OP: THUNDER STRIKE

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Postby Mini-Marine » Tue May 18, 2010 12:27 pm

I just want to say I had a great time despite getting very little actual trigger time.

It was fun running with all you MultiCambodians instead of shooting at you, and now that I have my own set of MC, I will have to join you gets every once in a while.
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Postby pulsipher » Tue May 18, 2010 12:41 pm

So it took me a while to process my feelings about the game.

Ill start off with the bad

This game seemed weighted very heavily toward Alpha
Any way you cut it, what Jester said is true.
Jester316 wrote:LZ Bravo- I feel that this "spawn" point, is the shittiest thing any event promoter could do to a team. To move anywhere, you have to move through thick underbrush, or up and over a massive hill. Compared to LZ Alpha that has established trails, and gradual hills to everywhere on the field, I feel that it severely lopsided the game. For future events, I would like to see a better spawn point, that more evenly distributes the terrain of Splat Action.


The force that Bravo sent made it to LZ Alpha in the second round and it was in no way the same level of underbrush that was required from a force moving from LZ Bravo to sector 2 and sector 1.
The marks on the topo map that was provided to the players has a few inaccuracies that may have been misleading in either the setting up of the sectors or the planning of the teams.

Rico wrote:Also, all of 1st Platoon was respawning at the bridge during the second half of the game. Only 2nd platoon was spawning at sector 10, didn't seem to be a problem...

If this is correct then where Alpha was spawning was a good 125 feet from where Bravo was told to spawn on the logging road.

Bravo's failure to win is understandable. It happens. When there is a winner there is generally a loser too, I have no qualms with losing.

But again here is a really bleeding big issue

Jester316 wrote:Overall- The information about game mechanics needs to be disseminated better. In phase 1, I had no idea what time we were breaking for lunch, and had multiple differing reports. In phase 2, we really had no idea when it was over. I had been told it was both 4 and 5, and it very much confused our side.

According to the game thread we were going to end at 5pm
Matt wrote:SCHEDULE
Sun 5/16
7:00am - 9:00am - Registration and Chronograph
9:15am - Overall Field Briefing
9:30 - Teams move to start points, individual team briefings (by Commander)
10:00am - GAME ON!
1:00pm-2:00pm - Lunch Break, BBQ available to those who RSVP HERE
2:00pm - GAME ON! Second phase
5:00pm - Game End and RAFFLE


yet we ended at 4pm, that kind of screwed Bravo up alot.

The rules were vauge in a few instances
Jester316 wrote:Admins- They need to be aware of the game rules before the game, not informed of them during. This was evident from the Phase 2 cowbunker incident.

it took 6 folks in admin vests to finally decide to make a ruling at what was contested.
Why did it take 6? In my mind it was because there was too little information disseminated to the admin staff.
chapped wrote:The game was exactly what was advertised.

I don't know what free skirms you've been attending, but the ones I've been to haven't had multiple administrative staff

Chapped is right
This game was, in fact, exactly what it was advertised to be, except that the admin staff seemed to need a more detailed briefing. In the future I hope that all events that have a admin staff will provide more information in the case of vague rules that seemed as if little thought were put into them. I wish that not only because of this game but all games are hampered by a lack of informed staff.


I'm really sick of Splat Action paintball. Not the terrain, not the games, not the numbers of people. the field is in terrible shape. it gets worse every time we go there and they have showed NO indication that it will improve any time soon.

Karma's question and Matt's answer were quite effective at pinpointing the big rub of this game for me.
Matt wrote:
Bad Karma wrote:That said:

I'm not really sure what I paid $30 for.


Well Justin, I'm sorry you feel that way but, as I wrote:

I wrote:... I spent more than $2500 on field fees, camping fees and props. The mortars, which unfortunately didn't work as well as I hoped due to those pumps, will be available at the next game. We had 105 people in attendance.


Why are we paying so much for this stuff.
The problems with the availability of portapotties. The lack of repairs to the field, not improvements, but repairs to the already existing structures.

If Splat wants to continue charging folks for what they offer then we need to vote with our dollars and stop shopping at Splat Action Paintball.

The Good:
Alot of the good has already been mentioned, so I'll be brief.

