SNOWMAGEDDON (Estacada Skirmish)

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Postby Tinker » Sun Jan 31, 2010 11:07 am

About Pancho boy... the "a$$ kicking threat" that i know of he yelled that because he was hit turned his back and some one blasted him in the neck with a 3 rd burst, a purple non pla was with him to see it.. happen
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Postby chapped » Sun Jan 31, 2010 11:24 am

Tinker wrote:About Pancho boy... the "a$$ kicking threat" that i know of he yelled that because he was hit turned his back and some one blasted him in the neck with a 3 rd burst, a purple non pla was with him to see it.. happen


It's airsoft.
It happens.
If you can't stand the heat, get the shazaam outa the kitchen.

A death rag will reduce the likelihood of that happening.
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Postby Nocte » Sun Jan 31, 2010 11:40 am

I'm glad everyone had a good time for the most part. I didn't anticipate the attendance to be as high as it was, so if the objectives were a little close to respawn points, I apologize. I made every effort to put them about as close to respawn so that it would be challenging (but not impossible) to get the tube-thingies, assuming about 10-12 people per team. We had over 20 people on each team, so each team took up a larger footprint of the field.

I will run this game type again using feedback gathered from you guys, bututure skirmishes that I host at Trenches (regardless of game type) may go back to the traditional two-team design. The field isn't as fairly laid out for three teams to maneuver equally. Blue team had quite a bit of brush to climb through just to get to and frolm respawn, and yellow had the benefits of most of the trenches.

Thanks again for coming out and having a great time.
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Postby Tinker » Sun Jan 31, 2010 11:48 am

... When hands and rifel is up in there air and your back is turned i think that is just as good as a dead rag... i will continue to do so

GREAT GAME and free is a great price to go Stomping through the woods
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Postby Rico » Sun Jan 31, 2010 12:00 pm

I disagree, if you are in the bushes on a rainy day, and you see movement near where you hear fire, it's not unreasonable to shoot at the movement.

I understand trigger control and target ID will help this, but with a large group of people, some dead, and some shooting back at you, its not really ideal.

There were a lot of dead people who were walking around with their guns low, we had to constantly ask people if they were dead or not, sometimes there would be dead people mixed in with live people, and that was not cool at all.

If you dont have a death rag, you should expect to get hit while you are dead, and just deal with it.

I think a lot of the issue from yesterday could have been rectified simply by the use of a death rag.

We have been really lax on death rags recently, but I think it is time that we start cracking down on them. It is a sure-fire way to clean up the confusion in games. We should do a death-rag check when we do chrono, and bring extras out to skirms to make sure everyone has one.

This is a process that has been proven to work. And if you are shooting someone with a death-rag on, then it is really on you.
You and your stupid F*ing rope...

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Postby Pacman » Sun Jan 31, 2010 1:45 pm

Target I.D. seemed like a constant issue. Quite a few people lost they're arm bands or had them so low on their arm you really had make the call whether or not to make the shot. The dead rags were another issue- I brought a dead rag and was never shot walking back to respawn even when I was behind red lines. I saw a lot of shots being taken because it wasn't obvious to the shooters someone had been hit . The one's being hit weren't making a point of holding their weapon up or hands up which became more often as the day progressed.
I will say it seemed the most effective players were teams within the groups who were more cohesive in their actions. It's frustrating when trying to obtain an objective and everyone's going rogue. The focus was less on finding the target batons and just shooting. Teamwork is the only way to win at this type of event. The flip side of this is numerous people came back to respawn stating team members in different color groups were working together.
Overall in the end is was a great day and time flew by, what more could you ask for for no cost other than gas and ammo.
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Postby Nocte » Sun Jan 31, 2010 1:50 pm

pacman wrote:The flip side of this is numerous people came back to respawn stating team members in different color groups were working together.


It may have seemed that way, but in actuality it was two teams invading a third team's area, each looking for their objectives that were stashed around the same place. When the game started off, red had blue and yellow teams knocking on their door and it took us about 30 minutes to fight our way very far out of spawn.

A similar situation happened to blue team at the end of the game - red and yellow got all the objectives they had left to pick up from each other's territory, so the only place left to go was to blue, and they did so at the same time.
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Postby chapped » Sun Jan 31, 2010 1:54 pm

pacman wrote:I will say it seemed the most effective players were teams within the groups who were more cohesive in their actions. It's frustrating when trying to obtain an objective and everyone's going rogue.


