Ways to improve the next Fallout game?

Discuss anything and everything here that's Airsoft related.

Postby Haloeclipse » Mon Jul 25, 2011 11:36 pm

I was surprised at the information I got just by asking nicely lol. When my winning charm didn't work, EVERYTHING seemed to have a price, which was awesome.

Seriously, good times. Thanks to drat and all who made it possible.
Ill also offer my services if you want any props built. Already working on ways to improve my costume.
Never ever insult Halo he is a god among men ~achillesnick~
User avatar
Haloeclipse
1337
1337
 
Team: N/A
Posts: 4098
Age: 42
Images: 1
Joined: Fri Apr 22, 2005 9:03 pm
Location: Albany, Oregon

Postby Junto » Tue Jul 26, 2011 12:24 am

I'm open to suggestions of how to fix our missile launcher's firing mechanism. The wrist rocket doesn't quite do the job, even with the heavy bands.
Image
User avatar
Junto
1337
1337
 
Team: DRAT
Posts: 7581
Age: 37
Images: 7
Joined: Mon Jan 30, 2006 11:12 pm
Location: Aloha, Oregon

Postby nemo » Tue Jul 26, 2011 12:37 am

great game ... had some fun i posted some raider pics on my facebook find me ...nemo0521 or names kevin folk
twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies, twinkies,
nemo
Grunt
Grunt
 
Team: N/A
Posts: 99
Age: 40
Joined: Mon Jan 18, 2010 7:46 pm
Location: beaverton, west linn

Postby silent_follower96 » Tue Jul 26, 2011 11:03 am

Great game! loved the suer mutant's death charge in the end of phase 3 :D
and YES like everyone is saying, teams should camp out with each other and possible night games.

and i would like to apologize to the actor at the house...i mistaked him for BOS (not that good of vision) and shot a few times and got upset that he wasnt calling his hits and then unloaded a mag (keep in mind that this was from a distance) the actor got really mad and charged towards us super mutants.

perhaps we wear arm bands, i thru out the game mistaked players for other teams and vice a versa, there was a mutant vs mutant battle near the village that lasted for a good amount of time XD

I cant wait for the next fallout game!
silent_follower96
Grunt
Grunt
 
Team: N/A
Posts: 11
Age: 29
Joined: Fri Jul 15, 2011 10:39 pm
Location: Sherwood

Postby gprather » Tue Jul 26, 2011 11:04 am

Junto wrote:I'm open to suggestions of how to fix our missile launcher's firing mechanism. The wrist rocket doesn't quite do the job, even with the heavy bands.

Could try using a system like the fat man, make a big slingshot. cut a PVC pipe in half, use those bungie tie downs as a slingshot, and a rod sticking out of the bottom of the pipe to keep it from pre-firing. Don't know any specifics on how that would work, but it in theory would shot it far and look BA doing it.
User avatar
gprather
Soldier
Soldier
 
Team: [ODK]
Posts: 142
Age: 31
Images: 7
Joined: Wed Jun 29, 2011 1:56 am
Location: Portland, OR

Postby Junto » Tue Jul 26, 2011 3:07 pm

That's basically the system we had set up inside of our missile launcher already. :/
Image
User avatar
Junto
1337
1337
 
Team: DRAT
Posts: 7581
Age: 37
Images: 7
Joined: Mon Jan 30, 2006 11:12 pm
Location: Aloha, Oregon

Postby Runestone » Tue Jul 26, 2011 3:20 pm

What about a catapult style system. I.E. the heavy bands would hold something to hold the rockets down toward the front of the weapon. One would pull that back, over the top of the weapon, put a rocket in and let it fly in a catapult style motion over the top of the weapon, would be less accurate but it could fly pretty far if done correctly.
User avatar
Runestone
Soldier
Soldier
 
Team: N/A
Posts: 220
Age: 31
Joined: Sun Jan 03, 2010 7:24 pm
Location: Happy Valley, OR

Postby gprather » Tue Jul 26, 2011 4:58 pm

Could use heavier bands? there's also systems like the M72, which use a airsoft m203 to fire a nerf rocket up to 50yr, they're smaller, but more effective. http://www.instructables.com/id/Airsoft ... -launcher/
User avatar
gprather
Soldier
Soldier
 
Team: [ODK]
Posts: 142
Age: 31
Images: 7
Joined: Wed Jun 29, 2011 1:56 am
Location: Portland, OR

Postby Darius137 » Tue Jul 26, 2011 6:02 pm

Here's what I'd do:

1) Bring tents and more centralized "barter town" that is completely away from play areas and objectives. Talk with military types who have GP tents or people with car port tents and take the structures you made for this event and put them all together

2) Add more ambience to the city by adding more props such as stringing up lights, including generators, boomboxes with ambient noise and musics, smoking burn barrels in town, a few stink bombs to keep it how a city should smell, legit stores using caps that are regulated so people can't show up with a crate of them and lower the value of doing quests for caps.

