
When: Camping July 23rd, Game July 24th
Where: Sniperzden
20794 French Prairie Road NE
Saint Paul, Oregon 97137
Price: $20 (With free admission to those who attended the beta and did not request a refund, as per the agreement made on that day. We have a list and we will be checking it twice. Please let me know if you attended the last game and who, if you were a +1, you ran with.)
Age Limit: 15+
WAIVERS
DRAT Waiver
Sniperz Den Waiver
The Super Mutants trailing the Brotherhood of Steel quickly swept aside the small raider tribe and forced the locals and Brotherhood to hastily abandon the small village in the hills of the Coastal Range. Fleeing up the remains of highway 30 and fording what was left of the Columbia to Washington, the locals eventually settled in the ruins of Northern Vancouver, near Barberton, finding no local survivors about and hoping to get their hands on salvageable supplies from the city.
In thanks for the trouble they’d brought to the village, the Brotherhood found itself even less welcome among the locals than they had been. Once the journey was over, they were forced into the wilderness of what had been the Orchards area, setting up temporary fortifications from which they could survive the harsh winter typical to the region. Once the winter storms passed it became clear that the time to start gathering up supplies to head back to California was upon them.
Unfortunately for both groups, the Southern ruins of Vancouver are home to a group of particularly vicious raiders, striking from their own black market trading post just off of the I-5 corridor. Encroaching on their territory and carrying supplies they’d like to have is an offense punishable by death.
Even more unfortunately, Mariposa Super Mutants are clever and hard to shake off of your trail. Storming across the bridge from Portland, the mutant menace has once again reared its ugly head, threatening to crush all three groups to dust as they fight amongst themselves over supplies in the ruins of The 'Couve.
Event Schedule
Saturday:
4pm- Camping and registration/chrono opens
11pm- Time to think about sleeping.
12am- Lights out, mags out, guns put away and SILENCE
Sunday:
7am- Registration and Chrono reopens.
10am- Safety and Event Rules Briefing begins. (DO NOT BE LATE)
10:30am- Teams go to their spawn points and receive objectives from their commanders.
Once those briefings are complete I will call game on. There is no defined end time, but expect it to be near 4:30-5 so DRAT will have time for clean-up.
Rules
Please read the rules for your team, as well as the rules for the other teams, thoroughly. Feel free to PM me with questions or ask here in the thread. The more everyone at the game understands the rules, the better the game will be.
Brotherhood of Steel Rules
Raider Rules
Super Mutant Rules
FPS Limits
All weapons will conform to acceptable safety standards or be disallowed from play.
AEG- 400fps
Gas Guns (Pistols*, shotguns and GBBRs)- 400fps
Bolt Action Rifles- 550fps
Melee Weapons
A melee weapon must be made of foam/nerf material or be a rubber training knife that can be bent to touch its own base without breaking. Melee weapons may not be used to repeatedly strike or beat on other players in any sort of full-force combat. Instead, melee weapons can be used to tap out other players. When using a melee weapon, the attacker must call out 'contact'. Any contact to any part of your body by a melee weapon, excluding your weapon, is a kill. Melee weapons may not be thrown.
Gameplay
Skirmish and objective-based gameplay within a post-apocalyptic setting. Humans will fight for supplies, unique items, salvage, and bottle caps. Mutants will fight to destroy everyone. There will be 2 populated 'villages' on the field, one run by the Raiders, the other by the Locals. Humans from the Brotherhood, Locals, and Raiders will be able to peacefully gain access to the main village, but only Raiders will survive a trip to the black market unscathed. Rules regarding villages, items, and so on are on their way to you in a convenient format.
Economy
Save those bottlecaps! You will need your own stash for supplies, services, and who knows what else. At the end of the day, we ask that you donate your remaining caps to us so we may further evolve the game series. Bottlecaps must be used. No un-crimped/fresh from the brew store caps that haven't been popped from the top of a bottle. You can buy new caps from a brew store, but you must crimp them all to use them.
