Interest in scripted MilSim event

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Re: Interest in scripted MilSim event

Postby TstclrCncr » Tue Mar 13, 2012 5:49 am

This is probably the biggest aspect of my job. Making scenarios, back stories, and then training people. If anything people tend to enjoy the smaller scenarios that have a better story. They just get into it more, and get more out of it. 20-30 people (includes players and actors) can be the perfect training. It makes the logistics easier, and the events more realistic.

I do miss the games where teams had to sign up for time slots. It allows you to do more with fewer people by getting a chance to rotate personnel, like the CQC series.

I have a couple such events planned for when I come home for good.

Riddick wrote:when you put it on, I got some bad a$$ props that would work really well for eod type scenarios.


I'll be home this summer if you want me to check them and/or pointers.
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Re: Interest in scripted MilSim event

Postby Lukens » Tue Mar 13, 2012 7:31 pm

Id be up for some scripted play. Anything out of the box is great. I could do OPFOR acting as well.
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Re: Interest in scripted MilSim event

Postby Orwell » Tue Mar 13, 2012 9:37 pm

I've a few years of theatre experience, was in a Midwest Boyscout Troop (if that doesn't teach you to shut up and follow orders, you need to be institutionalized!) and would love to participate, especially as an actor/OpFor fellow.

This looks like a LOT of potential. :D
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Re: Interest in scripted MilSim event

Postby Russkie » Tue Mar 13, 2012 10:46 pm

Holy Wars is probably the coolest event I've been to so far. I'd love to see something like that expanded (more actors, props, etc.). I also had fun acting at the Fragistan game last summer.

I've got Eastern Bloc stuff that I can put to use for acting. Russian soldier, Chechen rebel, Eastern European local, etc.

Also, we need to have admins be dressed up as UN personal. Did that at Holy Wars and it worked great. Adds to the immersion when you don't have people in orange vests standing around.
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Re: Interest in scripted MilSim event

Postby McNair » Wed Mar 14, 2012 10:54 am

Welshy McSheeplove wrote:McNair, when in the summer are you planning on holding those games. I need to know when to request work off ;)



There should be at the very least a month+ notice, likely two prior.
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Re: Interest in scripted MilSim event

Postby Catch22 » Wed Jul 25, 2012 9:42 pm

I like the idea of having some scripted missions, along with objective specific missions against other players. I really don't want to spend a whole weekend just doing lanes.
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Re: Interest in scripted MilSim event

Postby dos_Santos » Wed Jul 25, 2012 10:19 pm

I wish I had seen this post back in March! I would love to see a home grown event like this, something that puts the PacNW on the map; a destination event as it were. Reading through the whole post, we have the people to do it. The style of event in this thread is exactly the style I want to invest my time into.

OPTW will have a lot of these aspects mentioned, which is why I pursued LC to pioneer out here. Granted LC has a bit more resources behind it, but it will only be an annual event (if it is successful). AMS also has good events going on where if you pay an extra fee, you get to do additonal, very challenging side missions, and they create a very immersive environment that the normal players won't be able to experience. They create the side mission for a squad size element max.

Let me know when this gets rolling!
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Re: Interest in scripted MilSim event

Postby bye » Wed Jul 25, 2012 10:35 pm

I'd be highly interested. Although it'd be very cost dependent too.
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Re: Interest in scripted MilSim event

Postby Blitzkreig » Wed Jul 25, 2012 11:35 pm

I don't think resources are an issue (to a certain extent), what matters is the players' attitudes and the design being scripted, but not so much that the players think they aren't having an impact. For instance, I once played a OP called Butterfly Wings at Silverton which was amazing. The keys were: small number of players, clear objectives, and everyone trying to have fun and work together. Props and such and gear regulations are cool, (and I feel that gear restrictions are a method of filtering out unwanted players) but just like any movie, the best mixture is actors, plot, and attitude. That is the sort of event I would go to. Whether based in Afghanistan or on Mars, I want to be immersed and have fun.
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Re: Interest in scripted MilSim event

Postby dos_Santos » Thu Jul 26, 2012 12:24 am

Welshy McSheeplove wrote:
Blitzkreig wrote:I don't think resources are an issue (to a certain extent), what matters is the players' attitudes and the design being scripted, but not so much that the players think they aren't having an impact.


This. Large events, like Lion Claws and Blacksheep, are effectively scaled up force on force events, occasionally bordering on cluster fucks, like most force on force events do. They're awesome and fun games, held at awesome AOs, but beyond a "go capture objective bravo or defend objective alpha", there aren't really a large variety of missions. They're packed full of action, but I'd say that the immersion isn't exactly "milsim", but more "tacsim" and just the fact that you're on the field with hundreds of others.

Please note that I'm not bashing the larger force on force games, I apologize if my descriptions come off as condescending.