3) As many local volunteers as you can and have them sometimes even be worthless locals that just are people trying to live after a holocaust.

4) Split up the teams. Maybe 4-5 smaller raider clans, no organized leadership for anybody except the BoS, and even them, maybe have a splinter cell off of them. Every smaller group has objectives that make them at odds with everyone else at various stages. I really liked the 3 phases you had of this game with the short breaks. Especially in that heat.

5) Keep a larger safe zone so that all factions are able to go into the city (except the mutants, of course) and even look into making a wall or gate into the city that people have to pass through that makes them leave their weapons (or at least non-pistols) at the front gate to make the city easier to police for a small gang (think barter town in Mad Max) of guards. As it stands, everyone's a shooter and any faction could easily kill the whole city and guards. I'd like it a little harder than that. Also with the different factions hating each other, there might be some gang warfare between them in the city, but if one group tried to take over the city, the others would smash them.

6) Break up BoS into MC and ACU as two distinct clans. Limit all other camo patterns for them. The ones that were going 100% looked good, and the others showing up in various patterns then dropping their bdu tops kinda ruined it for me. Maybe have the MC guys guarding/owning the city, and doing patrols from within it. Then the ACU guys being a splinter faction that thought they were too pussytailed.
Image
Member of Rushing Russians KBДB (Cascadian VDV/Airborne) chapter.
https://www.facebook.com/groups/KEBAB.PARTY/
User avatar
Darius137
1337
1337
 
Team: RR KBAB
Posts: 7790
Age: 42
Images: 1
Joined: Tue Mar 01, 2005 9:24 pm
Location: OR

Postby The Giggler » Tue Jul 26, 2011 6:05 pm

Love the idea Dan the ACU guys could be the outcasts, and hopefully the next game is on a cooler day so the tops don't come off
Haloeclipse wrote:Seriously, a music vid of swat or soldiers set to "Its raining men" would be deliciously awesome.
User avatar
The Giggler
Soldier
Soldier
 
Team: N/A
Posts: 396
Age: 30
Images: 0
Joined: Mon Dec 06, 2010 10:07 pm
Location: Clackamas, Oregon

I agree

Postby Empty1 » Tue Jul 26, 2011 6:16 pm

The factions within factions sounds like a good idea to me, although it would complicate things tremendously. What if The BOS from this op were headed south with the raiders on their tales, really beating them since they did in the game. Then they get to a new town that another BOS squad is controlling/protecting. The BOS from this OP would be trying to convince those guys to return with them. However, life is not bad for this new BOS squad, they have a fair amount of supplies and rule the town with an iron fist.

I think that would add a cool dynamic. The raiders should be the big group (or rather several medium sized groups) this time with the two BOS groups still being smaller than them. The Super Mutants, if they will have invincible leaders again should be doing the kinds of attacks like they did at the beginning of the third phase. That is honestly what I expected from them all game. Their goal should primarily be to get as many kills as possible. They should be fearless, not worried about formal objectives.

I would also say that the locals might be better off as just quest givers, shops, and services. If there were combative ones it would be cool for them to be hirelings to help the BOS or raiders, who can afford them or complete the right quests. The BOS did a lot to defend the town in the last game, and that was quite a bit of fun.

Anyway, these are just ideas. I would also like to echo that I would be more than happy to help with anything I can, from up here on the peninsula.
Empty1
Grunt
Grunt
 
Team: N/A
Posts: 16
Age: 40
Joined: Wed Jun 29, 2011 5:40 pm
Location: North Kitsap, WA

Postby Haloeclipse » Wed Jul 27, 2011 12:07 am

Just a warning this will all be very verbose and would be easier to explain in person. Sorry, this game has my nerd mode at 100% erect, so you asked for it ;)

Expanding on Dan's post, or possibly just regurgitating, What about people signing on to squads within each faction? Each faction has missions, like we did this time, get the samples, get the explosives, some of those required other things, a rad suit for a plant sample, find arms the dynamite or make contact with those delightful hills people. To take it one step further so each squad also has missions that build towards the overall objective. Squad A happens to find a disembodied brain in a jar, that squad B just so happens to need to activate a robot that once activated can now startup a vehicle to aid the brotherhood on their journey home. Could even be the same quests each or locations for each mission with different names and essentially each squad is tasked the missions in different order and rotates (missing girl for squad a is now missing water chip for squad b) All the missions give the squads a task beyond simply fighting other teams, the combat OR creative roleplaying (temporary truces with raiders hiring locals for extra guns etc) occurs when the squads come across other enemy squads on the field on their way to their objective. Another combat mechanic is....

