
Darius137 wrote:So the max per team per map is 10? If we have more that show up, is there a chance to up it to 12-15 on each side?
I'm just wondering, because CS games with 10v10 weren't quite enough, and with an indoor area, 4 guys can get waxed pretty damn quick in airsoft. The smaller the numbers are in CQB games, the higher the reward there is for camping in a corner with an AUG or M4 getting group kills.
Matt wrote:Darius137 wrote:So the max per team per map is 10? If we have more that show up, is there a chance to up it to 12-15 on each side?
I'm just wondering, because CS games with 10v10 weren't quite enough, and with an indoor area, 4 guys can get waxed pretty damn quick in airsoft. The smaller the numbers are in CQB games, the higher the reward there is for camping in a corner with an AUG or M4 getting group kills.
I suppose if both teams wanted 12-15 on their side I could run a block with more people. I wouldn't advise it. For the amount of space, I think 10 vs 10 is definitely going to be enough. If you have too many people, the round timer will always run out while folks are taking pot shots at each other around corners. Nobody will actually accomplish anything. We know Airsofters, they'll be standing in the same exact spot 10 minutes later if there's BBs coming down range. Keeping the cap low keeps everything from bogging down.
If 4 players get taken out at the same time - just means the team that did that will most likely win that round.. It'll go faster, and those folks will respawn in a matter of minutes for the next round. Sometimes you need a group kill to happen in order for things to move along.
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