LORDS OF WAR III - closing comments in main game post

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Postby chapped » Sun Jun 19, 2011 2:51 pm

RatchetJaw wrote:That's funny because I think you may have miss heard me, I never said mother f er. I said I have been playing airsoft longer then you have been alive..


Well I can attest that in regards to the incident Pac is describing the offender most definitely yelled "shazaam YOU" after being called for blind firing.

Are you sure that it's even YOU that he is even referring to?
If you are innocent of the offense why have you put yourself on the stand?
Pac never called you out by name.
Me thinks thoust protests too much.
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Postby DJ » Sun Jun 19, 2011 2:58 pm

[quote="Variable"]Comments towards the event promoter-
Vehicles: Its a hot topic, in the future the drivers of vehicles should actually know WTF the vehicle rules are, and there should be an admin for each vehicle.
The camping was solid, no complaints, the reg/chrono area went smoothly. In the future could we get started earlier?

Comments toward players-
Bad sports: I saw lots of blind firing, dead man hacking, pretending to be dead then shooting people, friendly fire, and generally people being terrible sportsmen.

30 minutes to the end there was a squad of Mehdi that were spawn camping the EDG orchard spawn, really poor playing gentlemen. That little vehicle roadblock near the EDG orchard spawnpoint at the end was pretty grey area on the rules, and as far as sportsmanship was god-awful.



_____________________________________________________________
Re the spawn camp. If you recall, that spot was at the top of a long steep hill. I could not back down it , and we were warned to stay away from the field perimeters by the owner & Rick, due to nervous neighbors. So what to do? Tony came up and told us not to spawn camp, so we / I told him we would drive down a little bit and turn around. We made it 25 yards or so, and the air horn blows releasing a horde of fresh troopers on us. So what to do? we mowed them down 1 at a time. I would have liked it if the admin would have given us time to clear out , before blowing the horn. We were sort of stuck with what we were given

Re the vehicle rules thing, All operators were given a special rules briefing pre game. It was pretty evident to me that there were a lot of gaps that had not been thought out. I heard or tried to hear the general briefing. nary a mention of any ROE towards the vehicles. That is why I'm digging up the old vehicle rules thread....thanks Matt
http://airsoftpacific.com/viewtopic.php?t=28996
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Postby Ash » Sun Jun 19, 2011 3:40 pm

What a game.

Aside from the confusing vehicle rules, and yes I read the handbook and reviewed it with my team the morning of the event, the game went well.

I would like to thank P6 for doing a great job as CO. Erik you are by far the best airsoft CO I have ever played with. Even though we lost, I feel we won since you brought airsoft and milsim to the next level. It was a pleasure serving under you.

Tim and APST it was awesome rolling with you guys in 4th platoon, we should do it more often. We should do some joint trainings, or at least skirming.

Dan, I would like to say good job! Aside from the issues with the vehicles I feel your team and side did a great job and deserve the win. I look forward to play against and maybe with you guys in the future.

Thanks everyone who came out and made to the game and made it fun. It was nice to see people and teams I haven’t seen in a while, Chesty and the rest of the PF crew, Jester and PSC, Junto and Drat, Dan and CAG, Morgan, and Mossy to say a few. It was good to see you all even though I may have been fighting against some of you; we are all friends after the game.

I would like to say a special thanks to Billdo for the face mask, which I still owe you for, this is the first game I did not get shot in the face. :D

Thanks Rick for doing everything you can for always making each game better then the next. Like we talked about SOTA is more then willing to help out as admins at your next events. Rick thanks for everything you do!
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Postby Wombat Six » Sun Jun 19, 2011 3:53 pm

DJ wrote:
Variable wrote:Comments towards the event promoter-
Vehicles: Its a hot topic, in the future the drivers of vehicles should actually know WTF the vehicle rules are, and there should be an admin for each vehicle.
The camping was solid, no complaints, the reg/chrono area went smoothly. In the future could we get started earlier?

Comments toward players-
Bad sports: I saw lots of blind firing, dead man hacking, pretending to be dead then shooting people, friendly fire, and generally people being terrible sportsmen.

30 minutes to the end there was a squad of Mehdi that were spawn camping the EDG orchard spawn, really poor playing gentlemen. That little vehicle roadblock near the EDG orchard spawnpoint at the end was pretty grey area on the rules, and as far as sportsmanship was god-awful.