100% Correct.
It is best to seek out the more organized groups and/or teams and ask to tag along with them.
I think you'll find that most folks are happy to welcome you along, especially if you are a team player who is willing to take direction.

If everybody goes John Wayne/Deathmatch mode it's almost a guarantee that your team is going to lose.
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Postby Pacman » Sun Jan 31, 2010 2:10 pm

Nocte wrote:
pacman wrote:The flip side of this is numerous people came back to respawn stating team members in different color groups were working together.


It may have seemed that way, but in actuality it was two teams invading a third team's area, each looking for their objectives that were stashed around the same place. When the game started off, red had blue and yellow teams knocking on their door and it took us about 30 minutes to fight our way very far out of spawn.

A similar situation happened to blue team at the end of the game - red and yellow got all the objectives they had left to pick up from each others territory, so the only place left to go was to blue, and they did so at the same time.
That was my thinking as I never saw any of this first hand and in the heat of battle you hear a lot of things that are exaggerated
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Postby Ivan Daylovich™ » Sun Jan 31, 2010 2:25 pm

Nocte wrote:
pacman wrote:The flip side of this is numerous people came back to respawn stating team members in different color groups were working together.


It may have seemed that way, but in actuality it was two teams invading a third team's area, each looking for their objectives that were stashed around the same place. When the game started off, red had blue and yellow teams knocking on their door and it took us about 30 minutes to fight our way very far out of spawn.

We took like 5 minutes to move out of our spawn. We were lazy.

Also If anyone has seen me die on the field you know I make it obvious.
Yell hit loudly, wave around your death rag.
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Postby Archangel 06 » Sun Jan 31, 2010 2:39 pm

I personally forgot to bring a death rag, and knew what I was getting into because of it. There were a couple of times that I had to go through some very thick brush to get back to my spawn and I had to lower my hands, which did result in a couple of extra hits - NOT the fault of the person who fired. I also got stuck a couple of times next to people of another team while trying to make my way back to spawn and got hit - again, NOT the fault of whoever shot me. All in all, I learned my lesson and will ALWAYS bring a death rag with me to the games.
Nasty wrote:TM preforms so well because all TM's have little fairies living in the hopups and gearboxes that give awesome accuracy, but as soon as you take them apart and modify them, the fairies fly away.

It is common knowledge.
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Postby TexMex » Sun Jan 31, 2010 4:46 pm

Rangers had a great game. Lots of fun. The noobs in the ACU annoyed me because they left all their trash on the field. Other than that, always a pleasure playing against PLA, Mithril, and Fragistan.

I have never had 3 teams play against eachother before, was not sure how it would work, but it ended up being badass anyway.

Red proved a challenging foe :) thanks again Nic, we will be attending future events.
"You forget what you want to remember, but remember what you want to forget."

http://dunedainrangers.ning.com/

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Postby Matt » Sun Jan 31, 2010 5:12 pm

Was a good game. I'm glad it didn't start pissing down rain on us, although it was still pretty wet, but not miserable. The three team dynamic made it hard to focus on one specific objectives or area, because as soon as you did, you'd have somebody on your flank. That made for some good battles.

The shooting in/from respawns was kind of annoying. I'm a fan of single elimination style games at free skirms, as long as they are run in quick succession so that those who have died can re-join the battle in the next round. We should really give them a try sometime. Although you want either a whistle, air horn, or a megaphone to ensure everyone knows when it's time to reset.
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Postby Sodak » Sun Jan 31, 2010 6:27 pm

Ivan wrote:
Nocte wrote:
pacman wrote:The flip side of this is numerous people came back to respawn stating team members in different color groups were working together.


It may have seemed that way, but in actuality it was two teams invading a third team's area, each looking for their objectives that were stashed around the same place. When the game started off, red had blue and yellow teams knocking on their door and it took us about 30 minutes to fight our way very far out of spawn.

We took like 5 minutes to move out of our spawn. We were lazy.

Also If anyone has seen me die on the field you know I make it obvious.
Yell hit loudly, wave around your death rag.


As i recall, you also fell over backwards :lol:
Awkward silence is what I strive for...
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Postby Ivan Daylovich™ » Sun Jan 31, 2010 6:41 pm

I do that quite often.
Most of the time intentionally.
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