Fear This II Tourney - (Thanks for the Pictures Fred!)

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Postby Ivan Daylovich™ » Tue May 08, 2007 10:01 am

Those causality cards were a good idea but a little vague and weird. I would be happy to see new and improved causality cards at FT3
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Postby Niall » Tue May 08, 2007 10:53 am

The main issues with the cards were two sided, some Admins let the teams slide on the rules because the teams did not fully understand. The fault is on me for not explaining it well enough and the fault of the admins for not being firm enough.

I do plan to make some customized cards that can be printed out by any admin wishing to use them (Not just OSK).

For those that do not know, the cards are those that are issued by the U. S. Army. It took me three years to find these and they were not cheap. (If you still have yours please pass it back to someone on OSK).

Until everybody understands the reasoning for the cards and how to use them, there will be some confusion. They for now, are only an OSK Game standard. If other event organizers or team leaders would like to use them, they are welcome to contact me.
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Postby Knuckles » Tue May 08, 2007 10:57 am

I thought they kicked a$$.

Both Horty and Dirk did an outstanding job on them. I'm afraid that the rest of you didn't get the chance. Either you missed me or my medics (who kicked a$$) saved my big-ass.

I cried medic when I fell at the ambush, but Niall informed me that being dead was all I got. :D
Please buy your gear from Rick Fisher; perhaps he can buy a Life.
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Postby Niall » Tue May 08, 2007 11:18 am

Yes, due to the nature of a true react to ambush, there is only dead or alive... 'Go' or 'No Go' if you like.
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Postby Mack » Tue May 08, 2007 1:31 pm

The issue that I saw with the cards were some admins. had to come over and read them, you reacted accordingly. Other admins. had team members read the card and either call over the admin. or just react accordingly. That was the confusing part that effected gameplay. It's a minor thing though especially, for the first time being implemented.

The cards were a great addition of realism to the event. I thought that they had a clear description on how to react. It would be great to see them at other events. I also liked the medic with poker chips for the Spec-Ops teams at OP:B.
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Postby Zack » Tue May 08, 2007 2:30 pm

While it needs some ironing, the really nice thing about the casualty cards is the incorporating of buddy aid.
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Postby Killer » Tue May 08, 2007 2:33 pm

I really liked the cards, and how they brought more realism into the play.
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Postby Wonderer » Tue May 08, 2007 2:40 pm

Who got the crotch rot?
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Postby Niall » Tue May 08, 2007 2:59 pm

Wonderer wrote:Who got the crotch rot?


It was pubic lice, who got that one?
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Postby Variable » Tue May 08, 2007 3:00 pm

Was that a casualty card?
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Postby Niall » Tue May 08, 2007 3:04 pm

variable wrote:Was that a casualty card?


:shock: Yup.
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Postby Nocte » Tue May 08, 2007 3:27 pm

I got my vagina shot off, but no lice.
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Postby Zack » Tue May 08, 2007 3:29 pm

I had multiple facial fractures, so i couldn't walk. I could still talk and shoot though......
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Postby Wonderer » Tue May 08, 2007 4:05 pm

Some of those cards were damn funny. I think we should institude a Pulsipher card next time "Sand in the Vagina".
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Postby Niall » Tue May 08, 2007 4:07 pm

Nocte wrote:I got my vagina shot off, but no lice.


Did you get buddy aid?
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