The problem with OPs lately is all you fuckers tooting your own horns. For whatever reason, be it money, recognition, or just to say "This was my idea" - everybody wants to keep secrets and do their own thing. The community is segmented into several promoters competing with each other. Locations are withheld, contacts are withheld, and ideas are withheld.
Well, let me tell you something about that. One of the best outdoor games I have ever been to was run by damn near the ENTIRE Washington Airsoft community. OP: Gallant Saber II. For many of you, this is before your time... and it's sad that we have not had a game to rival this one in several years. It takes damn near a platoon of people to pull off a good game. Not 1 guy who has "new ideas." There are no new ideas. All of these have been done at some point in the last decade of Airsoft. The success comes with how you execute the ideas.
The problem is that we try to replace cool things like expensive props, vehicles, pyro, effects, with silly over-complicated gameplay rules and try to pass them off as "nobody has done this before, look at my cool idea." In reality, if we would just work together we could accomplish a lot more. YES, part of the immersion is up to the players but if the environment is awesome, the players will WANT to do it right.
The only problem with that is that unfortunately a lot of us would be stuck in an admin role instead of playing.
