by CommieHunter » Mon Jun 09, 2008 11:23 pm
My own short AAR:
Field: The field was great. The structures are well built, all bunkers and forts and whatnot were very very cool. Sandbags and trenches? Yeah. It's good. The amount of flora that was present was near-perfect. The undergrowth was enough to hide in, but not too much to where you can't move. Unlike some other fields, the trees are shorter and closer together. This provides for a lot of shade and changing colors, while still allowing movement. In short: Best airsoft field I think I've played on since Lebanon. (The structures were the best I've seen). I do think that this field probably can't support too many more than were there. If we had 80, it could probably do 100 or 110, if we used the backside. It does taper down somewhat towards the DMZ, and that could prove to be a choke point if it isn't set up correctly.
Information: We were fully informed before-hand how the objectives worked, how the gameplay worked, and we pretty much understood it. The admins stuck to it, and it was nice to have things work the way we expected them to.
Admins: I really liked how many admins there were. I didn't have need of any for hack problems, but it smooths gameplay when they're watching and ... well... administrating. The admins were usually tracking almost everything that happened, and they kept the gameplay flowing. There were only two things I wanted to note here: You all know about the team-kill/no team-kill thing, and that was just a confusion. It happens. The other thing is: At one point, after we were told the 2nd pilot was down, I sent an interdiction team off to the DMZ, because I wanted them to steal the pilot. Shortly thereafter, a guy who was either an admin/actor or a player/actor (I'm not sure which), comes running by with the pilot. He had on woodland BDUs, but he was apparently on my team. I'm not sure why he had the pilot or why he had on woodland on my team, but I didn't argue at the time. I took the pilot and escorted her to the DMZ. A little while later wake.joe was playing? admining? acting? I'm not sure, but he was on the field. My only comment would be that if someone is a bi-lateral actor, they should probably not have on a camo that belongs to a certain team. Also, admin/actors might not want to be quite as autonomous as finding the pilot, but I really have no idea what happened before I took control of the 2nd pilot.
Props: I didn't see the plane. I did see the satchel charges. They were well done. It took probably 45 minutes to find them, but we did, eventually, with a little help. When my guys found the plane, they knew it was a plane, so it must have looked somewhat close. The 249 turrets were always cool.
Gameplay: I was very glad our radios worked out well. Having a radio net in place is a huge asset. That and having maps was an excellent advantage. I could move people around and get status reports essentially at will. In the end, information is ammunition. Even though I stayed at AFB for a long while without seeing any action, I was doing enough that I was not bored. Since the Militia wasn't attacking, most of our soldiers decided to go apply themselves elsewhere. Of course, the Militia then attacks and takes the AFB. It was good timing and a good attack on their part. Just don't TK yourselves next time. Overall, gameplay was timed very well. Nothing seemed to be hurried, but it I was always in a hurry. I never had to wait for the next objective to come along.
In the end, it was one of the smoothest games I've ever been to, and one of the most fun. I got plenty of trigger time, and I put most of it to good use. This game showed me that MARPAT does actually look like woodland. Twice I was hit by my own team because of mis-identification. I run into a bunker where my team is, and one person looks and 'Thwack', I'm dead. On one other occasion, I pointed out a target to an assaulter, and he shot me in the hand. Fortunately, both of those players were medics. (Maybe we need an optometrist as well).
Nocte, thanks for letting me use your M14. It defended Hamburger Hill well. Duke, that fight at the end was awesome. Don't let me win next time.
Steve and everyone else who pitched in to run this event: It went well, and I thoroughly enjoyed it. Thanks, and I look forward to the next one.