_____________________________________________________________
Re the spawn camp. If you recall, that spot was at the top of a long steep hill. I could not back down it , and we were warned to stay away from the field perimeters by the owner & Rick, due to nervous neighbors. So what to do? Tony came up and told us not to spawn camp, so we / I told him we would drive down a little bit and turn around. We made it 25 yards or so, and the air horn blows releasing a horde of fresh troopers on us. So what to do? we mowed them down 1 at a time. I would have liked it if the admin would have given us time to clear out , before blowing the horn. We were sort of stuck with what we were given

Re the vehicle rules thing, All operators were given a special rules briefing pre game. It was pretty evident to me that there were a lot of gaps that had not been thought out. I heard or tried to hear the general briefing. nary a mention of any ROE towards the vehicles. That is why I'm digging up the old vehicle rules thread....thanks Matt
http://airsoftpacific.com/viewtopic.php?t=28996


Not covering the vehicle rules/safety issues during the general brief is my fault, I'll take ownership on that one.

That being said, this is more general commentary than a defensive response: there reaches a point where the safety brief needs to be a brief about safety, not a "game mechanics" brief. That rulebook is 9 pages long. I'm not aware of any other game promoters that go into the weeds (e.g. minute details of game mechanics) when doing their safety brief. I threatened to read it out loud verbatim. Maybe I should have. I tried to cover the high points instead. That shit needs to be handled by force commanders online or offline. Yes, even your +25s need to know how the game works, or they need to stay home.
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Postby Jester316 » Sun Jun 19, 2011 4:06 pm

Rick, I was looking for the handbook, but I can't get to it anymore. Can you PM me a copy of it, and I'll look through it again to get that info you wanted.
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Postby DJ » Sun Jun 19, 2011 4:14 pm

[quote="Wombat Six"][quote="DJ"][quote="Variable"]

Not covering the vehicle rules/safety issues during the general brief is my fault, I'll take ownership on that one.

Not at all sir. It is every persons responsibility who participates to know the rules . I would have liked to see the Veh rules printed out in the forums so that it was staring you in the face.
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Postby Jester316 » Sun Jun 19, 2011 4:18 pm

DJ, the vehicle rules that were given out in the handbook were very very basic (how to kill it, and how it respawns). There were no specific rules about approachable distance, who is allowed to shoot from it, whether the driver can be killed, whether being shot while inside of it counts as a player death... These were some of the issues I encountered yesterday.
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Postby Ash » Sun Jun 19, 2011 4:21 pm

here you go Jester

http://freepdfhosting.com/c915e4cf74.pdf

A couple main rules that were broken throughout the day.


Hits / Respawn (Vehicles)
a. Any vehicle struck by a FOAM ROCKET / FOAM BALL fired through a grenade launcher by a Explosive Weapons Specialist role
player while in game is considered "hit".
b. Vehicle will set their hazard lights to flash - To signal it's disabled/hit (if no hazards present, you must display a raised red flag
from vehicle) and move to a road nearest their TEAM BASE to re-spawn.
c. Any players occupying vehicle in any manner when it was struck are considered dead and must move to the teams re-spawn area
by foot or vehicle. They will re-spawn according to players re-spawn rules "Time Limits".
d. Wait until it is safe to move out of the area and proceed to the road nearest your teams base to re-spawn
e. Re-spawn is a timed release. At 00:30 or 00:00 after the hour your vehicle may re-spawn. Players not adhering to this re-spawn
rule will be immediately ejected from the field of play without refund.



12. Vehicles
a. Vehicles while moving will observe speeds of 0-10MPH max at all times
b. Vehicles will always stay on dirt/gravel roads (no trails, orchards or village)
c. Players on the field always have the "right-of-way"
d. Vehicle cannot engage each other but their occupants can but only when hazard lights are on and vehicle is put into park and
turned off.
e. Vehicles must have running lights on
f. Drivers at all times must be aware of their surroundings.
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Postby Jewish Ninja » Sun Jun 19, 2011 4:29 pm

Bigfoot wrote:I'm gonna be the a$$ and point out the elephant in the room. It seems like the games that have a whole lot of +5 attached to registered names have the most problems with cheating and rules getting broken. I can only connect this with the fact that new players don't understand the rules put into place by the community because they have not been around long enough or just don't play the way we do. There is very little that can be done about this because the players that cause the most problems don't come around enough or read the forums to fully understand this.


I have an idea that might fix this problem. At checkin, in addition to the waivers, have a sign off sheet along with some copies of the rules printed out (or a big poster board with them on it). By signing off on the sheet, your stating that you have read and understand ALL the game rules. This would let the "+1s" know the game rules without needing to check AP. Anyone caught not following the rules would be admin killed/ removed from the game. Sure its another layer of pain-in-the-assery, but if a 5 minute read gets the whole player base up to speed on what's expected of them and what is/isn't allow that day, I'd say its more than worth it.
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Postby Jester316 » Sun Jun 19, 2011 4:29 pm

Thanks.
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Postby Pacman » Sun Jun 19, 2011 4:31 pm

