I realize I'm a little late to the conversation but just wanted to add in my two cents on some of the topics being thrown around here. If they have been addressed then I apologize.
Chad wrote:Snake_Eyes: Thanks for the bit of research and info.
Luckily we've been able to find bulk containers at a inexpensive price.
I have a question for you gentlemen: Everyone likes leveling up and progressing in whatever they are doing. Would players enjoy this? I do have a few ideas all being non-cheesy. You would rank up and be offered certain awards. Then the rank system would have to be reset after certain time periods.
Chad
I think this is a good idea but tracking it would be kinda difficult. Would it be by a kill/death ratio? How would you enforce it?
Chad wrote:Thank you for the feedback. Was quick to jump at asking about prices at the wrong time.
Quick question if you gentlemen don't mind; if you're on a team, do you wear team designed patches?
Besides the few teams on the ACA and couple misc google pictures; do you are the "majority" wear patches?
Chad
Most of the established teams in the AP community have an established patch or two along with a set camo pattern.
Chad wrote:Welshy McSheeplove:
As far as current events, we are in the process of listing and disecting who our competitors are. Mainly one being Tacoma Tactical and the others in the Portland, OR area. Our current speculation of where the field may be is 1 Hour 20 Mins from Portland and 1 hour from Tacoma. One of the basis's I am using is that people will travel this far to participate in this sport and recreation experience. Being out of the main populace will also allow us to do much more life like and exciting things without disturbing the neighboring citizens.
I completely agree with creating this place to be a viable training area as well as recreation for the populace. The MOUT field and MOUT aspects of other fields will be extremely well done. Advertising to one audience or type of airsofter won't keep us in business. We have to consider MilSim, for a lack of a better term "Call-of Duty" players, basic thrill seekers, women etc etc. We will do it successfully, no mater what your play style is you'll be able to play it there among others with similiar style interests.
This is not paintball, I do not want to create fields with bunker to bunker cover( if I am making sense). We want to recreate cities, battered forests, warzones that have a fantasy and historical construct to them.
Chad
I think if you could offer the northwest a field/series of fields that rivals or is on par with SC Village than I think you would have more than enough people willing to travel an hour or so to try it out.
Also:Have you considered offering building weekends? Have a weekend where people show up on friday afternoon/night and you all have dinner and you discuss the plans for saturday i.e.
Plan for rainy day
-finish the mout site
-do a quick walk through and make necessary adjustments
-set up lights and noise systems
Plan for sunny day
-finish the south bunker in field 3
-plan and start the forest trenches
-critique the layout of field 2 and start moving objects
and then on sunday have a free play day for those that helped build. I think the only obstacles with this would be the majority of the older players have jobs during the weekends. Sunday could also be a "test" day so kids who don't want to work can come and play and then give feedback.
Have you looked at getting sponsors to help with the cost? I know Tactical Tailor is a semi-local company that
might be interested. Others include KWA, Classic Army, Madbull/Socomgear, G&G, Echo-1, Condor, Voodoo, Pantac etc. I bet at least a couple of companies would be interested and it would also help out if you're planning on having a pro-shop on site.
A field idea I was thinking about would be something like a junkyard with ruined cars and shipping containers kinda like the level Dome from COD MW3. I know thats a little dangerous playing on a field with tons of sharp rusted metal in it but it could be fun and that's what waivers are for I guess.
Chad wrote:Matt said the reality of the situation.
We won't be able to retain MilSim or "professional" style players every weekend.
Retaining MilSim players wouldn't be too hard of a challenge I think. Having six fields lets you designate one or two for MilSim challenges like escort the package from A to B or even just force on force. It would have specific rules though like only using midcaps, using pyro, etc. It would set the pace a little higher than the other fields and anyone can try it and if they don't like the play-style than they can go to another field.
Sorry for such a long post :P