
PLEASE ARRIVE AT ABT FIELD AT OR PRIOR TO 9:00AM TO REGISTER AND CHRONO
Gameplay will be based on both Capture The Flag and Sector Control elements.
T.E.S.T. Forces Objectives:
1) Locate and disarm X96 suitcase nuke within 60 minutes. Failure to disarm the nuke within that time frame will result in it's detonation and the failure of this objective.
*this will be held and defended by the Uprising forces, but will be kept in clear view (it will not be buried under brush or dirt, or otherwise intentionally hidden. Obvious placement within a structure is permitted, where applicable)*
There will be several wires on the device that must be cut for it to be disarmed. Only certain people on the TEST force will be labeled as a "bomb tech" and be assigned wire cutters and a diagram of what to cut. Therefore, a bomb tech MUST be present when the bomb is captured to properly disarm it. These roles will be assigned at the game.
100 Points
2) Escort the disarmed X96 back to the compound, its recapture is an objective failure. The X96 MUST be moved my two or more persons at a walking speed!
100 Points
3) AFTER the X96 has been safely returned to MMIC, TEST forces are clear to begin assaulting and destroying Uprising strongholds. There will be two or three (contingent upon event size) Uprising sectors on the field. These must be captured and held for five minutes each to be considered destroyed for a victory. TEST forces will have 90 minutes to capture all three sectors from the time the X96 is approved as disarmed by MMIC.
50 Points per destroyed sector
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Uprising Objectives
1) Prevent TEST forces from acquiring the X96 for a full 60 minutes.
100 Points
2) If captured, it is imperative that the X96 is intercepted and returned. Even disarmed, the warhead from the device may be of future use.
100 points
3) Defend all three of your strongholds against the impending assault by the TEST forces.
50 points per sector not take by TEST by the end of their time limit.
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Medic Rules:
Both teams will be assigned one medic per every 10 persons on their team. Each medic will have a limited number of band-aids on them. If you die, you die in place. A medic must apply a band-aid to you for you to be healed. If you are not reached by a medic within 5 minutes you will have to walk back to your spawn point to respawn.
If your medics run out of band-aids they will NOT be resupplied. Teams must use discretion with their engagements to limit casualties. This will NOT be a run-n-gun type event. If you burn up your band-aids, you will be forced to sit for five minutes every time you die, then walk back to spawn.
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Special Engagement Rules:
TEST Forces are not to engage Uprising forces unless fired upon until the X96 is recovered. There are no set ROEs for The Uprising. Remember, they are infected. They like to kill shit.
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Confirmed Players List:
KA-BAR
wake.joe
Nasty
Duke
Hard_Drive - ?
Rick - ?
Pulsipher
Chefzilla
Mike M "Mrpuppy"
Tim T
Tyler R
Caleb D "Meat-Shield"
Doavan A
Tyler P
Mitch A"Devil Dog"
Wolfdog
NoLadder83
CommieHunter
Switch
Punk37
Mau
Mau
Ivan
Bubba
Reaper317
Reaper317
Bigfoot
Barrett
Kiyoshi
Quik-silver
Quik-silver - ?
CV-TAC
CV-TAC
CV-TAC
CV-TAC
CV-TAC
CV-TAC
Steak
CBeran
CBeran
CBeran
Cosmos - ?
TOP
Zepher
Ghost
Couchcommando
Reverend
Reverend
Reverend
Reverend
Reverend
Reverend
Reverend
Reverend
Reverend
Greg Agar
Greg Agar
Greg Agar
Total = 58 Players
SLOTS REMAINING = 12
This is looking to be pretty sweet, keep on signing up, gentlemen! The event cap has been expanded to 70 players. I expect that some people will not show based on weather, and I really don't want to disallow people from coming out to this event.