Lords of War II - Rise of the Fallen

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Postby Sneakerwave » Tue Feb 22, 2011 8:00 pm

good game, biggest iv attended so far. great battle with my mehdi brothers in the end. poppin smoke for cover and crawling up the street, tatking the outpost, clearing the trenches, hidin behind the boat, and driving edg back in the end.
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Postby Sea Bass » Tue Feb 22, 2011 10:51 pm

Lords of War II video up! Posting new forum about it for criticism and comments!
http://airsoftpacific.com/viewtopic.php?p=578605#578605
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Postby Jewish Ninja » Wed Feb 23, 2011 3:50 am

Darius137 wrote:I know a lot of the people I had on my side did not understand half the rules because they just showed up that day. For future games, I'd recommend a better briefing before the game covering the rules, instead of just the safety.


Dan, the whole point of giving us the rules ahead of time, was so we didn't have to sit there for 20 minutes going over what we should have ALREADY KNOWN. If your unwilling/unable to read up on some very simple rules about a game your spending your day and money on, why bother showing up?

I personally liked not having to go over the rules again. It seemed to create a lot of confusion for players with the BM (identifying what side they are on), but again, a quick read through the rules would have solved all these problems before they ever happened.
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Postby Strikerz » Wed Feb 23, 2011 7:47 am

ogrejager wrote:
Strikerz wrote:Sorry for the long quote here, this situation was my bad. I was only adjusting my gun because i had missed the first few shots and while doing so did not consider my forward motion. my bad and i did apologize after i shot you.


Just so no one else makes this same mistake again, could you explain in a bit more detail what/how this happened? Adjusting your gun?


No problem, id say i was about 50 feet away from a group of 3 guys. My gun shoots about 350 fps and the first 2 shots i had fired missed because the wind (or possibly my hop up) had caused them to curve down, so while walking forward I raised my gun higher, not considering that the closer i got to the group the less i would have to compensate. I fired and it hit him in the face. Again it was all my bad.
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Postby Matt » Wed Feb 23, 2011 8:51 am

Jewish Ninja wrote:
Darius137 wrote:I know a lot of the people I had on my side did not understand half the rules because they just showed up that day. For future games, I'd recommend a better briefing before the game covering the rules, instead of just the safety.


Dan, the whole point of giving us the rules ahead of time, was so we didn't have to sit there for 20 minutes going over what we should have ALREADY KNOWN. If your unwilling/unable to read up on some very simple rules about a game your spending your day and money on, why bother showing up?

I personally liked not having to go over the rules again. It seemed to create a lot of confusion for players with the BM (identifying what side they are on), but again, a quick read through the rules would have solved all these problems before they ever happened.


I agree and disagree with this. I do believe people should read the rules before they attend a game, but considering so many people don't or won't or will forget, it's very important that those rules are covered in the briefing at the game. ALL OF THEM. Rick himself told me he was disappointed in how many things were left out of the briefing.
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Postby Rico » Wed Feb 23, 2011 8:55 am

Darius137 wrote:

I know a lot of the people I had on my side did not understand half the rules because they just showed up that day. For future games, I'd recommend a better briefing before the game covering the rules, instead of just the safety.


This is why command structure is important.
Tim, our Squad leading sent everyone on APST a summary of the rules and outlines of the game mechanics before the game. Our command briefing was very thorough about what our targets were and what our orders were, how engineers and demo worked, who opfor was, who noncoms were, who the mercs and dealers where, etc. Our command and platoon leaders were also in close communication with squad leaders to relay information as it came down. I am sure that 50% of our team had no idea what was going on when they arrived, everyone knew after the team briefing.

The big event briefing should really just be a recap of saftey rules and maybe respawn rules. Everyone should be reading the rules, I think having the team commander give the mission briefings adds way more to the game.
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Postby KA-BAR » Wed Feb 23, 2011 9:00 am

there was a PDF link in the main post to a "PLAYER'S HANDBOOK".

what do you think that was for?

there were maps, mission explanations, a list of items that could be bought and player protocols.

all the tools that you needed to win.


now you know why you lost.
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Postby El Diablo » Wed Feb 23, 2011 9:10 am

The Fanged Bunny Raiders FTW!!

"HEY ITS THE RAINBOW WARRIOR!!"

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Postby ogrejager » Wed Feb 23, 2011 9:12 am

Rico wrote:This is why command structure is important.
Tim, our Squad leading sent everyone on APST a summary of the rules and outlines of the game mechanics before the game. Our command briefing was very thorough about what our targets were and what our orders were, how engineers and demo worked, who opfor was, who noncoms were, who the mercs and dealers where, etc. Our command and platoon leaders were also in close communication with squad leaders to relay information as it came down. I am sure that 50% of our team had no idea what was going on when they arrived, everyone knew after the team briefing.

The big event briefing should really just be a recap of saftey rules and maybe respawn rules. Everyone should be reading the rules, I think having the team commander give the mission briefings adds way more to the game.


Not that it needed it, but this has "ogre's seal of agreement."

I guess when you get there at 10, a lot of things slide?
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Postby Matt » Wed Feb 23, 2011 10:22 am

Alright guys, he already said he didn't bring his A game. You don't have to rub it in. ;)
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Postby Rico » Wed Feb 23, 2011 11:17 am

I am not trying to rub it in. I just want people to understand, one key take-away from this game was that command roles make or break a game. I will be honest, Bill can attest to this, he heard me say "I don't care about the mission or the game, it's just sector control, we are just going to shoot people." Well, after our command briefing I completely changed my attitude about the game and was 100% on board to fall in line.
You and your stupid F*ing rope...

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Postby Cap n pickles » Wed Feb 23, 2011 11:33 am

Doesn't matter, score is 1-1. NEXT TIME.
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Postby Rico » Wed Feb 23, 2011 11:58 am

Cap n pickles wrote:Doesn't matter, score is 1-1. NEXT TIME.


You are missing the point. I am trying to point out a learning opportunity for all of us.
You and your stupid F*ing rope...

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Postby Cap n pickles » Wed Feb 23, 2011 12:45 pm

Rico wrote:
Cap n pickles wrote:Doesn't matter, score is 1-1. NEXT TIME.


You are missing the point. I am trying to point out a learning opportunity for all of us.


Oh I know, I Didn't want to point out that we had crushed EDG in the first one because we were more organised than EDG was. But the tables have turned this time, and now we must all plan even more for the next game.

Honestly, this seems to be a healthy, competitive game. Now that EDG has a leader that can obviously make the plans, hand em out, and employ it with deadly effect, Mehdi Leader needs to step it up.

I am really excited for the next game!



Forgot to mention as well: Good job EDG and P6 for whipping our a$$ in the name of fun!
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Postby Pharaoh 6 » Wed Feb 23, 2011 12:46 pm

Cap n pickles wrote:Doesn't matter, score is 1-1. NEXT TIME.


And that's why you guys lost.
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