Which LC or Blacksheep event did you go to that you experienced this? Ask Blue about Broken Home's missions; they sounded legit. I think different ops offer different aspects of mil-sim. Some are more super action, like OP Irene, because of the scenario they are based on. I haven't been to an AMS event, but Blue gave me a pretty good run down and they have it together, albeit with more younger players.
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Re: Interest in scripted MilSim event

Postby Switchback » Thu Jul 26, 2012 12:42 am

Variable wrote:Scripted is probably the only way to break out of the box we're in and get some good simulation going on.


QFT.

I am 110% ready to rock on this. I have been waiting for one of the "heavy hitters" to get the ball rolling on this.
A preemptive thank you to "Nasty" for bringing it up.
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Re: Interest in scripted MilSim event

Postby CommieHunter » Thu Jul 26, 2012 9:32 am

I'd be up for running checkpoints, etc, but basic 'guard for 2 hours' can get old. With a checkpoint, you may not be shooting, but you're doing something.

If you're doing land nav, you're not shooting, but you're doing something.

Give me a land-nav that has to be followed correctly so that I find the clearing where I need to meet an indigenous force. That's my cup of joe.
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Re: Interest in scripted MilSim event

Postby Darius137 » Thu Jul 26, 2012 10:20 am

I'd like to see more milsim in the Oregon area. I've got a bunch of ideas and things that I'd like to run, or have someone run.


Also, Mil-Sim West (MSW) formerly Battlesim guys, are doing it right, I hear. I look forward to their game in September. They are bringing back a lot of mil-sim stuff, and it's selling.
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Re: Interest in scripted MilSim event

Postby Darius137 » Thu Jul 26, 2012 10:40 am

As far as events, the best way to talk about them is what has been done in the past, both locally and nationally, and what has been successful.

Variable has hosted two 24 hour games. He basically made them free, and put a lot of effort into them, but they were a lot looser and based more on continuing the fight both day and night. They were based largely on a semi-scripted force on force, with one element moving to contact, and one element "dying in place" or setting up an ambush. A lot of people signed up, so the interest is there, but the field at Silverton was just too small to have that many people successfully patrol and have unexpected ambushes.

Mil-Sim West hosted a recent game with patrolling from a semi-safe FOB, and a lot of actors and scripted OPFOR. I've heard that this was the best game many people have gone to, and talking with RangerWarren and MSW, it seems they have learned a lot from this initial venture break from Battlesim, and look forward to a much improved (though already beyond most expectations, so it has to be good!) game coming September 14-16th. They found that during the summer, airsofters are not really equipped to do constant mission cycle of direct action, and also they want to add more milsim elements such as FID missions and then the scripted actor guerillas will be fighting based on how the parent unit trained them (who then fights beside them). It sounds like traditional SF missions, so I'm planning on going to that.

I'm not sure what to call them (MOD47, or BSG?) but Bill (Seagreen) hosted a game. Like the MSW game, this was on a drill weekend, so I didn't go. I heard it was scripted missions with some actors and doing traditional checkpoint and raid missions. This was more set up like specific lanes, and possibly in a competition, but basically emulating current short missions and based on how successful you were, not on specific doctrine.
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Re: Interest in scripted MilSim event

Postby Darius137 » Thu Jul 26, 2012 10:52 am

I have always had a plan in the back of my head (no time to make it done right, maybe too lazy. Maybe didn't believe that the airsoft world would invest in it yet).

1.) Start at staging area / FOB. Get briefed and overall OPORD. Teams would sign up. Talking with individual teams, you'd find out if they are based more on SEAL (Water ops, Recce), Special Forces (FID AKA training/fighting alongside locals/actors, Recce, DA), Ranger (DA, Raids) or Infantry (Presence patrols, DA, Assaults on objectives), then cater their specific routes accordingly.

2.) Each team that signed up would be given coordinates and then a mission. The mission could include a patrol, ambushing another element along their route, training actors, or moving to a point safely and then receving a block of instruction (or giving one). All of this would be controlled from a TOC near the starting point in the FOB, where units would be monitored and given FRAGOs to make things run smoothly. This would be in a few square miles, so units would have to get one person with a 5w handheld (HAM, or possibly GMRS).

3.) There would be limited night missions, but the units would at some point in the day receive training on patrol base operations as one of their missions, and set up a patrol base to the SOPs of their thematic unit.

4.) Based on the amount of interest and how much we'd charge, We'd be able to quickly throw up a small village for some MOUT included, as well as raids, with an admin/actor staff that could man it as unsuspecting skinnies.


The majority of the time spent would be patrolling using LANDNAV. Possibly let the teams use compass or GPS. The various missions or training they would receive would be more like lanes, and include battle drills, pathfinder operations (setting up HLZs), raids, FID, DA, ambushing, LP/OPs, how to set up a hide, basic sniper stuff, ghille construction, movement/concealment, etc.
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