
Rafterman wrote:Rafterman wrote:
DISREGARD THIS, I SUCK COCKS.
Someone wasn't wearing their ANSI rated sarcasm-spotting glasses.
DISREGARD THIS, I SUCK COCKS.
Beran wrote:yeah its hot shit, when it works.
Eclipzed wrote:Good game gents. I know Noelle had a good time. Too bad I forgot the adapter to my G36, so my silly little MP7 didn't do much to you guys.
Kill Count: 3ish (1 TK)
Noelle's Kill Count: 7ish
I got my a$$ handed. :P
Switch wrote:I <3 AMOS!!!!And great skirm boys and girls, it was a blast. Great weather, and epic mobile home CQC for the WIN!
RebelPilot wrote:Excellent weather and turnout. Switch, Ivan, you guys are outstanding players. I had a lot of fun.
RebelPilot wrote:I would like to offer a bit of constructive criticism, however, from the point of view of a former Marine reservist/OCS graduate who started playing paintball (thanks to Ogrejager) in 1991.
RebelPilot wrote:1) The mobile home CQC was epic but the rule that Ivan stated was that throwing a grenade into a room killed everybody in the room. I respect Ivan's rules and expected that the players would do the same...
I threw three grenades into the Winnebago before the one guy inside (PSC) called himself out. I had a live flashbang I could have thrown in that would have illustrated the silliness of this concept but it would have likely caused permanent hearing damage for the person inside and possibly blown out the windows. One of the grenades didn't count because it landed in the little aluminum sink in front of the cardboard wall the guy was hiding behind. Seriously? I didn't recall Ivan saying anything about that. I chose not to throw the flashbang out of respect for Ivan and his family. I guarantee if I'd have hucked an M-80 through the door, let alone a frag, there would be no comfort behind a cardboard wall.
RebelPilot wrote:Meanwhile, the occupant was calling safety kills through glass windows...
RebelPilot wrote:Now, I know airsoft teams are super-competitive and all, but, so are crusty old jarheads and, in Ogre's case, crusty old tournament paintballers. So the three of us who had grenades did a favor by not hucking in the flashbang and then storming the room on full-auto at 320 fps because we assume he's going to return fire. Some rule clarification would be useful here in the interest of safety and fair play.
RebelPilot wrote:Since the previous CQC game was thrown by an ambush from a guy who attacked from out of bounds...
RebelPilot wrote:...and a PSC member who deliberately aimed and TKed his own teammate for the loss, it seemed again like the veteran players were maybe getting bored. (I don't know why...the games were fun!)
2) At one point during the last game, I stuck my head out to look for targets to discover that a dead player simply firing into our position for shits and grins. What the f**k, over? Two of us with BBs raining around us were fully capable of shooting back or asking for it to stop, but, that would have forced us to reveal our positions and compromise our flank. So three of us took random incoming from a dead teammate of the attacking team forcing us to take cover or return fire. I play with courtesy, safety and integrity and simply expect the same.
RebelPilot wrote:3) Speaking of safety: Newbies, or not; If you're standing in the CQB field and people you don't know are holding weapons, don't take your glasses off and then tell everybody else that they can't fire just because you don't feel like wearing your goggles. To that player: "We've got goggles off over here" meant, you took your safety glasses off. Everybody else had 'em on, and, besides, if some clueless smacktard who carries his weapon like he's playing cowboys and indians accidentally lets loose on full auto, your declaration and the patches on your carrier aren't going to help you. This is basic weapons safety stuff.
RebelPilot wrote:Another player--don't know but I think it was a new guy--standing on the sideline, pointed an AEG against another's player's chest after that player asked him to stop pointing the gun at his face. 400fps at point blank will break skin. And, clue: Don't EVER, EVER, EVER do that to a Marine or LEO or your weapon/toy gun/whatever can and will be taken from and turned on you before you can pull the trigger. I will be happy to demonstrate.
RebelPilot wrote:You all want mil-sim, let's start with this: Quit Screwing Around, and, unscrew the people around you who do. (Mainly, it would take one blown eyeball or serious injury for some kid's mommy to try to sue Ivan's family out of existence, signed waiver or not. I've been a civil war reenactor shooting live gunpowder for 13 years, and we've learned this the hard way.)
RebelPilot wrote:4) Ivan: Great games. The joust scenario kept the game lively and the field battles for the red flag were a lot of fun, too. That was a good balance of game types, and the best of the four times or whatever I've been out there. Thanks for keeping it interesting and hosting another fun weekend.
All my bitching aside, (my intent is to be constructive) I had a blast and I'm looking forward to shooting with every one of you again. *salute*
-gatt
Renagade wrote:-The grenades: The first one landed in the sink from what I understand, makes sense that it wasn't called. Another was a already used AI grenade, thus, I wouldn't have called that myself. The third grenade landed somewhere near the member, that should've been called, and I've talked to my guy about it.
Renagade wrote:The [person] didn't call the safety kill thru the glass, thus, no big deal, whatever. No harm done.
Renagade wrote:The only real issue I saw on Saturday was that kid in a T-shirt and Jeans not calling hits. He was not dealt with properly and I take some of the blame for that. I was hoping that he would stop and be more honest, but he didn't change the whole day.
Ivan wrote:Renagade wrote:The [person] didn't call the safety kill thru the glass, thus, no big deal, whatever. No harm done.
I just got a PM saying it did happen one time and the person on the receiving end did not call hit (which is totally fine).
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