
When: Saturday March 31st
Chrono from 1000-1100. Safety Briefing at 1130. Games start at 1200 and end at 1600.
(We will be playing some other objective based games in addition to the main OP, so there should be plenty of action for everyone)
Where: Sandy, OR http://maps.google.com/maps/place?q=45.323487,-122.114925&hl=en&ftid=0x5495887b3002599b:0x424ce0cfb2288e98
Directions From Portland: Take 84 E to 26 E toward Mt. Hood. go through Sandy and turn right on Firwood Rd at the Shell Station. Drive all the way up Firwood and make a Left on Wildcat Mtn Rd. Drive until you see cars and camo. It seems like a long way. Keep going until you see snow.
More Directions Gate 20: When you come up the final hill at the field you will see a Clackamas Co Forest sign and gate on left. Keep going up the road, the next gate on the right is where it is. 20 is painted on the gate. There is a long turnout on the other side to park in, and some other spots around too. DON'T BLOCK ANY GATES and park as far off the road as possible.
Keep it slow. Keep it safe. It's a good road but it could be slippery up there.
Once you're there, hike up the dirt road and look for the staging area.
Age: 16+
Cost: Free
Registration Process: Bring your signed waiver, AAG (Automatic Airsoft Gun), and death rag to the Chronograph area by 1100.
History:
A new secret NATO orginazation has been formed to battle the increasing and escalating terror attacks against Europe and the United States. The Joint Operations Tactical Command (JOTC) is made up elite special forces from the 6 participating countries, United States, Canada, Great Brittain, Germany, France, and Italy. JOTC is tasked with preventing terror attacks from being carried out by forceful intervention. Intellegence reports and information are provided by the agencies of the member countries.
Current Mission Briefing:
Intellegence reports indicate that a terrorist organization has obtained plutonium material from the Russian black market. It is feared that this material will be used in a dirty bomb capable of affecting several hundred thousand people, if deployed within a major city. The material has been located with a group of heavily armed terrorists that are transporting it through a large wooded area in Eastern Europe. The JOTC has been tasked to recover the material and prevent the terrorists from escaping into the neighboring country, where a large terrorist underground network exists. The exact location the material is being pin-pointed by intellegence teams on the ground at this time. When the location is confirmed, recovery forces will be deployed. The following photos of the recovery package were taken by our inbeded agents just before the material was moved....Stand by.........



JOTC (Green Team):
Prefered Camo: Woodland, MARPAT, CADPAT, Flecktarn, DPM, Italian Vegetado, CCE, Solid OD or Foliage, or other green based camo.
Primary Objective: Locate the material. Move the material to the extraction point. Deadly force authorized for all enemy contacts.
Terrorist (Brown Team):
Prefered Camo: All Desert Camo, Multicam, ACU, ATACS, Solid Tan or Coyote Brown, or other brown based camo.
Primary Objective: Escape across the border with the material and link up with the underground network.
Secondary Objective: Kill all oposing infidels.
*Prefered camo patterns are no longer a requirement. We will be separating teams with colored armbands.
Rules & Limits:
Waiver: http://freepdfhosting.com/9997835e54.pdf
FPS (.20 gm bbs) - 425 AEG/GBB - 475 DMR* and 550 Bolt Action (Bring an empty mag, we will be providing .20 gm bbs for chrono) *DMRs must be semi-automatic only, or modified to only fire in semi-auto with no way to sellect full auto. No full auto DMRs allowed.
Minimum Engagement Distances (Call safety kill if you are closer then this): AEG/GBB: 25 FT, Sniper/DMR: 50 FT, Sidearms: 10 FT
Ammo: Bio Ammo only.
Mags: Unlimited mid caps OR 3 high caps.
Grenades: Only grenades that actually project BBs count. If you are struck by a bb from a grenade you are Hit. Foam grenades are considered a piece of foam, tennis balls are for tennis, and flash bangs count as flash bangs, not grenades.
Hits & Outs: If you are struck by a BB anywhere on your body or gear you are out and must call "Hit!" Place a death rag on your head and await a Medic. Hits to your replica do not count. Ricochets do not count however, if you are hit through brush by a player that is shooting at you you are out.
Safety Calls: These situations will stop game play until the "All Clear" is given and "Game On" is called. If you hear one of these calls, immediately stop game play and ehco the call so everyone can hear it.
"Blind Man" - Someone has entered the field without eye protection. (Stop game and wait for "Game On" to resume play)
"Red Cross" - There is a serious injury on the field. (Stop game and lend assitance or wait for "Game On" to resume play)
"Blue Badger" - Law enforcement or land officials have entered the field. (PUT DOWN YOUR REPLICAS. On the ground, on a log, against a tree, get them out of your hands. stay in place and await instructions)
Spawn / Medic Rules:
In an effort to increase the realism of this event and make it more challenging, there will be no respawn. Players will die in place with a death rag on the head, and then be healed by a Field Medic to re-enter the game. This should change the dynamics of the game and prevent respawn problems like unequal distances and terrain to each teams spawn point, and surges of players entering the field at respawn times.
Medic Rules:
Each team will have 2 Medics. They will be identified by a red cross armband. The Medics are the only ones who can heal down players and the only ones who can respawn. If a Medic gets hit they may return to their base to respawn. Respawn is immediate. Medics can also be healed by another medic in lieu of respawning. In addition, Medics can self heal themselves once per spawn by counting 60 seconds. After this self healing, the medic may only use a sidearm as a weapon until they are healed by another medic or they return to respawn.
Players:
If you are hit stop in place. Put a death rag on your head and remain there until healed by a medic. You must be healed by a medic before you can resume play. You can let the medic know your position by calling out your team color and Medic, example "Green Medic". This is the only thing you can say as a dead player.
Healing: The medic must hold the wrist of the downed player for a count of 60 sec, and then remove the player's death rag signifying a completed healing. Both players can then resume normal play.
Player Requirements:
-All players must sign a waiver before playing. Players under the age of 18 must sign and also have a parent signature on
the waiver.
-All players must have eye protection rated at ANSI 87.1 or greater, or mesh style protection that wraps around the head. Face protection is recomended but not required.
-All Players must have a red death rag or cap.
-All players must be able to follow the rules and play honorably or they will be asked to leave.
JOTC (Green) 22
Reserved (Medic 1)
Glorytown
Knife Hand
Dr Pepper475
Osprey
MR. Chow
Slim
andy was here
Kitfox
Slaughterbal
Mr Knight
Lukens
Mele
Samus
Little Slaughter
zenerwatts
Russkie
Unicorn
Phoenix137 (+2)
TriggerX
Terrorists (Brown) 19
Rio1986 (Medic 1)
Short_Stuff (Medic 2)
T.A.A.T. (+12)
Ivan Daylovich
SabreTango13
Throwdown
TheAnthrax
ELYAS
TheNinja
Phantom Fury (+6)