
*Date:
- - July 4th 2009
*Time:
- - Arrival Time: 0900
- Briefing Time: 1100
- Op Time: 1200
- Op End: 1700
*Location
- - Ed's Surplus (Private Property)
21205 NE 58TH St.
Redmond, Wa 98053-2434
*Event Cost:
- - $10 Entry Fee for Tournament
o You can Purchase the Event by going to 1st Cavalry Airsoft Division
o If you have done this be sure to fill out a waiver form, if you do not have access to the waiver you can fill it out on the day of the game.
o Be sure to hold on to your raffle ticket after the purchase for the ending Raffle that we will be having.
*Payment Option:
- - Must be paid be either Pay-Pal or on the day of the game in cash. (No checks, Money Orders or credit cards are accepted)
o We will have a link on our Cavalry Website to pay for the Tournament on Pay-Pal.
o If you do use Pay-Pal be sure that when you send the money it will say in the Comment, Your 1st and last name and what it's for; I.E. O.I.L
o Raffle Tickets will be given out at the Entrance of the Game after Chronograph (Must present Yellow or Green zip tie)
*Age Limit:
- - 13 Years old and older.
o If you are under the age of 18 you must have an adult sign for you.
*Player Cap:
- - 125 Operators
*FPS Limits:
- - 10 fps threshold
o AEG - 400FPS Chrono'd w/.20 Bio Ammo Only
o LMG - 400FPS Chrono'd w/.20 Bio Ammo Only
o Sniper - 525FPS Chrono'd w/.20 Bio Ammo Only
*Raffle Prizes:
- - Value of $2000+
*Ammo Pricing:
- - Bio Shot
o .20 Bio's $16 (5k Rounds)
o .25 Bio's $18 (5k Rounds)
o .28 Bio's $22 (5k Rounds)
Cheaper if you Pre-Pay
*Event Staff:
- - Dark*Star Staff; Ed's Surplus & 1st Cavalry Staff
o Property Owners: Donna & Jerry Winters
o Ed's Sponsor Rep: Shawn Winters "Thor"
o Host #1: Anthony Beede "Brick-TOP"
o Host #2: Brian Weiss "KnightRider"
o Admin #1: Shawn Winters "Thor"
o Admin #2: Cory McKee "DJ BlackOut"
o Referee #1: Chris Johnson "Cthulhu"
o Referee #2: TBA
o Referee #3: TBA
o Referee #4: TBA
o Camera Crew: TBA
*NOTE: MUST have Waiver filled out before Game Play
*Drugs or Alcohol:
- Private Property (Owners will tell you only Once; This is YOUR warning here)
o No Drinking of Alcoholic Beverages or Recreational Drugs During or After Game-Play.
*Smoke & Pyrotechnics:
- - Home Made explosives will not be Tolerated.
o You MUST only have:
+ Smoke Grenades (Smoke Signal Pull Pins Only) Or Fireworks makes the grenade shaped ones as well.
+ Piccolo Petes (Breach Charge) Must USE EXTREME Caution during this part of scenario
+ Other fireworks will be going off for pure distraction.
Game Information
*Game Weather:
- - Rain, Shine or Nuclear Winter
o We are going to play!!
*Re-spawn Type:
- - Medic Revive (In the Field)
- 4 man Squad @ (GZ) Neutral Zone
- 5 Minute Spawn if 4 man not available
*Magazine Restrictions:
- - No Mag Restrictions
o 2 or More C-Mags or Box Mags (Not allowed)
*The "Iraqi" Fools Gold Scavenger Hunt:
- - Golden Bricks in a suit case, hidden in 1 of the 5 Cities,
o Bonus for finding the Gold Suit Case:
+ Air strike:
~Air strike is done by an admin/referee, Person who secures the gold and gets it back to their main base w/o getting shot will be able to choose an area on the map for an air strike.
~The admin/referee will then proceed to area chosen and throw a Nerf ball into the said area (Anyone within 25 Feet will be considered Dead)
~Person who finds the Gold and Secures it will also get the "Gold Digger" ACU Name Tape
Game Details
*Two Forces
- - US Forces:
o ACU Camouflage -
o Mar-Pat Camouflage - Us Marines
- MEC Forces:
o Civilian Clothing - Iraqi "Terrorist Militia"
o Woodland Battle Dress Uniforms - Mighty Army "Terrorist Militia"
o Multicam Camouflage - Iraqi Police "Rogue"
*Points System
- - Each secure point or City will have a white disc mounted onto a near by Tree with 5 different Camouflage's on said Disc. In order to get the points for Secure/Control Point, You must turn the white disc to your allotted Camouflage to be pointed straight up the tree.
- After your force has completed this task, You must then hold this Control Point for 5-10 Minutes (It will be discussed before game)
Once you have held the secure point for said time, You will hear the admin/referee blow the air horn/whistle to signal Captured Point.
Once the Secure/Control Point is taken you will not be able to over take the secure point.
*Points Scale:
- - LZ-Bobcat: (Us Spawn Point) 100Pts - Everyone @ start of Operation will automatically receive 100Pts @ Beginning.
- Al Fallujah: (Small Town) 100Pts - Must Hold Control Point for 10 Minutes without any enemies over running your secure Point. (Admin Locked)
- Baghdad: (City) 300Pts - Must Secure Intel and hold control point for 5 Minutes (Admin Locked)
- Al Khalis: (Village) 150Pts - Must secure the US Flag and Hold Control Point for 5 Minutes (Admin Locked)
- Balad: (Cave) 200Pts - Rescue & Secure the ViP from the Mighty Army and Destroy the Cave with Breach Charge. Additional 100Pts.
- Samarra: (Enemy Base) 500Pts - Secure the Control Point by Raising the American Flag that was taken from Al Khalis and Pop Smoke Signal for ViP extraction.
*NOTE: Must Extract ViP back to LZ-Bobcat Successfully for Automatic Win (Must have Us Flag Raised before extraction)
Medics
- - If you are "Shot" during the Operation, you MUST lay down where you were shot during the fire-fight and yell for a MEDIC!!
- A Medic must Revive you back into the game within the 1st Minute you are hit, Otherwise you will be considered a "Dead Man", and will have to walk back to the (GZ) Neutral Zone "Re-Spawn" and wait for a 4 man squad or 5 minutes which ever comes 1st.
- Medics will be carrying Surgical Scissors and 2 rolls of Gauze for the Medic Scenario.
*Revive Procedures:
- - Body Hit Revive:
o Once the Operator is hit, He/She will have to yell out "MEDIC". Once this is done the medic team will then respond to your call. A medic must pull the wounded/injured Operator out or harms way and proceed to revive/medic the Operator.
- To revive an Operator, You may cut the piece of Gauze off of the roll and tie it to the arm or Vest to distinguish a clean hit. He/She must then wait 1 Minute from where they were revived to spawn back into the game.
- Head Shot Revive:
- o Once the Operator is shot in the head this is Considered an automatic kill shot and will have to go back to the (GZ) Green zone to respawn. The respawn for this is same as above, a 4 man squad re-spawn or 5 minutes, Which ever comes 1st.
- Starting Points(AO)
- o Us Rangers: LZ Bobcat
o Us Marines: LZ Bobcat
o MEC Iraqi Force: Al Fallujah
o MEC Iraqi Force: Baghdad
o MEC Mighty Army: Al Khalis
o MEC Iraqi Police: Balad
o MEC Control Point/Respawn: Samarra
SPONSORS:TO BE ANNOUNCED!!! STAY TUNED