by Darius137 » Fri Oct 22, 2010 7:07 am
We're one day out, so here's a few reminders:
1) Bring glowsticks if you have them. I have 75 that are being express shipped, and they are supposed to be arriving today (Friday). If they don't, however, the night game will just be a normal night game in a city, using tracers and tac lights.
2) Bring tracers if you have them, and tracer units. They make night games oh so fun.
3) It's going to be wet. Even if it turns out it isn't wet, plan on it being torrential. Bring rain gear, changes of clothes, warm weather gear and a tarp / sleeping accommodations to account for that.
4) This is CAG training but it's open to everyone. We'll cover a lot of information both days, so look at the itinerary. You can come one day or both days or none.
5) Bring your own food. There will be stoves set up for dinner and after-training, but for lunch we're allotting around a half hour, so bring something quick to eat.
6) This is a bio-only field. The field sells ammo, or you can bring your own.
7) This is primarily training. If you're here to skirm, it's probably not going to be as fun for you. There will be lots of trigger time, but our focus is on training and working on skills. Nobody is perfect, and the skills in airsoft are perishable to a degree.
8 ) There will be gunsmiths on site for quick fixes, and Saturday night Tonka--CAGs resident Armorer--will be giving a basic class on how to care for your stuff so it doesn't break, and some solutions to the common issues people have. Airsoft Outlet NW is also close enough that you can cut out early one day or start late, or take an extended lunch and get what you need.
9) There are no gear or camo restrictions. We'll group people on the day of the game.
10) If you're under 18, bring a guardian to sign the waivers, or bring signed ones. I'll have our waivers on site.
11) We start on time. If you're late, you'll miss stuff, and could be waiting until the block of instruction is over that you weren't on time for.