Safety Kills

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Re: Safety Kills

Postby Darius137 » Tue Mar 20, 2012 4:19 pm

Ivan Daylovich wrote:And how exactly would you know what the original poster's intentions were?


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Re: Safety Kills

Postby Vega » Wed Apr 11, 2012 7:40 pm

If your within 10 feet of them and they clearly have no idea your there, and you have a clear shot, call a safety kill. Ive had to many people put their barrel in my back and shoot
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Re: Safety Kills

Postby Ricochet » Sun Apr 15, 2012 5:53 pm

Safety Kills are to keep your fellow competitors SAFE. Don't be the douche that intentionally unloads on someone just because you can. Follow the rules that the host sets, their admins have the last say anyway.

If you don't think that your kill was legit and you guys can't work it out. Call a parlay and get an admin over to make the call. That is what they are there for. No one wants to get lit up from <20 ft. Unless you are muzzle to muzzle, when you call a safety kill they will either honor it or not. If they don't and they look like they are going to make a move to shoot you then put a round or two in them but don't light 'em up on full auto just to make your point.

Every single safety kill I have called I have always been stopped, looking the victim in the eye, with my muzzle pointed right at there chest/center mass with NO question that I would put a round right in them. If someone runs by you and calls a SK without being so close that they can physically touch you then it's not a kill, they are only trying to keep THEIR a$$ from getting shot.

Walking to respawn sucks but hey this is airsoft. Your gonna get shot and at least you have the chance to still be living afterward so let's keep it in perspective. Even if you don't think the SK is legit, it ain't that big of deal. Laugh about it later while your chillin at respawn sucking some H2O and getting your grub on.
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Re: Safety Kills

Postby TheAirsoftSaint » Sun Apr 15, 2012 11:10 pm

I have been involved in a "surrender or die" situation while paint balling at war paint before. Before you ask, yes I pulled a COD Noob turn around and shoot. I got the guy out, but personally i think a safety kill is way over played. One because a paint ball marker is just as damaging to players as AEG or any other replica. most paintball markers shoot under 250 fps, but the wait of the projectile is heavy. In comparison it all hurts the same. So the whole "it started in paintball" shit is totally invalid because it really doesn't make a difference where it started. If I think i have the most miniscule chance ill take it, if I get shot up the a$$ because of it oh well its my own dumb fault.

Yet at the same time, if i can literally take one step forward and touch my enemy, then that is a perfectly valid opportunity to use a safety kill. The funnest thing about this is see everyone complain about both sides of the same coin, being "well if you get shot get over it." to "Well ill just shot them anyways". Either way someone IS getting shot.
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Re: Safety Kills

Postby Orwell » Sun Apr 15, 2012 11:38 pm

This post has been dead since late march. Please don't necropost.
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Re: Safety Kills

Postby 'Skyhawk' » Mon Apr 16, 2012 9:01 am

HartThrob wrote:This post has been dead since late march. Please don't necropost.


There is no, nor should there be, any moritorium on safety issues. Discussion of safety concerns should always be encouraged and allowed.

I have slightly different safety kill rules at my events for good reasons. Safety and a more defined set of standards to follow. Safety kills should hardly ever need to be used but if you do need to safety kill someone, it will help to have concrete distances to help acess the situation.

I have set solid minimum engagement distances dependant on the replica used. 50' for Snipers & DMR - 25' for AAG - 10' for sidearms. If you are closer than these distances you need to safety kill the person. Generally if you are beyond the minimum engagement distance you should take the shot.

Safety Kills must be honored, however the Minimum Engagement Distances always apply. This allows a contingentcy plan for the Safety Killer. Things get crazy out there and people don't always hear a Safety Kill call, or don't think it's for them. Or worse, don't want to take a Safety Kill despite the rules.

In these cases, as long as your beyond the minimum engagement distance for your replica and can take the shot safely (meaning center mass, not in the head at close range) you are clear to fire.

While playing with these type of rules, it's a good idea to have your sidearm drawn if you are Safety Killing closer than 25'. If you get a runner and have your AEG on them, you will have to wait until they get 25' away before firing. Remember, you only need to be 10' away for a sidearm.

