Fear This II Tourney - (Thanks for the Pictures Fred!)

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Postby Niall » Wed May 02, 2007 2:00 pm

UselessFodder wrote:I'll do my best to make it out there and give some help.

I'm just sad I won't get any trigger time this weekend. Oh well, maybe I'll get a chance to try out the new G&P gearbox/motor combo I'm dropping in on some random trees and get my hop-up correctly set. I live in downtown Portland, so I don't really have places to do these things.


I will happily walk you through the ambush site if you like.
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Postby UselessFodder » Wed May 02, 2007 2:01 pm

Niall wrote:
UselessFodder wrote:I'll do my best to make it out there and give some help.

I'm just sad I won't get any trigger time this weekend. Oh well, maybe I'll get a chance to try out the new G&P gearbox/motor combo I'm dropping in on some random trees and get my hop-up correctly set. I live in downtown Portland, so I don't really have places to do these things.


I will happily walk you through the ambush site if you like.

I'm gonna pull a noob and say I don't understand your last post.
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Postby Niall » Wed May 02, 2007 2:02 pm

You should just say "No thank you." Unless you like pain.
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Postby UselessFodder » Wed May 02, 2007 2:04 pm

Niall wrote:You should just say "No thank you." Unless you like pain.

*Ponders* ;)
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Postby Niall » Wed May 02, 2007 2:14 pm

UselessFodder wrote:
Niall wrote:You should just say "No thank you." Unless you like pain.

*Ponders* ;)


Objective 1: React to Ambush (May happen at any time in the game.)
Your team will be graded on how quickly they react and withdraw from the ambush area. The Ambush portion will not be graded on casualty aid and recovery. All players that survive give your team a bonus of 100 points. Each enemy hit is worth 50 points.
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Postby UselessFodder » Wed May 02, 2007 2:16 pm

So, I win regardless? Coolsville.
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Postby Niall » Wed May 02, 2007 2:23 pm

UselessFodder wrote:So, I win regardless? Coolsville.


No, I am offering to walk you through as if you were a one man team.
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Postby Knuckles » Wed May 02, 2007 2:30 pm

I caught that "all who survuve" comment...
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Postby UselessFodder » Wed May 02, 2007 3:01 pm

Niall wrote:
UselessFodder wrote:So, I win regardless? Coolsville.


No, I am offering to walk you through as if you were a one man team.

That's what I'm saying. If I kill one guy, I win points. If I just die horribly, then I don't really lose anything. It's a win-win.
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Postby TstclrCncr » Wed May 02, 2007 3:15 pm

Living is 100, 1 kill is 50... living is more valuable.

Now is there a possibility of "turning" the ambush and killing all attackers? Or do they have a respawn.
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Postby Niall » Wed May 02, 2007 3:18 pm

OK, you run with that thought. Image
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Postby Deftanker » Wed May 02, 2007 3:22 pm

TstclrCncr wrote:Living is 100, 1 kill is 50... living is more valuable.

Now is there a possibility of "turning" the ambush and killing all attackers? Or do they have a respawn.



:lol: :badgrin: :lol: :badgrin: :lol: :badgrin: :lol:

Man that felt good
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Postby Niall » Wed May 02, 2007 3:25 pm

TstclrCncr wrote:Living is 100, 1 kill is 50... living is more valuable.

Now is there a possibility of "turning" the ambush and killing all attackers? Or do they have a respawn.


Possibility, yes... Likelihood, no. Making an attack on an ambusher is the option to take when there is no other option.
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Postby chapped » Wed May 02, 2007 5:48 pm

Niall wrote:Objective 1: React to Ambush (May happen at any time in the game.)
Your team will be graded on how quickly they react and withdraw from the ambush area. The Ambush portion will not be graded on casualty aid and recovery. All players that survive give your team a bonus of 100 points. Each enemy hit is worth 50 points.


I'm not usually one for alot of trash talking, but it seems your crew is pretty confident.
I hope your scouts set the ambush on the right road this time. :badgrin:
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Postby DBourne » Wed May 02, 2007 6:36 pm

Agreed, I haven't seen a balls-up that bad since Moscow in 1917!!
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