OP: Tradewinds AARs/Reviews

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Re: OP: Tradewinds AARs/Reviews

Postby Jester316 » Tue Aug 21, 2012 8:56 pm

'Skyhawk' wrote:My point is don't agree to pay the money and then phony pony about how it didn't live up to your expectations.



Skyhawk, what did you intend by this statement? Because to me reading it, you are saying that everyone should be 100% happy with everything they ever pay for...
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Re: OP: Tradewinds AARs/Reviews

Postby Switchback » Tue Aug 21, 2012 9:11 pm

Matt wrote:I will say one thing, after being there, I do think that Camp Rilea's training and MOUT facility are definitely big enough for CQC8.






Read first page, decided I need to go to a game out here... Needles to say I'm very excited for either CQC 8 or another LC Game rolls out.
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Re: OP: Tradewinds AARs/Reviews

Postby 'Skyhawk' » Tue Aug 21, 2012 9:18 pm

Jester316 wrote:
'Skyhawk' wrote:My point is don't agree to pay the money and then phony pony about how it didn't live up to your expectations.



Skyhawk, what did you intend by this statement? Because to me reading it, you are saying that everyone should be 100% happy with everything they ever pay for...


lol...already done...ya heard?
Last edited by 'Skyhawk' on Tue Aug 21, 2012 9:48 pm, edited 1 time in total.
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Re: OP: Tradewinds AARs/Reviews

Postby Bad Karma » Tue Aug 21, 2012 9:32 pm

'Skyhawk' wrote:[D]on't agree to pay the money and then phony pony about how it didn't live up to your expectations. That is not constructive critisism[sic]. That's whiney little phony pony behavior. Man up and take responsibility for your choices.


Not to stray too far from the purpose of this thread, but this is a totally incorrect perspective. "Manning up and taking responsibility for your choices" is what you do when you cheat on your girlfriend and she dumps you. It is not what you do when you purchase a product and receive something different than what you purchased, which is exactly what happened here. People paid $120-$160 for an airsoft game marketed by one of the flagship airsoft production companies in the world, and it is not unrealistic that they would expect an experience on par with an event demanding that kind of price tag. If the event doesn't live up to the hype, and falls short of the promised value, then it is absolutely a valid criticism. Imagine if you bought an expensive sports car that the dealer promised you was very fast, but turned out to have the same performance as your old Camry. You'd absolutely be in the right to voice your negative opinion about that.

Enough bullshit, AAR time.

Having attended three Lion Claws events so far, and being on a team with members who have attended even more, I feel that I am qualified to speak not just to my experiences with this event, but with the OLCMSS organization as a whole. I hope that my advice is taken constructively, because I want to see more of what OLCMSS is capable of producing in the Northwest.

To date, I have attended OP: Route 66 in Barstow, CA, OP: LCXI in Victorville, CA, and now OP: Tradewinds. For two of those events I drove, round trip, over 2800 miles each to attend. In addition to the raw cost of the events, when you factor in lodging, food, incidentals, fuel, rental car, etc these quickly become serious investments far beyond the $160-220 entrance fee. I spent well over $500 to attend Tradewinds. I do not feel that my experience was a $120 experience (the discounted entrance fee for LC veterans), let alone a $500 one. It has been my impression, both first hand and through the experiences expressed by others, that OLCMSS "Tier 1" events receive a much higher degree of attention from the administrative staff than "Tier 2" events. The "Tier 1" LCXI event I attended was nothing short of phenomenal. The AO was impressive, it was well utilized, the experience was immersive (especially being able to fully utilize technical assets like deuce-and-a-halfs and M113s). I spent nearly $750 all said and done to attend LCXI and it was worth every cent and then some, and I am looking forward to doing it again at LCXII.

That said, the "Tier 2" events are, in my experience, on the opposite end of the spectrum in terms of quality and immersion. Route 66, my first LC event, left a very poor taste in my mouth when the game was oversold, packing 250+ people into an AO fit for less than 100, with a limited administrative staff presence (I saw maybe five roaming admins all day), poorly constructed game dynamics, lack of functional props, etc. While this is not an AAR for Route 66, a lot of these same flaws carried over directly to Tradewinds.

The initial phase of the event was supposed to involve TFE taking the beach head, but we started well away from anything resembling a beach, and very quickly advanced to the (already captured) MOUT village. For the rest of the first phase and the second phase, virtually all of the fighting was concentrated within this area, resulting in rinse-and-repeat of stacking on buildings, getting killed, and hiking back to spawn. For most of the first phase it seemed the TFS were spawning within the village itself, making taking it next to impossible. Eventually the regen point was moved outside the village, but not nearly soon enough.