Safety is always my #1 concern at events. We are playing to have a good time not to get injured or hurt someone. Firing too close or in an unsafe manner will get you ejected from the game at my events.
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Re: Safety Kills

Postby NFS_Shadow » Mon Apr 16, 2012 9:24 am

I've always tried not to abuse the safety kill rules. I believe i've called 5 in my life as an airsofter, all when i had a definite upper hand on the receiving party. However saying that i don't agree that safety kills should be optional. The reason i say this is because of an event that i witnessed at sundown, while i was very impressed with the game and had tons of fun there was one incident where me and 3 of my team where holding of the brunt of the enemy force from behind the log fort. One of the enemy started trying to sneak up around the side of the fort and since we saw him one of my teammates ducked out of cover yelled safety kill while pointing his rifle directly at him from about 3 feet away, said enemy then proceeded to yell "i don't accept that" while he sprayed my teammate in the face from around 3 feet with fully automatic aeg fire. This is where optional safety kills shouldn't be allowed. Sure if some asshole runs at you while you're in a defensible entrenched position yelling safety kill shoot the bastard, but within that unlucky 10 foot range whoever has the drop and yells it first wins. If it's just a skirm for fun you can even call parlay and you both go back to spawn.
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Re: Safety Kills

Postby $tealth » Sun Apr 22, 2012 12:17 pm

CALLING a safety kill is optional. ACCEPTING a safety kill is not. If you are 20 feet away from your opponent and behind cover, you can't call a safety kill because that person's safety is not at risk. However, if you had the drop on them from 5 feet away, then you would be encouraged to call a safety kill.

You can't call a safety kill with a bolt because you are required to have a sidearm and you wouldn't need to call a safety kill with a sidearm. I'm sure most everyone will agree with me on this.

Read before you post, especially since all this has already been covered in this topic.
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Re: Safety Kills

Postby Ivan Daylovich™ » Sun Apr 22, 2012 12:28 pm

Why does having the drop on them matter?


$tealth wrote:You can't call a safety kill with a bolt because you are required to have a sidearm and you wouldn't need to call a safety kill with a sidearm. I'm sure most everyone will agree with me on this.


Also pretty sure that's not the logic. If so then anyone with a (CQC velocity) sidearm couldn't call a safety kill. I believe the logic is to prevent them from calling safety kills at a long (50-60ft) range.
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Re: Safety Kills

Postby Junto » Sun Apr 22, 2012 1:27 pm

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Re: Safety Kills

Postby $tealth » Sun Apr 22, 2012 9:00 pm

Ivan Daylovich wrote:Why does having the drop on them matter?


$tealth wrote:You can't call a safety kill with a bolt because you are required to have a sidearm and you wouldn't need to call a safety kill with a sidearm. I'm sure most everyone will agree with me on this.


Also pretty sure that's not the logic. If so then anyone with a (CQC velocity) sidearm couldn't call a safety kill. I believe the logic is to prevent them from calling safety kills at a long (50-60ft) range.


Well, if you had the drop on them from 10 ft away, you could call a safety kill. If you were 10 ft away exchanging fire, you couldn't.

If you had a CQC velocity sidearm, you wouldn't NEED to call a safety kill unless you really wanted to try and get close enough to do so. You wouldn't sneak up behind someone and call a safety kill with a bolt, now, would you?
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Re: Safety Kills

Postby McNair » Sun Apr 22, 2012 9:09 pm

You don't have to call a safety kill anyway.
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Re: Safety Kills

Postby $tealth » Mon Apr 23, 2012 1:01 pm

McNair wrote:You don't have to call a safety kill anyway.


That's the point I'm trying to make, calling one is the optional part.
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Re: Safety Kills

Postby Ivan Daylovich™ » Mon Apr 23, 2012 2:03 pm

You don't have to sneak up on someone to be within safety kill range.
I remember one time when Amos was in a ghillie and some guy almost pissed on him.

I've called what I believe to be legitimate safety kills with CQC velocity weapons. A couple inches away pointed at an unprotected temple.l
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Re: Safety Kills

Postby Jester316 » Mon Apr 23, 2012 2:20 pm

This whole thread is why I wrote the Pacifica Wars safety kill rules the way I did. You will always have people who won't respect the minimum distance (or who just can't tell), who think they are optional to call/accept, or who just don't want to believe they got snuck up on...
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