Pacman wrote:Theres a lot of changes being made on the fly from the original write up for the game- Is there any other changes in the pipeline which will further affect game play? The Private forums seem to be vague on details as to why some of the original tenets of the game have been changed and I'm concerned this will affect turnout as people are getting conflicting directives. The rosters also reflect that the Govt/PMC forces are both full which as far as I know is not the case. I'm hoping we have clarification to possibly increase the numbers of the Govt forces whose numbers have remained the same while PMC's have been upped from the original limit of 10.
I have not changed the rules, and I relize they are rather vauge. Basically I have all the rules, and how it is going to go down in my head-what I am getting from you is that I am not doing a very good job of conveying it, so I shall try better. I will write up a post for both teams and post it here explaining the first round (game time before lunch).
As far as the teams go, I relize that PC and Gov are not what I had originally planned. Effectivley you will be working as the same team in the game, so it does not matter. I closed it because I wanted only 30 people for those two sides. Outcast only have a few spots left, but it is flexible.
I am doing my best to keep the rules as simple as possible but keep the game interesting with good plots.
On another note, I will be messaging all team leads/admins and briefing them on exactly what will be going on for both sides (as far as rules/plot, not tactics that teams have developed ect)
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Hope that helped, let me know if you have any specific questions. I will have the map up today, sorry it took so long. I also plan on having copies of the map when you register.
--Thank you