24hr OP (previously 48hr OP)

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Re: 24hr OP (previously 48hr OP)

Postby Osprey » Fri Apr 13, 2012 7:21 pm

Looks good. I might participate in this. Can you send me Google doc of what you planned so far. So I can look it over. I would like to post this up on are site.
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Re: 24hr OP (previously 48hr OP)

Postby Gator » Fri Apr 13, 2012 8:08 pm

This is awesome, If all safety problems can be dismissed and such, This would be a really fun experience.
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Re: 24hr OP (previously 48hr OP)

Postby Diegunner » Fri Apr 13, 2012 9:13 pm

this looks fun although i would recommend making it a shorter hike a long hike could cause problems like injures or people could get lost and things think that happen fast and things could get confusing between what is real and whats in the game and wearing protective gear for like 10 hours straight gets really uncomfortable it only takes one person the have his mask off and gets ambushed to make things go bad fast

im not against the idea it just leaves a lot of things that could go wrong and that really need to be figured out, this would take a lot of perpetrations and planning like months worth that you have to put into this
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Re: 24hr OP (previously 48hr OP)

Postby NFS_Shadow » Fri Apr 13, 2012 10:06 pm

Diegunner wrote:this looks fun although i would recommend making it a shorter hike a long hike could cause problems like injures or people could get lost and things think that happen fast and things could get confusing between what is real and whats in the game and wearing protective gear for like 10 hours straight gets really uncomfortable it only takes one person the have his mask off and gets ambushed to make things go bad fast

im not against the idea it just leaves a lot of things that could go wrong and that really need to be figured out, this would take a lot of perpetrations and planning like months worth that you have to put into this

this has been in planning for months now and things are slowly getting better and better. there will be a safe zone (a bb proof shack) in the rebel camp where you will be able to take off your eyepro for a short rest. trying to figure out how i'm going to have a similar spot for the military. About the hike, the marines expects new recruits to be able to hike 20 miles in 12 hrs so i believe a bunch of out of shape airsofters can march 10 in the same amount of time.
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Re: 24hr OP (previously 48hr OP)

Postby Jester316 » Fri Apr 13, 2012 10:08 pm

NFS_Shadow wrote:
Diegunner wrote:this looks fun although i would recommend making it a shorter hike a long hike could cause problems like injures or people could get lost and things think that happen fast and things could get confusing between what is real and whats in the game and wearing protective gear for like 10 hours straight gets really uncomfortable it only takes one person the have his mask off and gets ambushed to make things go bad fast

im not against the idea it just leaves a lot of things that could go wrong and that really need to be figured out, this would take a lot of perpetrations and planning like months worth that you have to put into this

this has been in planning for months now and things are slowly getting better and better. there will be a safe zone (a bb proof shack) in the rebel camp where you will be able to take off your eyepro for a short rest. trying to figure out how i'm going to have a similar spot for the military. About the hike, the marines expects new recruits to be able to hike 20 miles in 12 hrs so i believe a bunch of out of shape airsofters can march 10 in the same amount of time.


Your posts keep showing me that you have no regard for human safety...
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Re: 24hr OP (previously 48hr OP)

Postby NFS_Shadow » Fri Apr 13, 2012 10:53 pm

I know you're concerned but I don't believe i'm disregarding safety at all. 10 miles in 12 hrs is a very reasonable expectation. There will of course always be the option to stop and take a break at any time, nobody is going to force anybody to exert themselves if they are not prepared to. As with anything there will be risks associated with this event and if you don't feel like you can handle the physical aspects (heat considered) then this probably isn't for you.
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Re: 24hr OP (previously 48hr OP)

Postby Gator » Fri Apr 13, 2012 10:57 pm

I think the long hikes were added for a realism aspect of it, Again, I think it'll be an awesome experience because of some of the things like that.
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Re: 24hr OP (previously 48hr OP)

Postby NFS_Shadow » Fri Apr 13, 2012 11:17 pm

Gator wrote:I think the long hikes were added for a realism aspect of it, Again, I think it'll be an awesome experience because of some of the things like that.

