Adrenaline Armories & Pacific Rim Airsoft: OP:powerdown

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Adrenaline Armories & Pacific Rim Airsoft: OP:powerdown

Postby boots » Wed Mar 05, 2008 10:23 pm

PM ME IF YOU WANT A POSITIN AS ADMIN OR SPY OR IF YOU WOULD LIKE TO HELP BUILD PROPS OR THE FIELD FOR THIS OP.

OP: Powerdown
Hosted and sponsored by : Pacific Rim Airsoft & Adrenaline Armories

Where: specific location pending between mid-Washington or across the mountains

When: June 2008
Price: $30 per player up front
$35 per player day of
Admins play free

We are looking into everything and there is a good possibility we will be providing food and such for the even but we will give a heads up within good time.
Age limit: 15+ (Under 18 will need signed waiver by parent that will be posted below)

Photographers & filmers wanted (pm me)

Admins: We have 12 Spots and need to fill all positions (pm me)

NOTE: Dates in story will change but will be posted in about a week.

History:
On August 25, 2008 the world goes into nuclear war. The war ends nearly a year later with government and military non existent. Some towns here and there were luckily out of the blast zones and due to winds they have also avoided nuclear debris. Two neighboring towns outside the blast zones of Seattle, Tacoma, & Olympia have lost contact with most of the country. It is now August 22nd, 2011 the two towns are now at a civil war. Their joint power source is a few rivers off about 80 miles. The snowmelt is what normally gives the rivers the power to get the two towns through until the next snow season. This year snow fall was minimal and with civilization expanding again there was natural dispute over energy.

NOTE: Game will run from a Friday at 8:00pm and end that same Sunday at 2:00pm. Game will be continuous, running all the way through. We will work out a system so that there are 5 hour breaks if people need to sleep.


Objective:
There will be one primary objective and multiple smaller objectives.

Primary Objective:
Both towns have a power hub that routs power to their town. Before the war had started and there was no dispute over energy these were built near the outskirts of each town near the boarder between the two. Your team objective is to infiltrate the enemy power hub and plant your explosive charges on the indicated markers. But you must be successful in completing 3 secondary objectives. To complete your primary objective at least 4 charges must be placed on power hub. Your team only starts out with 2 so you must gain the other 2 by completing secondary objectives.

Below are listed the secondary objectives. When a secondary objective is complete a new outcome objective will be set in play.

Secondary objectives:
 Plant single charge in armory of opposing team

If you succeed(team x): the enemy will head to the ammo storage depot to replenish armory; head them off and teak out their squad. Secure perimeter around depot. The depot is not located on the map; you must navigate to this position to find it. If you can find and secure point for 30 minutes after taking out team you will gain 1 extra charge.

If you fail (team y): Armory has been destroyed. There is an emergency ammunition depot not located on the map. Navigate to this point and return with the case of ammunition. If you are able to make it there and back you will receive 1 extra charge

 Obtain one of the enemies generals
If you succeed(team X): Secure and enemy general and hold fore 45 minutes at holding point; at which time the general must give up and information about his team that the captives want. You will receive 1 extra charge

If you fail (team y): regain your general before time runs out and critical battle info is revealed. If you can regain your general you will receive one extra charge.

 If there is one find and eliminate the Spy within your company

If you succeed: Your team will ultimately be better off without someone giving out your battle positions.

If you fail: you will most likely find yourself in a position that is very unfortunate.

 Obtain and defend one of 2 enemy outposts
If you succeed (team x): you will have taken an advantage point and your players may now respawn closer to the enemy base. You will also gain extra ammunition and 1 extra explosive charge.

If you fail (team y): you will have given the enemy a respawn point and lost one for your team. You must the only way to regain a respawn point is to now take out on of their posts their outpost.

 Defend your own outpost from siege for 15 consecutive hours

If you succeed: you will receive one extra charge

If you fail: you will have lost a respawn point and given the enemy an extra charge toward taking out your enemy

Rules and regulations:
While this is an OP, we are here to have fun. We will be lenient on playing rules but not safety and when it comes to calling hits.

Gear:
All players must be in full camo if you want us to make an exception then you have to mail me and ask and we will work something out. We don’t care what kind of camo you have it can be the leafy hunting camo (seeing that people in nuclear fall out towns like this probly have only hunting camo in most cases). The teams will not be separated by camo types but by colored bands. We know this will be difficult in the dark, that’s where your communication with your team will come handy. Please no street shoes; wear boots it’s for your safety. Running around in the forest in the dark will be a big part of this, shit happens.

EVERYONE MUST HAVE A RADIO. YOU TO NOT HAVE TO HAVE A THROUGHT MIC JUST A MILTI FREQUENCY RADIO.

Guns & Mags:
Guns will be choreographed at the beginning of the game. There will be CQB areas so we are working with different rules.

AEG’s: up to 415fps w/ .2g
CQB: up to 340 fps w/ .2g
8mm: 280fps please
Snipers: we stand firm at 550fps w/ .2g we will let you play if it is a little over but if you hit 560 your gun is out or you must downgrade it.

Now we realize these speeds are a little hotter than normal but we realize that no gun is perfect and sometimes shoots a little hotter than normal. We are willing to accept the above speeds. If you want your AEG to shoot 415 for outdoor then YOU MUST BRING A SIDE ARM of some sort whether that be an SMG, shotgun, or pistol. If your gun shoots above CQB and you are found using it in a CQB designated area then you will be ejected from the game for 3 hours and if there is less tan 3 hour left then you are outa luck.
We are out to have fun but we do prefer that you use madcap mags and hi cap mags. If you choose to run Hicaps on your loadout you may carry no more that 3 on you at a time. If you use midcaps you may bring as many as you like. At this event we are here to have fun more than anything. We will allow box mags and Cmags on one condition. If you would like to run either of the two previously mentioned on a gun that is not a real LMG you must run it for 8 continuous hours with no extra ammunition on your person.

Please no super 9’s, cyber gun products, crappy LPEGS, and or turds with glitter on them. No mag fed shotguns, only shell fed.

NOTE: .20g and .25g BBs will most likely be supplied at this OP but once again we will give a heads up

IF YOU DO NOT CALL YOUR HITS AN ADMIN WILL GIVE YOU ONLY ONE WARNING! AFTER THAT NIGHT OR DAY IF YOU ARE COUGHT YOU WILL BE ASKED TO LEAVE!!! WE DO NOT TOLERATE UN SPORTSMAN LIKE CONDUCT!!!

Teams and special positions:
Please pm for what team you want. We have room for 100+ to play at this field.

Red team

Blue team

Admins (please PM if you are interested in an admin spot, and admins play for free)

Spy’s (pm me for spy position) player/s will receive PM one week before event if they got spy position to ensure secrecy)
boots
Soldier
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Postby Martin. » Wed Mar 05, 2008 10:56 pm

needs moar location!
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Martin.
Specops
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Postby Monolith » Wed Mar 05, 2008 11:15 pm

I can get up to 8 people depending on the date. I'll help build a mortar or two also if you want.
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Monolith
Grunt
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Postby boots » Wed Mar 05, 2008 11:39 pm

location & directions will most likely be posted within the weekdend
boots
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