Lords of War II - Rise of the Fallen

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Postby Pharaoh 6 » Wed Feb 23, 2011 12:49 pm

Oops. Looks like Cap and I were posting at the same time.

If you think I'm solely responsible for the win, then you have missed the train. It's not all on Darius' shoulders. I'm not going to give out any trade secrets just yet, but if you guys paid attention on the field you will figure out where our success game from.

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Postby Jester316 » Wed Feb 23, 2011 12:51 pm

It's the awesomeness of multicam, marpat, and DPM.
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Postby Darius137 » Wed Feb 23, 2011 12:51 pm

Jewish Ninja wrote:
Darius137 wrote:I know a lot of the people I had on my side did not understand half the rules because they just showed up that day. For future games, I'd recommend a better briefing before the game covering the rules, instead of just the safety.


Dan, the whole point of giving us the rules ahead of time, was so we didn't have to sit there for 20 minutes going over what we should have ALREADY KNOWN. If your unwilling/unable to read up on some very simple rules about a game your spending your day and money on, why bother showing up?

I personally liked not having to go over the rules again. It seemed to create a lot of confusion for players with the BM (identifying what side they are on), but again, a quick read through the rules would have solved all these problems before they ever happened.


A lot of people didn't understand, but the way games are set up, it's usually the guy who shows up with 2 mags and a woodland top and jeans who has more trouble adapting to the game's intricacies rather than the guy who shows up with the plate carrier and working radio.

This is not a discussion for me of why we lost, but how we can get a better game experience from a host.
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Postby dos_Santos » Wed Feb 23, 2011 1:07 pm

El Diablo wrote:http://www.flickr.com/photos/59793224@N03/5466353593/in/set-72157626106664478/

Nikes make everything better! Haha


Time for some Nike SFB's.
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Postby Rico » Wed Feb 23, 2011 2:06 pm

A lot of people didn't understand, but the way games are set up, it's usually the guy who shows up with 2 mags and a woodland top and jeans who has more trouble adapting to the game's intricacies rather than the guy who shows up with the plate carrier and working radio.

This is not a discussion for me of why we lost, but how we can get a better game experience from a host.


This is a good point to be taken into account by game hosts in the future. I totally agree with Dan on this. The uniform requirements for forces do have a way of stacking the deck. A team of gear whores who are playing the role of an organized military force against indigs, opfor, terrorists, whatever rag tag cammo, is obviously going to be a factor.

Some ways to improve this are already in the works all over the community, and it is on us to make games better for ourselves by helping hosts out in these ways:

Organized teams having an alternative OPFOR loadout in their wheelhosue so that they can help bolster that force when needed

Training events and programs to help mature younger players

Being good participants on the forums to educate new and young players without being total dicks

Events where forces are structured to be tans vs greens
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Postby Pharaoh 6 » Wed Feb 23, 2011 2:15 pm

Darius137 wrote:
Jewish Ninja wrote:
Darius137 wrote:I know a lot of the people I had on my side did not understand half the rules because they just showed up that day. For future games, I'd recommend a better briefing before the game covering the rules, instead of just the safety.


Dan, the whole point of giving us the rules ahead of time, was so we didn't have to sit there for 20 minutes going over what we should have ALREADY KNOWN. If your unwilling/unable to read up on some very simple rules about a game your spending your day and money on, why bother showing up?

I personally liked not having to go over the rules again. It seemed to create a lot of confusion for players with the BM (identifying what side they are on), but again, a quick read through the rules would have solved all these problems before they ever happened.


A lot of people didn't understand, but the way games are set up, it's usually the guy who shows up with 2 mags and a woodland top and jeans who has more trouble adapting to the game's intricacies rather than the guy who shows up with the plate carrier and working radio.

This is not a discussion for me of why we lost, but how we can get a better game experience from a host.


Dan,

I get what you're saying. You're recommending a rules briefing from the event host to ensure everyone is on the same page. I think your solution is a case of "good intentions, poor execution."

The event host can't bear all the responsibility of how the game turns out. Rick and Bill created everything to include the rule book. What needs to happen from there is some individual accountability and leader accountability.

For those lacking the individual accountability we have leaders. EDG had our own mini brief that went over safety, sportsmanship, and we highlighted a couple of key rules from the rule book. In looking back I should have included more in the brief. Next time I will. From there I challenged and empowered my SLs to police their own squads and ensure their players followed the rules.

You are right, a brief of the rules before the game is needed. (Good intention) My suggestion for you is next time publish your own team timeline for before the game to include your commander's brief. Next show up on time to ensure you meet your own standard. Then brief your team as a whole and take some responsibility as a seasoned vet in this community to ensure those lost souls know what right looks like. Don't point the finger at the host to do it. (poor execution.) You do it. (Good execution) You can't expect the younger players to exhibit personal accountability and responsibility if you don't.

Remember....YOU are responsible for everything your team does or fails to do. When you agree to lead, you agree to accept the responsibility for all the bad outcomes of your players. If anything good happens it is because of your subordinate leaders.

P6

Hmmm. During the proof reading of my post I realized that I've heard a lot of these principles before. It seems to me the organization that taught me these principles is the same organization you are in Dan. All we need to do is carry them over from one aspect of our life to the other.
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Postby Darius137 » Wed Feb 23, 2011 2:53 pm

Erik,

I'm not complaining that I lost, or completely blaming my troops for our loss. I'm not concerned with the game's outcome with this whole dialogue.

What I'm trying to work out is how the game was ran and putting input in for how I'd suggest a game would run better.

1. At least briefly cover all of the rules and gameplay, so those that showed up the day of to play because their friend brought them along at least have the chance to know what's going on.

