Silverton Skirm, Sunday, June 14th.

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Postby ogrejager » Wed May 27, 2009 5:03 pm

Riggs wrote:I'll be there with a coupe of other guys from LO. How rough is the terrain for driving? I have an Explorer with four wheel drive, if you think it could handle it id be happy to drive it wherever.
Also, you said ammo is for sale, does this mean bio ammo only?


I'm not Ivan, but:

1. Yes, the Exploder will work fine.
2. No, the ammo is not bio. Nor is bio required.
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Postby Ivan Daylovich™ » Wed May 27, 2009 5:22 pm

ogrejager wrote:
Riggs wrote:I'll be there with a coupe of other guys from LO. How rough is the terrain for driving? I have an Explorer with four wheel drive, if you think it could handle it id be happy to drive it wherever.
Also, you said ammo is for sale, does this mean bio ammo only?


I'm not Ivan, but:

1. Yes, the Exploder will work fine.
2. No, the ammo is not bio. Nor is bio required.


This is correct.
The ammo for sale is non-bio because it is cheaper.
I don't care about bio ammo 'cause we've been using non-bio for about 6 years, maybe more.
I use the money from the ammo sales for 3 things:
1: Buy more ammo to sell
2: Buy ammo for myself to use
3: Buy things to improve future games (Hopefully I won't have to charge entry fees anymore if enough people buy)
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Postby Switch » Wed May 27, 2009 5:25 pm

Good things will happen Ivan. So yeah, come out to Silverton! Its a great time, in the woods and the CQC/CQB area. :)
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Postby ogrejager » Wed May 27, 2009 5:38 pm

I'm getting a new (to me) M4 that's for CQB--I'll be picking it up at Infidel. Next time, Switch, I won't shoot a whole MP5 mag at you and miss! Now I'll shoot a whole M4 mag at you and miss....

(oh, and if she ever asks, the M4 is for Mrs. ogrejager)
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Postby Mufasa » Wed May 27, 2009 5:46 pm

I'm getting a new CQB gun to,(well used) KWA mac11
"Bullets sound the same in every language."
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Postby Riggs » Wed May 27, 2009 11:02 pm

Ivan wrote:
ogrejager wrote:
Riggs wrote:I'll be there with a coupe of other guys from LO. How rough is the terrain for driving? I have an Explorer with four wheel drive, if you think it could handle it id be happy to drive it wherever.
Also, you said ammo is for sale, does this mean bio ammo only?


I'm not Ivan, but:

1. Yes, the Exploder will work fine.
2. No, the ammo is not bio. Nor is bio required.


This is correct.
The ammo for sale is non-bio because it is cheaper.
I don't care about bio ammo 'cause we've been using non-bio for about 6 years, maybe more.
I use the money from the ammo sales for 3 things:
1: Buy more ammo to sell
2: Buy ammo for myself to use
3: Buy things to improve future games (Hopefully I won't have to charge entry fees anymore if enough people buy)



Sweet, in that case you can count on my vehicle to be driving around. I can fit 4 passengers and the backseat is gone for more storage. See you there
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Postby REDZAW » Thu May 28, 2009 1:50 pm

Unfortunately, I won't be there because of my new job starting june 1st. More details on the Infadel Bash thread.
C'mon w/ it!

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Postby Juicemachine » Thu May 28, 2009 7:00 pm

I can try to be there, no promises.
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Postby Darius137 » Thu May 28, 2009 9:33 pm

I can't make it. :(

Have a previous engagement I forgot about. Saturday is free though.
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Postby Mufasa » Thu May 28, 2009 10:07 pm

dear god hide the kids :D
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Postby Wiley » Fri May 29, 2009 1:40 pm

So my boss just let me know I have the day off, i'll be there with at least 4 of the boys.
TERRA FIRST QUESTIONS LATER
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Postby hoover » Fri May 29, 2009 4:27 pm

I hope i can get work off that day. I havent been to that field since the zombie game
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Postby jeremias » Mon Jun 01, 2009 12:34 pm

I'm gonna try to make this one.
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Postby Ivan Daylovich™ » Mon Jun 01, 2009 1:05 pm

I've got a good idea for a game but I'll need a few people to help out.

1: I need an admin to stay at the Military's spawn point to tell the players when to spawn. You don't need to do much just sit there with a stop watch. You can read a book or drink if you want, but you still need to have eye protection on just in case.

2: 1-3 actors. You will be able to shoot under a few conditions though.

3: Admin to watch the POWs and blow the air horn when the POWs have been rescued. (this will probably be me)

All of these people will be able to play in the subsequent games.

If no one volunteers we will still be able to do this but it probably won't run as smooth.



Now for the storyline/game mechanics.

Military Force:
Storyline: During a Reconnaissance mission a small squad came under heavy fire. We've lost communication with the squad but have received a distress call from one of the soldiers. We're deploying a larger force to retrieve any POWs get any information about what happened and exfil via Helo. POWs will most likely not have their weapons it would be advisable to bring extra weapon to the so the can defend themselves even if it's just a pistol.

Game Mechanics: You will start in a clearing having just been dropped off by helicopter. you will move to the location where the distress call is coming from and extract any and all friendly soldiers. bring them to extraction point Alpha. If Alpha cannot be reached you can request extraction at extraction point Bravo. When you die you will walk back to the clearing where you started (extraction point Alpha) and wait to be told to respawn. Every 15 minutes everyone at the Military respawn point will respawn. When the POWs have been rescued you will no longer be able to respawn, but everyone at the spawn point at the time will respawn no matter the time. ROE: You may shoot any armed enemies on sight. Unarmed enemies must be taken back to extraction point Alpha and kept secure until the helicopter arrives (every 15min with repawners). If you are taken as a POW you will not be able to fight back as long as a
Freedom Fighter has his hand on you or you are inside their HQ (if you are inside their HQ by your own means you can still act normally.). If he takes his hand off you can run away or do whatever you want.


