[img]http://i966.photobucket.com/albums/ae148/kmorrill26/splatactionlogo-1-1-1-1.gif[/img]
[size=18][color=orange]Operation Sundown[/color][/size]
Presented by; Phantom Fury Events
[img]http://i966.photobucket.com/albums/ae148/kmorrill26/PhantomFurycopy-2.jpg[/img]
What: Full immersion Mil-Sim Airsoft Game
When: 16/Jul/2011
Where: Splat Action Paintball Park
Time: 1700hrs
Cost: $25 (Cash @ the Gate)
Age Limit: 13+
[img]http://i966.photobucket.com/albums/ae148/kmorrill26/splatactionlogo.gif[/img]
Field Directions: http://www.splataction.com/directions.html
Field Waiver: http://www.splataction.com/pdf/splat_ac ... r_2009.pdf
Field Map: http://www.splataction.com/fieldMap.html
Phantom Fury Waiver: http://www.playthefarm.com/wpadmin/wp-c ... r_form.pdf
Age Limit: 13+ (If you are under the age of 18, Please contact me via PM to receive Authorization)
How to RSVP for this event:
Post in this Thread
PM me your name
Email me directly @ kmorrill26@yahoo.com
**If you do not have an AP account and would like to attend this game, you must either Email me, or sign up with a FREE account on AP. There will be no, PLUS 2 or whatever. I would like everyone to only post for themselves**
FPS Limits:
400-AEG
450-DMR (DMR Must NOT be able to fire in Full Auto)
350-Pistols
550-Bolt Action Sniper Rifles
**All Replicas will be chronoed with 0.20g bb's and you will be using our ammo to chrono. Please bring an empty Mag with you to chrono**
Safety Notice
Bolt Action Rifles-If you are going to run a Bolt, you MUST carry a sidearm that shoots under 400fps with you at all times. Your minimum engagement distance is 50ft. If you are too close for your bolt action, you must shoot your opponent with your sidearm.
Bio-Ammo:
Splat Action is a *Bio Ammo Only* Field. You do not have to purchase ammo on site, but you MUST use Bio ammo. If you are caught using non-bio ammo, you will be removed from the game without a refund. This is your warning.
.20g 3000qty $15
.25g 3000qty $15
Event Special
Buy 2 bags $25
Buy 4 Bags $40
Buy 8 Bags $75
Event Timeline:
1400-Gates Open
1500-Registration and Chrono Opens
1600-Registration and Chrono Closes (If you show up after 1600, you will not be allowed to participate)
1615-Game Briefing
1630-Safety Briefing
1650-Players take the field
1700-Game ON
2200-Game Over
2330-Gates Locked
This Timeline will be held with or without you. If you would like to attend Please make sure you are on time. Thank You!!
Game Weather:
Rain or Shine
Magizine Restriciton:
**MID-CAPS ONLY** or up to 3 High Caps!!
Grenade Rules:
All grenades have a 10' kill radius. It also must *LOOK LIKE A GRENADE*
Camping:
NO
Pyro/Smoke allowed:
YES
Camo Designation:
GREEN: Woodland M81, Woodland MARPAT, Woodland DPM, ACU, OD BDU's, etc.
v.s.
BROWN: 3-Color Desert, 6-Color Desert, Desert MARPAT, Multicam, Desert DPM, Civilian Clothes Must not be Green in any way, etc
All blue varients and urban digital will be on the GREEN Team. All Camo must be in full uniforms ONLY. Only Brown, Tan and Grey tops can be worn on the Brown team.
Green Team: U.A.F. (United American Front) The new National Guard
Brown Team: C.O.S. (Home-Grown Terrorists organization Formed in and around Portland Oregon)
Back Story:
Due to the Growing War overseas, and the Diminishing Economy in the US, the Government has essentially formed a Militia Style National Guard known as the United American Front to combat the rise in Home-Grown Terrorists Cells throughout the U.S.
The C.O.S. has invaded a small town in Oregon known as Molalla. They have started to set up a regional training camp in hills on the outskirts of town. The U.S. Government and local law enforcement agencies have been alerted of these actions and the UAF has been officially called in to stop them from growing.
[u]U.A.F.[/u]
Commanded by the Grim Bishop, the UAF is going to sneak a Platoon sized force into the compound on the southwest side. Here are his mission objectives.
Your Team will be starting at the "HOBO CAMP". You must refer to the Map to realize where your team will be starting.
Objectives List;
1-Set up a Mobile communications Center in the "Hobo Camp"
Without setting this objective first, your team will not have any communications what so ever. This objective must be completed by 1800hrs. If it is not, you will not have comms the rest of the game.
