but the upmost respect for the land we have the privilage of using. BIO AMMO ONLY. Tread lightly and pick up and pack out all of your trash. This is amazing land. It is wild and undeveloped. There are not many roads or maintained trails. Stay in groups and pay attention to where you are. We don't want anyone lost up there. I will be posting a map of the field soon. I would also urge you to bring a radio and a compass.
Field Map:https://maps.google.com/maps/ms?msid=214274844132773879132.0004be499197d5ba469a0&msa=0
We have Verizon service and GPS throughout the field!
Directions From Portland:
Take 84 E to 26 E toward Mt. Hood. go through Sandy and turn right on Firwood Rd at the Shell Station. Drive all the way up Firwood and make a Left on Wildcat Mtn Rd. Drive until you see cars and camo. It seems like a long way. Keep going until you see parked cars.
Arrival Directions Gate 20:
When you come up the final hill at the field you will see a Clackamas Co Forest sign and gate on left. Keep going up the road, the next gate on the right is where it is. 20 is painted on the gate. There is a long turnout on the other side to park in, and some other spots around too. DON'T BLOCK ANY GATES and park as far off the road as possible.
Keep it slow. Keep it safe.
Once you're there, hike up the dirt road and look for the trail to the staging area on the right.
Registration Process: Bring your signed waiver, AAG (Automatic Airsoft Gun), and death rag to the Chronograph area by 10:30.
*Due to respawn rules, Medics must have an operable side arm that fires greater than 250 FPS. If you are interested in this position reply to the thread with the team color you want to play for.
Green (JOTC): 22
Medic 1 - Skyhawk
Medic 2 - Open
TAAT +9
drpepper475
Riddick +1
BoogeyMan
Gibson +1
kizan971+1
Butterrz +2
PopPop
Brown (Cobra Forces - Terrorists): 25
Medic 3 - PF
Medic 4 - Open
Phantom Fury +16
Neo
Beekeeper
Weasel805
Farmer
darth_gabriel +3
Lift Kit