2. Let Squad Leaders and Leaders place their troops or organize them. When we were placed at spawn, I had about 20 seconds before admins started pulling random chunks of my guys and placing them on a 30 yard line, which was not what was told to me that we'd be doing. It effectively ruined my ability to control half the forces. Also they were pulled before I could hand out radio signals or put them in their preassigned squads.

3. Still include things that were in the pre-game planning if you're late on time. I think a game can be pushed back and extended better than rushing through the pre-game information (to include the note that we were putting troops all on a 30 yard line, instead of in the assigned sectors, and the pre-game walkthrough so key leaders from both sides know what the missions are in the game).

4. Lay out a clear path to victory. Midway through the game I was told there was a flag with an M on it that I was supposed to capture and I didn't put much emphasis on it. Had I known that this flag was worth 800 points, then I would have pursued my flag a lot harder, and defended their flag.

5. If you continue using Black Marketeers, I'd suggest their spawn points aren't right behind our forward lines. It makes it very easy for them to wipe out entire fronts. Also it makes it easy for them to do so when they have an 18 man army with them that's cohesive. 18 troops behind our lines hurt us a few times. Especially without the proper briefing so some of our troops didn't know who they were. It made it impossible for me to do business with them because I couldn't control or stop half my guys from shooting the BMs.



Beyond those I guess there are some smaller issues that I think would benefit future games if they were discussed:

1. Tan v. Green is a lot easier to distinguish if it's not a 100% full regalia game. We had a few guys in DCU tops who kept getting shot because they looked like Multicam at a distance. Also having DPM fight against Woodland makes it very confusing. I have a set of Finnish digital camouflage that looks a lot like temperate MARPAT but would be against MARPAT.

2. Allotting time within the schedule for troops to be organized at the field. When there is a 4 hour block of registration, a lot of people wait until the last minute and show up, which makes a pre-game brief impossible. Even if I had put a pre-game breifing telling people to show up on time, I doubt that half of them would. This is just the nature of airsoft. So is a late start. If you wanted a more comprehensive brief but felt that you were short on time, put it into the planning for a longer brief and end the preregistration on time.
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Postby Rico » Wed Feb 23, 2011 4:06 pm

Good insights from both Dan and Erik here, anyone trolling this tread, I suggest reading the above posts, it will make you a better airsofter.
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Postby Mr S.O.S » Wed Feb 23, 2011 4:52 pm

This game was awesome!!! First off i'd like to thank Riddick and Seagreen and everyone else who helped put this together. I had a blast. And special thanks to Pharaoh 6 and his crew for helping lead us to victory. Gotta say the high point of my day was when Pharaoh 6 sent me on a mission to sector 5 because they needed an engineer to flip the sector. I ran half way across the field and when i got there they were already set up in position to lay down some covering fire. With almost no recovery time we got ready to take the sector. They started to lay down some covering fire and I booked it in there to flip the sector. It was like a movie there were BB's flying all around me and I still managed to flip the sector before the admins stopped the game to push us back. Anyways great game everyone can't wait for the next one.
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Postby Pharaoh 6 » Wed Feb 23, 2011 5:00 pm

Dan,

Email sent.

P6
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Postby Switchback » Wed Feb 23, 2011 5:40 pm

Jester316 wrote:It's the awesomeness of multicam, marpat, and DPM.

The thing that bothers me is that people just went ahead and posted away without acknowledging it.

But seriously, I think that the planning and careful coordination on EDG brought forth victory.
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Postby Catch22 » Wed Feb 23, 2011 5:42 pm

Don't care who won or lost. All I know is people were calling their hits this time. Camp out and game was alot of fun.
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Postby Pharaoh 6 » Wed Feb 23, 2011 5:54 pm

Mr S.O.S wrote:This game was awesome!!! First off i'd like to thank Riddick and Seagreen and everyone else who helped put this together. I had a blast. And special thanks to Pharaoh 6 and his crew for helping lead us to victory. Gotta say the high point of my day was when Pharaoh 6 sent me on a mission to sector 5 because they needed an engineer to flip the sector. I ran half way across the field and when i got there they were already set up in position to lay down some covering fire. With almost no recovery time we got ready to take the sector. They started to lay down some covering fire and I booked it in there to flip the sector. It was like a movie there were BB's flying all around me and I still managed to flip the sector before the admins stopped the game to push us back. Anyways great game everyone can't wait for the next one.


That was you? Pharaoh 7 (aka 3-6) talked all about that on the way home.
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Postby Pharaoh 6 » Wed Feb 23, 2011 5:54 pm

Catch22 wrote:Don't care who won or lost. All I know is people were calling their hits this time. Camp out and game was alot of fun.


+1
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Postby DJ » Wed Feb 23, 2011 6:02 pm

One of the issues that came up for me and my squad was opponent identification. The Marpat and MC were no problem but some of the other stuff I saw , well I had no clue. There were many that were allegedly on the Medhi side who would come up behind me wearing God only knows what and light me up with their weapon. when I would go back to respawn I would find out later that they were on my side. I began to get pissed after 3 times of this. About half of our side were clueless and refused any offered suggestions or outright commands. I finally wrote them off and tried to work with only known entities. I tried to only shoot at what I perceived as OPFOR, but after getting shot so many times by "my own" and trying a recognition password to no effect, I considered anyone unknown or not responding as hostile. I think I killed half of the Fraggies with my SAW at one point. My sincere apologies to the Fragistan crew that I chewed out your a$$. There is a definite need for better recognition / communication for the next time.
I had a great time and Kudos to APST for keeping us down on the western front. At one point you had had about 1/2 of CAG pinned down P-6, I'm loving your organization skills!
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