Faction Wars 2.1 Night Game

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Postby Redmoney » Wed Sep 02, 2009 11:33 pm

Wombat Six wrote:
Devil-Nuts wrote:My guys whant to be hunted, is there a max number for a group to be hunted


I'll need to write down the rules this evening for everyone to understand the format of that game. It was sort of a Calvinball-esque round last time and I learned a bit about what to tweak for the next iteration. Now to commit it to paper.

How many of your guys are going to play?

Also, updated.

between 8 and 12, I wanna see if they can hold an area from a much larger force, they asure me they can now lets prove it.
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Postby Wombat Six » Thu Sep 03, 2009 7:19 am

Devil-Nuts wrote:
Wombat Six wrote:
Devil-Nuts wrote:My guys whant to be hunted, is there a max number for a group to be hunted


I'll need to write down the rules this evening for everyone to understand the format of that game. It was sort of a Calvinball-esque round last time and I learned a bit about what to tweak for the next iteration. Now to commit it to paper.

How many of your guys are going to play?

Also, updated.

between 8 and 12, I wanna see if they can hold an area from a much larger force, they asure me they can now lets prove it.


Shiny, I'll be sure to include a round of attack/defend.
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Postby Hardgamit » Thu Sep 10, 2009 8:08 pm

where do we register?
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Postby Kro » Thu Sep 10, 2009 9:49 pm

Hardgamit wrote:where do we register?


Just show up for the night game. That is if you are going to Faction Wars 2.1
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Postby REDZAW » Thu Sep 10, 2009 9:59 pm

I'll be playing in the night games.
C'mon w/ it!

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Postby Wombat Six » Thu Sep 10, 2009 11:13 pm

Kro wrote:
Hardgamit wrote:where do we register?


Just show up for the night game. That is if you are going to Faction Wars 2.1


This. You MUST be registered for Faction Wars 2.1 to attend the night games. I will be checking.

Updated to include REDZAW.
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Postby quigly » Thu Sep 10, 2009 11:16 pm

I will be at the night game.
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Postby Solid » Thu Sep 10, 2009 11:59 pm

If we have another fort game, we should PROBABLY have the attacking force actually attack the fort, last time it was about an hour of PLA shooting at the brushline...
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Postby Kro » Fri Sep 11, 2009 12:01 am

Solid wrote:If we have another fort game, we should PROBABLY have the attacking force actually attack the fort, last time it was about an hour of PLA shooting at the brushline...


They were trying. But there was only but 8 of them...
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Postby Solid » Fri Sep 11, 2009 1:20 am

Kro wrote:
Solid wrote:If we have another fort game, we should PROBABLY have the attacking force actually attack the fort, last time it was about an hour of PLA shooting at the brushline...


They were trying. But there was only but 8 of them...


Nah there had to be more, I thought it was more like 12 or something like that
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Postby Kro » Fri Sep 11, 2009 1:23 am

Well the main force coming in on the right side had around 8. And 4 in the trees on the left. But enough about that. Back on topic.
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Postby Redmoney » Sat Sep 12, 2009 10:44 pm

Wombat Six wrote:
Devil-Nuts wrote:
Wombat Six wrote:
Devil-Nuts wrote:My guys whant to be hunted, is there a max number for a group to be hunted


I'll need to write down the rules this evening for everyone to understand the format of that game. It was sort of a Calvinball-esque round last time and I learned a bit about what to tweak for the next iteration. Now to commit it to paper.

How many of your guys are going to play?

Also, updated.

between 8 and 12, I wanna see if they can hold an area from a much larger force, they asure me they can now lets prove it.


Shiny, I'll be sure to include a round of attack/defend.

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Postby Wombat Six » Sun Sep 13, 2009 12:50 am

Folks,

Unless the zombie contingent expands considerably, I will not be organizing that round. With 39 people signed up, I need about 10-15 zombies to make it a worthwhile effort and I have about 4.

Devil-Nuts,

Do you want to know what you'll be defending prior to game day or do you want to fight your way out of an ambush?
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Postby Wombat Six » Mon Sep 21, 2009 12:13 pm

Updated.

Folks, unless the zombies come out of the woodwork, that course of fire will not be occuring.

However, a couple of the teams leaders have requested that I use this opportunity to abuse their teams until they give up in frustration, so don't think it's going to change the pace of the evening any.
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Postby Darius137 » Mon Sep 21, 2009 1:39 pm

I volunteer PLA to abuse other teams. We're masochists.
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