Freedom Fighter Force:
Storyline: Enemy military soldiers were spotted entering the forest close to your HQ. After ambushing them we brought the survivors back to be interrogated. Multiple helicopters has just been spotted landing and unloading several soldiers.

Game Mechanics: You will be starting at your HQ with the POWs. When you die you will move back to your respawn point and count 5 minutes then respawn. You will be allowed to move around the field as you wish but cannot move into the Military's spawn point until the POWs have be rescued. When the POWs have been rescued you will no longer be able to respawn, but everyone at the spawn point at the time will respawn no matter the time. ROE: You cannot intentionally shoot the POWs until they have been rescued and they are shooting at you. You may shoot any armed enemies on sight. Unarmed enemies must be taken back to HQ and held as POWs. POWs must be kept in your HQ to count as scoring.

Original POWs (actors): You will follow CQC hit rules ie arm/leg hit render that arm/leg usless. You will not be armed at the beginning but may be given a weapon from rescuing military forces.

Points (cause someones got to win): The game will end 2 hours after the start time.

Military: gets 1 point for each player extracted at the end and a number of points equal to the number of POW actors divided by the number of military players for each actor. If you don't understand this I'll go over it at the game with actual numbers when I know how many players and actors we have


Freedom Fighters: gets the same amount of points that the actor POWs are worth but for every POW (including player POWs).



I will have maps up later this week or early next week. I will also go over all of this in a briefing at the game.

If you have any questions or suggestions please feel free to voice them.

We will also be doing other games after this.
Last edited by Ivan Daylovich™ on Mon Jun 01, 2009 6:30 pm, edited 1 time in total.
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Postby jeremias » Mon Jun 01, 2009 1:44 pm

Ivan wrote:I've got a good idea for a game but I'll need a few people to help out.

1: I need an admin to stay at the Military's spawn point to tell the players when to spawn. You don't need to do much just sit there with a stop watch. You can read a book or drink if you want, but you still need to have eye protection on just in case.

2: 1-3 actors. You will be able to shoot under a few conditions though.

3: Admin to watch the POWs and blow the air horn when the POWs have been rescued. (this will probably be me)

All of these people will be able to play in the subsequent games.

If no one volunteers we will still be able to do this but it probably won't run as smooth.



Now for the storyline/game mechanics.

Military Force:
Storyline: During a Reconnaissance mission a small squad came under heavy fire. We've lost communication with the squad but have received a distress call from one of the soldiers. We're deploying a larger force to retrieve any POWs get any information about what happened and exfil via Helo. POWs will most likely not have their weapons it would be advisable to bring extra weapon to the so the can defend themselves even if it's just a pistol.

Game Mechanics: You will start in a clearing having just been dropped off by helicopter. you will move to the location where the distress call is coming from and extract any and all friendly soldiers. bring them to extraction point Alpha. If Alpha cannot be reached you can request extraction at extraction point Bravo. When you die you will walk back to the clearing where you started (extraction point Alpha) and wait to be told to respawn. Every 15 minutes everyone at the Military respawn point will respawn. When the POWs have been rescued you will no longer be able to respawn, but everyone at the spawn point at the time will respawn no matter the time. ROE: You may shoot any armed enemies on sight. Unarmed enemies must be taken back to extraction point Alpha and kept secure until the helicopter arrives (every 15min with repawners). If you are taken as a POW you will not be able to fight back as long as a terrorist has his hand on you or you are inside their HQ (if you are inside their HQ by your own means you can still act normally.). If he takes his hand off you can run away or do whatever you want.

Terrorist Force:
Storyline: Enemy military soldiers were spotted entering the forest close to your HQ. After ambushing them we brought the survivors back to be interrogated. Multiple helicopters has just been spotted landing and unloading several soldiers.

Game Mechanics: You will be starting at your HQ with the POWs. When you die you will move back to your respawn point and count 5 minutes then respawn. You will be allowed to move around the field as you wish but cannot move into the Military's spawn point until the POWs have be rescued. When the POWs have been rescued you will no longer be able to respawn, but everyone at the spawn point at the time will respawn no matter the time. ROE: You cannot intentionally shoot the POWs until they have been rescued and they are shooting at you. You may shoot any armed enemies on sight. Unarmed enemies must be taken back to HQ and held as POWs. POWs must be kept in your HQ to count as scoring.

Original POWs (actors): You will follow CQC hit rules ie arm/leg hit render that arm/leg usless. You will not be armed at the beginning but may be given a weapon from rescuing military forces.

Points (cause someones got to win): The game will end 2 hours after the start time.

Military: gets 1 point for each player extracted at the end and a number of points equal to the number of POW actors divided by the number of military players for each actor. If you don't understand this I'll go over it at the game with actual numbers when I know how many players and actors we have

Terrorists: gets the same amount of points that the actor POWs are worth but for every POW (including player POWs).



I will have maps up later this week or early next week. I will also go over all of this in a briefing at the game.

If you have any questions or suggestions please feel free to voice them.

We will also be doing other games after this.


sounds awesome. I hope I can make it
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