What about making the super mutants an actor based faction? the Super mutants can be a player faction but they have very specific roles, different from the BoS and Raiders. Be big stupid berserkers that happen to be around important quest items. At random times the muties can send a squad to attack the city or soemthing. Im not familiar with the muties objectives from the game really, but what I saw were few people acting as berserk bringers of death, they were too tactical. This could still be a player team, but perhaps smaller and each squad is led by an actor that will lead and help encourage people to play in character. Having only one actor per say, 5 players on the muties would help keep the numbers up with out having to scrounge for actors (not sure how hard that was for you, but simple is always better right?) This will allow plenty of shooting opportunities as well as some more roleplay fun.

If mutants are made into a more acting position, this leads to my next suggestion-Off the top of my head I cant remember where the game takes place on the timeline, but perhaps it is time to introduce the Enclave as a player faction. Very different objectives from the raiders and Bos, in many ways a common enemy as well. While both wear power armor there are color differences, make one tan based,the other green, or one acu and desert, the other marpat and multicam or however you wanna work it.

Forums specifically for each faction, provide threads or find people willing to produce threads on cheap/effective costume ideas, lore for the faction, etc etc, stuff that gets people in the mindset.

Ill also suggest having the locals merely be quest givers if possible. Only have a specific few be fighters or hired guns.
Never ever insult Halo he is a god among men ~achillesnick~
User avatar
Haloeclipse
1337
1337
 
Team: N/A
Posts: 4098
Age: 42
Images: 1
Joined: Fri Apr 22, 2005 9:03 pm
Location: Albany, Oregon

Postby daveO » Wed Jul 27, 2011 10:40 am

How about colored bandanas for team identification? That will give the players the option of putting them anywhere on their outfit to blend with their costume, and you could either have folks pick up their own or get them bulk:
http://www.wholesaleforeveryone.com/cat ... dozen.html
(random google hit result, I don't specifically endorse this company)
and charge everyone a buck extra at the next game. That way everyone from each team would have *exactly* the same color/pattern bandanas. Orange for raiders (yes, that was me), blue for BoS, red for mutants, worn on the head..... :p

I like the idea of trading trash in, it bugs me to see trash on the field, and if I could trade it for some nice tasty brownies that would be great :D

The camping with your team bit sounds awesome!

It would be cool to have some sort of set up for a gladiatorial arena, I would have to say that that is the one post-apocalyptic thing that this game seemed to be missing :D I mean what's the apocalypse for if you can't watch some folks fight to the death for a packet of mustard! maybe we could have a deathmatch as part of the campout experience, or we could all break for lunch and all sit around an 'arena' and watch folks with swords compete for hicaps, or one guy with a spring pistol against 4 zombies competing for a chocolate chip cookie :D

I really liked all the different factions and the actors and props were great!
Last edited by daveO on Thu Jul 28, 2011 12:25 pm, edited 1 time in total.
User avatar
daveO
Grunt
Grunt
 
Team: N/A
Posts: 20
Age: 44
Images: 2
Joined: Sun Apr 24, 2011 7:37 pm
Location: Corvallis, OR, USA

Postby daveO » Wed Jul 27, 2011 11:10 am

Oh, and something a lot of games could benefit from (but that would work *perfectly* for this one!) would be to have a 'Mechanic' in town. I always feel bad for folks who come all the way to play a game and have something go wrong on their gun, and it would be very post apocalyptic apropos to have some fella who would lend you tools, or "take a look at it for ya" for -say- some brownies or a few priceless wet naps :)
User avatar
daveO
Grunt
Grunt
 
Team: N/A
Posts: 20
Age: 44
Images: 2
Joined: Sun Apr 24, 2011 7:37 pm
Location: Corvallis, OR, USA

Postby StuperSteve » Wed Jul 27, 2011 11:21 am

Junto wrote:I'm open to suggestions of how to fix our missile launcher's firing mechanism. The wrist rocket doesn't quite do the job, even with the heavy bands.


The wrist rocket needed to be fastened to the end of the inner Pvc rod. The band slipped off a couple times when I was running around with it. It might shoot the football farther if the inner rod and the football stem were a little longer. I notice when it fired it hammered the end of the football stem. If it had contact with the football stem over the length of launcher it might launch a little better.

I thought the rocket launcher was a great prop for the game. Even though it didn't work so well it was inspiring. I would like to make my own based off of yours. So far a have some sketches an I am drawing it up in CAD.

I cant wait for the next game!
User avatar
StuperSteve
Grunt
Grunt
 
Team: N/A
Posts: 35
Age: 39
Images: 2
Joined: Tue Mar 24, 2009 7:23 pm
Location: Corvallis

PreviousNext

Return to Community General Discussion

Who is online

Users browsing this forum: No registered users and 8 guests