You sir, understand what i'm aiming for. Rarely does a special ops team get dropped right next to their target area. Remember the military are the invaders marching through the rebels home turf on their way towards a training camp.
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Re: 24hr OP (previously 48hr OP)

Postby Gator » Sat Apr 14, 2012 12:11 am

Dont blame you, Thats what i enjoy most out of airsoft games/OPs. Id really like if there were more games in the PacNW that had more realism like this. Im sure im not the only one here that agrees.

If you need any help with anything id be glad to help and be a part of it.
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Re: 24hr OP (previously 48hr OP)

Postby NFS_Shadow » Sat Apr 14, 2012 12:20 am

Gator wrote:Dont blame you, Thats what i enjoy most out of airsoft games/OPs. Id really like if there were more games in the PacNW that had more realism like this. Im sure im not the only one here that agrees.

If you need any help with anything id be glad to help and be a part of it.

alright well i'll remember that when it comes time to go up to the bit of forest we're using for the weekend to hike around in full gear and make sure everything will work, and that everything will be as realistic as possible.
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Re: 24hr OP (previously 48hr OP)

Postby Gator » Sat Apr 14, 2012 12:26 am

Yeah, Shoot me a PM if you need any ideas and such.

But as far as the 24 hour OP goes. It sounds great. If i was you and actually made this thing work i would make it a annual thing or something like that, Kinda like Summer Slaughter.
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Re: 24hr OP (previously 48hr OP)

Postby NFS_Shadow » Sat Apr 14, 2012 12:34 am

Gator wrote:Yeah, Shoot me a PM if you need any ideas and such.

But as far as the 24 hour OP goes. It sounds great. If i was you and actually made this thing work i would make it a annual thing or something like that, Kinda like Summer Slaughter.

that's the goal.
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Re: 24hr OP (previously 48hr OP)

Postby Orwell » Sat Apr 14, 2012 1:27 am

To begin: Justifying yourself using Gator is a terrible idea if you're arguing that you're sensible. He's 14.

However: Expecting 10 miles of hiking in 12 hours isn't at all unreasonable. Making that requirement clear ahead of time isn't unreasonable. If you think a ten mile hike is "unsafe" then I would expect you to believe that gyms are a great way to sweat yourself to death. :lol: On flat ground the average adult human being covers six miles in an hour. If you do one sixth (that's .16%) of your normal walking speed when you're hiking, you'll still cover ten miles in ten hours. Figure two hours total for sitting and wheezing and this looks... extravagant. Easy.

When a kid with drive decides to set up a cool game that won't be possible for a 65 year old, 300 lb. man, don't worry about it. You don't have to come. This young man has done a lot of work to pare down his silly dream to a more realistic, attainable game. And who else actually took the time to ask the park service if we could use state land?

Props, kiddo. Jester's being an idiot.
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Re: 24hr OP (previously 48hr OP)

Postby Russkie » Sat Apr 14, 2012 5:03 am

I totally agree with HartThrob on this. People are seriously overreacting when it comes to safety. Some of you guys are worse than soccer moms and are sucking the fun straight out of airsoft. If you are seriously too worried about getting hurt by something as easy as hiking 10 miles in 12 hours, I think it's time you find a new hobby.
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Re: 24hr OP (previously 48hr OP)

Postby Steve » Sat Apr 14, 2012 6:09 am

To add to this: The Army expects folks to be able to move at 3 miles an hour. Period. Up hills, through jungle, across broken terrain. 3 miles an hour. And 20 miles a day, including breaks for rest, food, and security halts.

10 miles in 12 hours adds enough of a margin that a ROTC class should be able to hit their release point on time, even without the benefit of a single NCO (mainly because they have enough time to walk across the majority of the AO looking for it, like a troop of Girl Scouts with terrible fashion sense).

I wish folks with specialized information would spend less time saying "this is doomed", and more time saying "this is probably not the best way of doing things, however, by making these changes it'll work much better / safer".

Pissing in somebody's cheerios is occasionally necessary and all, but still.
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