I found the game was your general "think inside the box" event. This event did in fact get folks to work in squads more and its always nice for a chance at free stuff. I look forward to Matt providing events in the future, but I don't really want to attend games at this field anymore.
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Postby Matt » Tue May 18, 2010 1:11 pm

I only went with Splat because we hadn't been there in a while. I just played two other events at Sniperz Den, another at Warpaint this year. I figured it was time to mix it up. They're always more expensive. :cry:

Wow, yeah the 4pm thing was a total oversight on my part - I have to apologize there. For some reason I thought I had 4pm on there all along. The lunch break snafu threw me off. (That was always from 1pm to 2pm on the schedule, never noon). I was still thinking that phase 2 started at 1pm, and since each phase was 3 hours that phase 2 ended at 4pm. So I was an hour ahead of myself... Which could have bought you guys more time to regroup and form for an assault.

At any rate, sounds like we need a rematch. Although I doubt I would want to host my next MARPAT vs MULTICAM game at Splat Action. My hope was to get different fields each time, different COs, etc.
Last edited by Matt on Tue May 18, 2010 1:13 pm, edited 1 time in total.
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Postby Martin. » Tue May 18, 2010 1:13 pm

rematch? indubitably!
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Postby Mini-Marine » Tue May 18, 2010 1:29 pm

I'd be up for another MC vs MARPAT game, anywhere other than Splat though for the reasons already listed.
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Postby ogrejager » Tue May 18, 2010 1:38 pm

I'm in and I don't even know the date or location.

Let's rumble!
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Postby MitchD » Tue May 18, 2010 1:41 pm

it took 6 folks in admin vests to finally decide to make a ruling at what was contested.
Why did it take 6? In my mind it was because there was too little information disseminated to the admin staff.


Everyone just came up to see what was causing the play stoppage as we were mainly there to help with any medical emergencies. Not to have a conference on the rules. I wasn't playing that day due to an injury and even I still gimped my way clear from CP1 up to CP10 to see what was going on in case someone was hurt. After finding out what was going on I gimped back down...

there was too little information In my mind.

Fixed^
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Postby VogonFord » Tue May 18, 2010 1:51 pm

Totally ready to do that again.
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Postby Matt » Tue May 18, 2010 1:54 pm

Sometimes I have too much faith in people. I assume that we all know when a spawn point is in contention, it's over - go spawn somewhere else. But I guess I make too many assumptions. It would have been nice if that were made clear -- and it will be next time.
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Postby VogonFord » Tue May 18, 2010 1:55 pm

Perhaps simple marker posts around the spawn points, like there was at Ash Bash III. If there's enemies within the posts, it's contested, that way there's no question as to where contested is or not.
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Postby Mini-Marine » Tue May 18, 2010 2:01 pm

Matt wrote:Sometimes I have too much faith in people. I assume that we all know when a spawn point is in contention, it's over - go spawn somewhere else. But I guess I make too many assumptions. It would have been nice if that were made clear -- and it will be next time.


Albert Einstein wrote:Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.


You gotta break everything down Barney style. If you leave any room for interpretation you have to be ready for people to interpret it wrong.
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spawn rules

Postby Johnny Mnemonic » Tue May 18, 2010 2:22 pm

There was also some confusion about the spawn rules, at least during the first half of the game. Even the leadership didn't seem to always understand that 1 troop from 1st Platoon + 2 troop from 2nd Platoon does not make a spawn, and that spawning could only occur in groups of 3, not 3+. Many players didn't know their exact platoon to know who they could spawn with, and it wasn't as clear as it should have been which players were tagged in and which needed more folks from their Platoon to come to the spawn point.

I would humbly suggest that since spawning is one of the more important aspects of the game, that an admin be parked at each spawn point to adjudicate. I don't know if that's really feasible, though.

btw, to be clear: I got my $30 worth, would play again A++++. The above is just a comment, not a gripe.

I'd pay another $10 if it would mean another 3 shitters, though. That thing was epic. I hope someone got pics of the hate 100 airsofters can deliver on one crap bucket. I held my crap for 18 hours, no easy feat when you've eaten MRE, beef jerky, and trail mix with peanuts for lunch. I damn near broke the toilet of a restaurant in Molalla during dinner Sunday.

Next time we go to to this course I'm going to bring an entrenching tool.
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Postby Infidel » Tue May 18, 2010 2:44 pm

I'd be more than willing to play there again, yeah $30 bucks was high but shazaam it, were spending $200 plus on fake guns anyways heh.


PS If i have to charge up Hamburger Hill one more time im going to run towards the nearest living thing and kill it.
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Postby Variable » Tue May 18, 2010 2:52 pm

TheInfidel wrote:PS If i have to charge up Hamburger Hill one more time im going to run towards the nearest living thing and kill it.

The nearest living thing is on top of Hamburger Hill.
HAHA! What are ya gonna do now?
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Postby Infidel » Tue May 18, 2010 2:56 pm

I keep a small mammal on hand for just such instances Variable haha!
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