RatchetJaw wrote:I wouldn't be talking either because I heard you tell some teenager that was hanging on a tree branch at RezIII that he had better get off that tree or he would see your real steel.
Thats a very serious and false accusation. I have never in my life made such a flippant and dangerous comment let alone to a kid hanging in a tree. If this had been the case you should have immediately notified the event organizer or contacted local law enforcement as this would be a zero tolerance issue in the AP community.
Last edited by Pacman on Mon Jun 20, 2011 2:49 am, edited 1 time in total.
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Postby Pacman » Sun Jun 19, 2011 4:37 pm

Jewish Ninja wrote:
Bigfoot wrote:I'm gonna be the a$$ and point out the elephant in the room. It seems like the games that have a whole lot of +5 attached to registered names have the most problems with cheating and rules getting broken. I can only connect this with the fact that new players don't understand the rules put into place by the community because they have not been around long enough or just don't play the way we do. There is very little that can be done about this because the players that cause the most problems don't come around enough or read the forums to fully understand this.


I have an idea that might fix this problem. At checkin, in addition to the waivers, have a sign off sheet along with some copies of the rules printed out (or a big poster board with them on it). By signing off on the sheet, your stating that you have read and understand ALL the game rules. This would let the "+1s" know the game rules without needing to check AP. Anyone caught not following the rules would be admin killed/ removed from the game. Sure its another layer of pain-in-the-assery, but if a 5 minute read gets the whole player base up to speed on what's expected of them and what is/isn't allow that day, I'd say its more than worth it.
I think even having a + whatever should be gotten rid of. If someone wants to play they should be required to register a FREE account and sign themselves up. I have friends who have played with me but had them sign up on their own. In this day and age not having a phone/computer/PDA/library computer access is over. If someone can't take the time to sign up for AP and sign up properly what makes them anymore motivated to read a set of rules?
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Postby Wisenheimer » Sun Jun 19, 2011 4:47 pm

I have a great idea for vehicles...

A BIG HUGE SIGN ON THE SIDE THAT CLEARLY STATES VEHICLE RULES.

I mean damn, it's not like vehicles need to be all como-hidden-ified, they are already big huge targets of glory. They can be removable signs, painted on or whatever. Having an admin present is a great idea, but not really feasible in something like DJ's APC. Maybe admin on mountain bikes following if it's a smaller rig like DJs would work, but certainly a list of rules clearly stated on the vehicle itself would quash many, many disputes and misunderstandings about vehicle use, how to attack one, safety protocol etc. and would be of immeasurable value.
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Postby Darius137 » Sun Jun 19, 2011 4:50 pm

Wisenheimer wrote:This game was fun. I spent all day huffing back and forth between spawn and certain death. That damned fort...

Perhaps we need a small group willing to go to Sniperzden and do some free clean up, clean up and better define the firepit and send a strong message to the owners that the community does not condone the irresponsible acts of a few miscreants. See if we can remove a strike or two and maybe give SniperzDen a reason to actually like airsofters.


He has been looking forward to a build day when his busy schedule permits. I think if we showed up with 50 airsofters (and ones competent in building please step forward first, since it's a build day) to help improve the field, he may dislike us less.
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Postby The Giggler » Sun Jun 19, 2011 4:52 pm

DJ wrote:
Variable wrote:Comments towards the event promoter-
Vehicles: Its a hot topic, in the future the drivers of vehicles should actually know WTF the vehicle rules are, and there should be an admin for each vehicle.
The camping was solid, no complaints, the reg/chrono area went smoothly. In the future could we get started earlier?

Comments toward players-
Bad sports: I saw lots of blind firing, dead man hacking, pretending to be dead then shooting people, friendly fire, and generally people being terrible sportsmen.

30 minutes to the end there was a squad of Mehdi that were spawn camping the EDG orchard spawn, really poor playing gentlemen. That little vehicle roadblock near the EDG orchard spawnpoint at the end was pretty grey area on the rules, and as far as sportsmanship was god-awful.



_____________________________________________________________
Re the spawn camp. If you recall, that spot was at the top of a long steep hill. I could not back down it , and we were warned to stay away from the field perimeters by the owner & Rick, due to nervous neighbors. So what to do? Tony came up and told us not to spawn camp, so we / I told him we would drive down a little bit and turn around. We made it 25 yards or so, and the air horn blows releasing a horde of fresh troopers on us. So what to do? we mowed them down 1 at a time. I would have liked it if the admin would have given us time to clear out , before blowing the horn. We were sort of stuck with what we were given

Re the vehicle rules thing, All operators were given a special rules briefing pre game. It was pretty evident to me that there were a lot of gaps that had not been thought out. I heard or tried to hear the general briefing. nary a mention of any ROE towards the vehicles. That is why I'm digging up the old vehicle rules thread....thanks Matt
http://airsoftpacific.com/viewtopic.php?t=28996


To the EDG
Next time try not to cheat on spawning at the fort/ when told to move down to your spawn keeping a few there anyway.
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