There will also be a crazed vendor in the area who only deals in "pre-war money" (That's right, real cash. And no, you won't find it stashed on the field). Though some ammo will be found in game, additional ammunition and some unique supplies will be available thanks to Riddick at Airsoft Ammo Supply. His shop will be open throughout gameplay!
SniperzDen is a bio ammo only field! Bio BBs will, of course, be available for human teams throughout the day. They will be available before the game for everyone else, as well.
All other vendors will deal in bottlecaps and will be found in the black market and village.[/b]
*While pistols are generally for close range engagements, given the nature of the game and the playfield, non-blowback and other gas guns that exceed 330 feet per second may be in use as primary weapons and will be treated as such.
Teams
Locals (28/30)
-Dirty civilian wear, suits, t-shirts, slacks, work pants, jumpsuits, coveralls NO GHILLES
-Bring a character concept with you. You are somehow involved with a group of Oregonian backwoods refugees on the run from super mutants. You're looking for a safe place to settle and people to trade with. We need trade caravans, guards, and strange people to encounter. If you'd like help with your idea, PM me.
-Being with the locals is no longer an actor position. Objectives will be received from me throughout the day.
LEADER- Junto
-Juice Machine
-pappyjump
-Reyna
-Ivan
-Chainsaw
-Sin
-Chapman
-NFS_BravoKilo +2
-Cloudyrains +1
-ludwig 696
-Connor
-Matt
-Leggatt
-loganbrock
-Ranger Poe +4
-Leviticus624 +3
-Mark Watson3
-Bubba
-Limpy
Brotherhood of Steel (47/50)
-ACU, MultiCam, and desert patterns (DCU, Arid MARPAT, etc.) Plate carriers and helmets strongly encouraged. NO GHILLES
-No High-Caps
-Ammo available through scenario.
LEADER- Hobbes
-Chefzilla
-Punk37* +5
-Jiltedtoo*+1*
-SuperSteve*+1*
-Simplytherob*
-Mr. Technicality*
-Haloeclipse
-Kuzmen
-Rain* +3*
-Wassabi
-Chip
-Congofal
-The Duke
-Empty1 +4
-BastardsOfTheHorizon x3
-Kilo
-MisterTwisted
-Blitzkrieg
-ColeBart
-Foehammer
-Prather
-Turfytadpull
-Reuben +1
-AlphaWolf BBA
-K-mart
-Achillesnick
-toonvater bba
-Strikerz +1
Raiders (45/50)
Ratty civilian wear with garbage on it, leather jackets, sports equipment, black clothing, denim. Full BDUs discouraged. NO GHILLES
-No High-Caps
-Ammo available through scenario.
LEADER- Serke
-Darius137 +2
-Iro
-Hef
-Tin Man* +1*+1
-REVEREND.RECKLESS
-ZigZag
-Aljazeera
-Terra First x 3
-El Diablo*
-jtrain400 +5
-Fluffy* +4
-DonRocco2234
-Spock +9
-LiberalPacifist
-Mufasa
-English
-nemo
-Prophet+1
-Tinker
-Splinter
Super Mutants (61/80)
Green-based camo (MARPAT, Woodland, Tigerstripe, Olive Drab, DPM) NO GHILLES
-High Caps allowed
-No ammo provided through the scenario. Bring plenty for yourself and a big attitude to go with it.
LEADER- Tyrant
-Cool breeze +4
-ScaredShooter +2
-Universal Commie
-Skunk Ape +3
-ReRe
-Wilshire
-Murdock* +5*
-FoxtrotTenLambda +5
-Mongrol
-Govmentcheese +2
-Noahtet493
-pseudoanimosity +2
-PowerKnife666 +4
-BastardsOfTheHorizon x1
-Sawyer's Buddies (Morgan, Morgan, Trevor, and Jake) x4
-Moosk
-Sledge
-Phoenix87 +1
-FoeHammer
-glockmeister
-Yogi
-Yogi's Dad
-Thantos1*
-DylanF
-Warclub +3
-tehswede77*
-Tominator26
-silent_follower96 +1
-Dr. Rush
-sneakerwave37 +1