For the second phase, my squad was tasked with searching the outlying areas around the lake for crates. I was happy to take a break from the back-and-forth in the village and headed out with my guys to comb the area in search of these valuable caches. Soon into the second phase, our TFE forces were pushed out of the village (in part because of the indigenous people turning against us) and fell back to behind the sandbag bunkers. I noticed that our squad was uniquely positioned to covertly move to the backside of the village, opposite the rest of our forces, which would have given us the ability distract TFS and to draw their fire off the bunkers, giving the rest of the TFE guys there a chance to push back into the village. We were told by command that this was unnecessary and to continue the search for caches, which we continued to do. For the better part of an hour, we wandered deer trails and marshes, only to be informed by command half an hour later that there were actually no caches to be found that round. This was disappointing, as we had spent the last hour on essentially a glorified nature hike. This was a real turning point for me in the game because it reinforced the fact that there were very few side missions planned, and that the bulk of the event really was focused upon utilizing 1% of the available terrain in the AO.

We re-linked with the rest of our platoon outside the village and eventually pushed into it and gained at least partial control, enough to allow the elections to happen, anyway.

Expecting more of the same the next day, I decided to spend the rest of my trip enjoying the beach and downtown Seaside with the remaining members of our team that hadn't decided to return home, therefore I have no comment on the events that happened on the second day.

Improves

- Improve the coordination amongst administrative staff to ensure the event starts on time. We showed up, ready to go, at 0630, only to find the registration booth wasn't even staffed, which it should have been at 0600. We patiently waited before finally being able to register around or after 0700.

- Implement more side missions/have plans in place to address stagnant gameplay

- Focus more resources on building the atmosphere of the game with more immersive props/storyline

- Make better use of technical assets where available. There were multiple HMMWVs on the field but they were seldom used in gameplay, mostly they were stationary. This does help to create atmosphere, but LC games are known for their heavy use of vehicles, especially in moving troops around large AOs, or to insert troops into combat to help break up stale battles

- Use more of the AO. The MOUT facility is a phenomenal asset to have at Rilea, and I enjoy playing there, but the AO has very diversified terrain beyond what your standard woodland field can offer, and therefore there is great potential for the rest of it to be used accordingly.

- Stronger and more identifiable administrative presence. It was sometimes hard to tell who was an admin and who was a civilian player-actor. Orange safety vests are only a few dollars each and are very identifiable. I have been heavily involved in producing half a dozen events with ~50-100 attendees at each one. At every game I have coordinated, we have strongly utilized administrators to help balance and control the game. Having good communication between admins, and having them stationed at key areas is a great way to give valuable feedback to Game Control and gives you eyes where you wouldn't otherwise have them, giving you the ability to implement on-the-fly changes to game dynamics to keep it flowing and balanced for all players.

- Properly brief all players (and especially player-actors unfamiliar with the sport) about the safety rules, especially in regards to MOUT play. I understand that it is the players' responsibility to read the WARNORD, but a deliberate re-iteration of the most critical safety points, such as blind fire and semi-auto-indoors would go a long way to help a lot of the shouting matches and hurt feelings (and faces!). I had to take a smoke break at one point to chill out, after having been shot at multiple times full-auto by players inside buildings (whose barrels were certainly not breaking the plane of the window), and even a couple of times indoors. Also, players were opening and closing windows, something that was forbidden to my knowledge. Stronger admin presence would help cull this behavior.

Sustains

- The simulated fire was incredible, I was just sad that it fizzled out later in the day

- The PsyOp unit was very engaging.

- The AO is unique and exciting, definitely a big step up over anything else available to us in the PacNW. I was lucky to be able to explore the parts of it I did. Hopefully it can be had here next year, as well.

- When the registration booth was open, the process was fast and seamless.

- All of the staff were professional and cordial when I dealt with them, when issues surrounding hacking or respawns or whatever were brought to their attention they seemed to be addressed promptly.

- The chain of command was very well implemented, and mostly followed, which is one of the shining parts about all LC events. In most airsoft games, the command structure falls apart after the first fifteen minutes, that was not the case here. Platoons and the squads within them largely stayed organized and followed their respective orders, which is as much a testament to the players themselves as it is the organization of the command chain. One thing about spending upwards of $150 on a game is that it tends to weed out those interested in simple skirmishing and leaves mostly the more serious and invested players.

Conclusion

Although I do not feel that this event was worth the asking price, do not take this to mean that I would not attend another one, assuming OLCMSS takes the points offered in this thread to heart and work to make the appropriate changes at future "Tier 2" events. Whether the event is a Lion Claws/Irene or a Route 66/Tradewinds, the expectation by the player is that the promoters will invest themselves fully into creating an immersive and enjoyable experience for everyone. My suggestion would be to either dissolve the mental boundary between tiers, and focus on giving 100% to ALL events, or to withdraw focus entirely from 200-300 person events and shift strictly to producing ONLY large Tier 1 events.