2-Re-Build a Power Station at the SW Corner of "The Pond" in order to bring power back into the Khe-San Village. You must have this power station on-line before 1900. If you fail, you will not be able to Restore power to the Khe-San Village.
3-Restore power at the Khe-San village. In order to do this you must Re-Build the power station at "The Pond" first. If power is not restored to the Khe-San village, the people of Molalla will not have power or water and will eventually die or move away. This is very important to the local economy that the power gets restored.
4-Kill C.O.S. Commander. Pretty Self-Explanatory
5-Place 3 C-4 charges around the "Rebel Camp" to detonate the Camp which will destroy all C.O.S. operations in this Area. There will be markers where to place the C-4 charges.
[u]C.O.S.[/u]
Commanded by; Highlife. The C.O.S. has set up all necessary logistics throughout the compound except for their communications equipment.
You will be Starting at the "REBEL CAMP". You must refer to the map to realize where your team will be starting.
Objectives List;
1-Set up a Mobile communications Center in the "Rebel Camp"
Without setting this objective first, your team will not have any communications what so ever. This objective must be completed by 1800hrs. If it is not, you will not have comms the rest of the game.
2-Disrupt Forces trying to Re-Build the Power Station at the SW Corner of "The Pond". You must not allow the U.A.F. to restore this power station. If you fail, Power will be restored to the Khe-San Village. This will provide power to the rest of Molalla.
3-Destroy the Khe-San Village before power is restored. To do this you must set 3 C-4 charges in the key area's around the village.
4-Kill U.A.F. Commander. Pretty Self-Explanatory
5-Place 3 C-4 charges around the "Hobo Camp" to detonate the Camp which will destroy all U.A.F. operations in this Area. There will be markers where to place the C-4 charges.
Objectives instructions:
1. Radio tower. This is a tri-pod standing 8' tall. Attached is a satellite dish and two wires. You must anchor the tri-pod, and attach the corresponding wires. The red on will go to the transmitter, and the black one will anchor to the ground. The placement of this item is up to you, other then it must be placed in your teams camp area.
2. Power station: (Green team only) Your commander will be given three items. One is a Electrical disconnect, this will be where the power is generated from. From there you must attach the 3 conductor wire to the electrical panel. The wire must be connected at both ends in order to receive points for this objective. Setting up a secure perimeter is very crucial because you only have two hours to complete this objective.
3. Restoring Power. (Green Team only) Once you have re built the power station, you must send a team to the Khe-san vlliage, to turn the electrical disconnect to the ON position. This will activate the power in the village and also feed the rest of Molalla.
4. Destroy the Khe-san village. (Brown team only) Before the Green team can rebuild the power station and restore power to the village, you must set 3 C4 explosive charges in pre-designated locations around the Khe-san village. The locations will be marked with an X on the ground with orange spray paint. Once you have all charges set in the locations you must notify your teams commander, who will tell an admin to detonate. The C4 charges will be provided to your teams commander by the event host.
5. Kill team commander. If you can't figure that out, well I don't know what to tell you.
6. Destroy one another camp. In and around each teams camps, there will be strategically places X's in Orange paint on the ground. Once this has happened, you must contact your teams commander and and he will call an admin for detonation.
Spawn rules:
Each team will have a 8min respawn. Once you get to your spawn, there will be an admin there to start your time. This time limit will make the game more realistic, so you don't have hoards of people coming back into play all at the same time.
Roster:
U.A.F. (Green Team) [37]
Commander: Bishop "Grim" [PF]
Mossy
Phiz [PF]
"Skyhawk" [PF]
Llama [PF]
Fillip14
Prophet
Wisenheimer+2
Eddielow
Cuban (PF)
SniperM (PF)
Pequeno (PF)
Blue (PF)
Poebot
Kommodant
Brad+4
NB
OpsieDaisy
Grimjaw
Wing zero
Brent+2
Diablo Blanco
Jason+3
CrossBow
seifer64
TWITCH_14
C.O.S. (Brown Team) [40]
Commander: Highlife [SCAR]
Rocksteady [W1]
The Jerk [W1]
Blackhawk [W1]
Goose [W1]
Blitz [W1]
Ogrejager [PSC]
Chachi [PSC]
DFirE_M
HammerTime
Mcluvin
SmoothOperator
Skunk Ape
Mike
Dan+6
Mookie [SCAR]
Dutchman[SCAR]
SOTA+5
Topshot+2
Sig
Zulu 1
Engineer (SCAR)
Cory+3
leevize