Most of the players in the Northwest have never attended an OLCMSS production and therefore Tradewinds was a really pivotal game, because its success would mean an otherwise mostly untapped market would see the merit in spending the time and resources to attend future events, especially those further away from home. However, its failure would serve to turn off a lot of people to making the commitment necessary to travel to another. In my eyes, although not an abject failure, Tradewinds left much to be desired and really reminded me of my frustrations with Route 66. I hope that this can be a learning experience for all involved, and will serve as a turning point in the mentality of OLCMSS regarding how it treats smaller operations moving forward.
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Re: OP: Tradewinds AARs/Reviews

Postby CommieHunter » Tue Aug 21, 2012 10:21 pm

Catch22 wrote:
CommieHunter wrote:Matt, all the AAR so far is from people in your squad. Pretty funny....


Funny how those saying "it was a great game" *, or attacking others for pointing out deficiencies, were involved in some way with the event. ;) AAR's are being posted by people giving their honest opinions. They're simply telling you how they felt about the event. Don't take it so personally. All event hosts should read AAR's and learn from them. I didn't attend, and have no dog in the fight, but I like to read event AAR's. Hopefully people feel they can post their opinions on games, without being attacked for it.


Please point out in my post where I either said it was a great game, or called out anyone else for their review, one way or the other. I simply noted that, at that point, most of the reviews posted were from members of APST that were running in a squad together. That's neither condemning them for having a wrong opinion, or saying that people shouldn't feel the need to be honest. I found it interesting. You attributed a sentiment to me that I never wrote, and it started a rash of reactionary posts.

Could there be a correlation where all the members of one squad experience one element of gameplay, good or bad, and it causes them all to have a similar opinion, based on that event that is not shared by the rest of the attendees? Possibly. However, regardless of whether this was the case or not, I don't see where my post says anything other than, "It's interesting that APST posted all their responses consecutively."
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Re: OP: Tradewinds AARs/Reviews

Postby Jester316 » Tue Aug 21, 2012 10:31 pm

CommieHunter wrote:
Catch22 wrote:
CommieHunter wrote:Matt, all the AAR so far is from people in your squad. Pretty funny....


Funny how those saying "it was a great game" *, or attacking others for pointing out deficiencies, were involved in some way with the event. ;) AAR's are being posted by people giving their honest opinions. They're simply telling you how they felt about the event. Don't take it so personally. All event hosts should read AAR's and learn from them. I didn't attend, and have no dog in the fight, but I like to read event AAR's. Hopefully people feel they can post their opinions on games, without being attacked for it.


Please point out in my post where I either said it was a great game, or called out anyone else for their review, one way or the other. I simply noted that, at that point, most of the reviews posted were from members of APST that were running in a squad together. That's neither condemning them for having a wrong opinion, or saying that people shouldn't feel the need to be honest. I found it interesting. You attributed a sentiment to me that I never wrote, and it started a rash of reactionary posts.


Adam, let me tell you about how an observation I made and vocalized got me written up for race discrimination: I observed that the managers at my work (previous employer) choose to have an African-American male be the coordinator for a camping event that had a tribe of Maasai tribesman as part of it (they were brought in from Africa specifically for this event). My supervisor wrote me up for this harmless observation (and even the guy said he hadn't thought about it when I appologized for it). So, always keep in mind that it's not what you mean, but how others interpret.
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Re: OP: Tradewinds AARs/Reviews

Postby Catch22 » Tue Aug 21, 2012 10:45 pm

CommieHunter wrote:
Catch22 wrote:
CommieHunter wrote:Matt, all the AAR so far is from people in your squad. Pretty funny....


Funny how those saying "it was a great game" *, or attacking others for pointing out deficiencies, were involved in some way with the event. ;) AAR's are being posted by people giving their honest opinions. They're simply telling you how they felt about the event. Don't take it so personally. All event hosts should read AAR's and learn from them. I didn't attend, and have no dog in the fight, but I like to read event AAR's. Hopefully people feel they can post their opinions on games, without being attacked for it.


Please point out in my post where I either said it was a great game, or called out anyone else for their review, one way or the other. I simply noted that, at that point, most of the reviews posted were from members of APST that were running in a squad together. That's neither condemning them for having a wrong opinion, or saying that people shouldn't feel the need to be honest. I found it interesting. You attributed a sentiment to me that I never wrote, and it started a rash of reactionary posts.

Could there be a correlation where all the members of one squad experience one element of gameplay, good or bad, and it causes them all to have a similar opinion, based on that event that is not shared by the rest of the attendees? Possibly. However, regardless of whether this was the case or not, I don't see where my post says anything other than, "It's interesting that APST posted all their responses consecutively."


Your "Pretty funny...." comment was a way of calling people out, but what I posted wasn't wasn't just aimed at you. The "rash of reactionary posts" already started long before I posted. Don't blame it on me. Also their posts were'nt all "cosecutive". It seems plenty of other people had the same opinion of the game. Several won't bother posting here tho. They don't wanna deal with the attacks and drama. This is why very few peope ever actually post what they think about events.
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Re: OP: Tradewinds AARs/Reviews

Postby 110 » Tue Aug 21, 2012 10:46 pm

Only thing that upset me was after I healed a squad of guys as a medic, someone in the Church Tower opened a window, pointed their gun downward and blind fired them all, then shut the window only to take pictures with their white iPhone.
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Re: OP: Tradewinds AARs/Reviews

Postby Matt » Wed Aug 22, 2012 8:20 am

CommieHunter wrote:Please point out in my post where I either said it was a great game, or called out anyone else for their review, one way or the other. I simply noted that, at that point, most of the reviews posted were from members of APST that were running in a squad together. That's neither condemning them for having a wrong opinion, or saying that people shouldn't feel the need to be honest. I found it interesting. You attributed a sentiment to me that I never wrote, and it started a rash of reactionary posts.

Could there be a correlation where all the members of one squad experience one element of gameplay, good or bad, and it causes them all to have a similar opinion, based on that event that is not shared by the rest of the attendees? Possibly. However, regardless of whether this was the case or not, I don't see where my post says anything other than, "It's interesting that APST posted all their responses consecutively."


We can't help it, we all like to write things on forums to hear our own words, lol. I didn't take any offense to your statement, if I did, I would have said something snarky. I think these other guys misunderstood your post. That's the reason why I'm asking for more AARs, I want to hear more stories about what happened at the game, not just my own squad.

I might also add, only 1 person in my squad didn't play on Sunday. And that was because of a foot injury. Everyone else stuck it out for the entire game.
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Re: OP: Tradewinds AARs/Reviews

Postby AFL-235 » Wed Aug 22, 2012 11:37 am

I've almost finished putting together the footage i have from the first game and will try to get it up soon. On the other hand I would like to say I did enjoy myself , and would go to another LC event. I got to meet people that i haven't had the chance to yet and some i have. I feel that a lot of people that attended tradewinds for TFE and TFS have great points on there AAR and all have valid points. Everyone who attended this game is going to have different feelings and opinions on how the event went for them. My biggest thing that i didnt understand is for a LC game was, I wouldn't expect people to leave before Sundays game even happened. That has to say something for the way the event was going does it not? I know that there will always be people going to leave but there was people from both sides that weren't there both days. All and All id have to say again i did enjoy my self even with the problems i had myself. But like some who have attended other events that haven't been totally up to the hype know that you can still have fun but still agree that the event could have been better.
Karma's AAR shows how one LC event from another were completely different. This event on paper sounded to be as good as LXCI and or Irene with all the Psyops and props that were supposed to be used. Myself and Sniperwolf were two of lucky 8 that got to ride in a Humvee during this event and it was 10mins before the game ended. When we were let out behind enemy line we were put to close to the enemy regen to attack so we flanked around to get some kills and the game ends..
That was the only time i saw any kind of transport using vehicles , all the other Humvee were either parked or used by the Psyop teams. I also want to say that Psyop are not airsofter and should have been informed a lot better on how we play and rules we go by. I still feel really bad for the guy who was peppered in the face by a blind fire full auto from the second floor to the first by the Psyops team during the 2nd day. By this time they should have known that was unacceptable and i think it really killed the flow of the last game. Not to mention the sportmanship of some of TFS that was assualting the 3 story building
7th group snipers "Fish" , posted his AAR on the LC forum. He too felt like how some people who also posted similar feelings on this event and he was on TFE.
I was in apst squad , and the only problem i had with this event was it didnt live up to what i had read in Warnord and Forums for the upcoming event. AO was cool but only used a portion of it, Psyops unit Awesome, LC crews and Gabe Great job on the First LC event. Lets not have this become a shit flinging contest and bash each other because some had fun and other didnt . Lets make this constructive so when we are lucky enough to have another one it kicks Tradewinds ones a$$.. and i think that's the last comments i have so when i finish the vids ill post em up. I have the first game almost finished in 3 parts. Second game we are in the town and vid from inside to out isnt that great to watch so my not have much for second game. The 3rd game is similar to the second were alot of footage is inside until we break because of the stalemate trying to free the co in the 3rd story building by the Psyops team. But i do have footage of Igor making his way to the dock and what was left of 1-3 trying to slow TFE down so Igor could make it to the beach.

:)
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