Amendment to AP Rules (Knife Rules Added)

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Amendment to AP Rules (Knife Rules Added)

Postby Matt » Tue Apr 10, 2007 4:54 pm

We've been without any sort of knife rules for as long as I can remember. It's one of those things that I have been meaning to get around to, but it's long since been forgotten. Since then there have been some unwritten rules adopted by other organizations.

Anyway, to lay this puppy to rest, I've updated AP's safety rules.

The following changes have been made:

Changed Rule 8 wrote:All "real" weapons including but not limited to firearms and fixed-blade knives are NOT allowed at games. Folding utility knives and pocket knives are allowed as an essential part of survival kit, but they may not be used in game-play.


This rule now covers knives, firearms and any other type of real weapon that somebody might think is fun to play around with at an Airsoft game.

Added Rubber Knife Kills wrote:RUBBER KNIFE KILLS
Players are allowed to "tap out" other players with rubber or plastic knives made for safe Airsoft use. Touch your opponent with your rubber knife and simply tell them that they're dead. Contact should be no more than a tap; there's absolutely no slashing, hitting or martial arts physical contact allowed. Contact must be made with a rubber or plastic replica of a knife, sticks and other objects do not work. DO NOT tap another player in the head, neck, face or groin. Players eliminated by this method should try and acknowledge their hit/death silently.


This basically allows somebody to make a stealthy safety kill. PSAC has used these rules at previous Gallant Saber games, and they worked fine.
Last edited by Matt on Tue Apr 10, 2007 7:46 pm, edited 1 time in total.
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Postby Zack » Tue Apr 10, 2007 5:01 pm

I'm assuming this also counts for bayonetes? Also, just to clairify, cuz someon is going to ask: throwing knives?
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Postby Matt » Tue Apr 10, 2007 5:03 pm

Nice catch.

Originally I wanted to say, "Contact should be no more than a tap; there's absolutely no slashing, THROWING, hitting or martial arts physical contact allowed."

I will change it.
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Postby Haloeclipse » Tue Apr 10, 2007 5:27 pm

you know some tard would throw it if it wasnt listed, gotta cater to the lowest common denominator.
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Postby Riddick » Tue Apr 10, 2007 5:38 pm

What is the NWAL rule on this?
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Postby Niall » Tue Apr 10, 2007 7:14 pm

Dantes wrote:AP/APL/APST
- AirsoftPacific.com continues to remain an entity owned by Matt Rowell (myself), and Matt Rowell is the sole agent for Airsoft Pacific as a public facing business.
- APL will be advertised and endorsed through Airsoft Pacific, and Airsoft Pacific will uphold all rulings and safety rules endorsed by the APL.
- APL discussion and Team Leader board will be hosted by Airsoft Pacific as it is now, however website administrators (Dantes, Braddock) will NOT moderate these forums.
- APST remains a team in the APL, with 2 votes just like every other team. I (Matt Rowell) do not have a vote for APST and will be a third party who does NOT have a vote in the league organization.


[quote="NWAL By-Laws"]Article II - Rules of Field Safety and Conduct:
    The following rules are for the safety of the players. Those who are unable to follow these rules will be considered unsafe players and will not be welcome at future games and events.
      Section 1. Safety
        A. Always wear eye protection in the form of goggles, masks, shooting glasses, or safety glasses.
        B. Never remove your eye protection while on the field.
        C. Regular prescription glasses are NOT acceptable as safety eyewear.
        D. Eyewear must meet ANSI Z87.1 standards and wrap around the eyes.
        E. Do not point your replica at anyone unless you are involved in a game on the battlefield and intend to shoot them.
        F. Do not fire at any person without proper eye protection.
        G. Do not fire at non-participants, including animals or private property.
        H. Leave real steel firearms at home! Real steel and Airsoft DO NOT MIX.
        I. No illegal drug use will be permitted.
        J. No alcohol use before or during a game.
        K. Standard FPS Limits: Chronographs are used before games to test all replicas present.
          1. Any replicas that test too high will not be allowed in play.
          2. No exceptions will be made, please research upgrades and how they effect your replica before purchasing or installing them.
          3. All of the following velocity limits are with .2g BB’s. All limits Measured with .20g Plastic Airsoft BB’s
            a. Fully/Semi Automatics - 400 fps (1.5j)
            b. CQB/Indoor - All under 330 fps (1j)
            c. Sniper Rifles (Bolt Action ONLY) - 550 FPS (2.8j)
        L. SNIPER SAFETY
          1. Anyone acting as a sniper with an upgraded bolt action rifle over 400 fps (1.5j) should carry a sidearm that can be used alternately when engaging targets closer than about 60 feet.
          2. If you have no sidearm and find yourself too close to the opposing force, you may either
            a. call a safety kill
            b. wait until they move to a safe range
            c. relocate to a safe range.

          3. Do not fire at targets closer than 60 feet.
        M. CQB/INDOOR PLAY
          1. All players who participate in CQB should understand that they will be engaging targets anywhere from 25 feet to even 5 feet away and because of that they may take painful hits.
          2. All players who participate in CQB should take care when engaging targets effort should be made to shoot at center mass and avoid face and hand shots.
          3. It is recommend that full masks, long sleeves, long pants, gloves, and hats/helmets be worn for CQB to avoid welts or breaking the skin.
          4. "Safety Kill" rules are different for CQB depending upon event ROE, however players may surrender if they wish at any time to the opposing force to leave game play without any harm.
        N. Call of Cease-Fire: All players are expected to echo Cease-Fire so that everyone on the field hears it, and upon hearing it each player is expected to sit down in place and wait until "Game on" is called to continue the game. Cases when Cease-Fire is called:
          1. In the event that a non-player enters the field of play, or a player enters the field without eye protection. If necessary, game coordinators will explain the game to the non-participants.
          2. IF LOCAL POLICE ENTER THE FIELD - This is a potentially dangerous situation, and is treated as if they don't know we are playing a game. All players are expected to walk to the dead-pool in plain sight, either with their guns over their head or leaving their guns in the field. Upon reaching the dead-pool each player is to place his replica with his gear and gather in a group at least 20 feet from the gear. This is to provide safety by comforting the officers by removing any equipment that appears threatening to them. Game-play is not commenced until we explain the situation and are allowed to continue.
          3. Real Injury that requires aid.
          4. Other serious unsafe acts.
      Section 2. Conduct
        A. Do not fire in or through the dead-pool, respawn area or designated "safe-zones".
        B. If you must test-fire your replica, take it into the hot-zone and fire it there.
        C. All replicas in dead-pool or safe-zones have magazine out, safety on, muzzle cap fixed. Side-arms should be holstered and on safe.
        D. Carry replicas with an empy magazine well in boxes, bags, or carrying cases while transporting gear on or off the field.
        E. Do not fire from any vehicle or on any public byway unless express permission is given by field admins.
        F. Do not remove your replica from it's case off field, instead carry your gear in it's case to the designated staging area for the game this includes but is not limited to:
          1. Near public highways.
          2. Near Schools and Churches.
          3. Near Residential Housing.
          4. Near Commercial Structures.
          5. Near DoD or Law-Enforcement Agency Facilities.

G. HITS & OUTS
[list]1. Anyone hit by a BB is hit and out.
2. If you are "hit" during a game
[list]a. Immediately yell "HIT!" as loud as you can.
b. Place an orange or bright red ‘Death-Rag’ over your head:
[list]-rag or cloth more than 6â€
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Postby Matt » Tue Apr 10, 2007 7:44 pm

The short answer to accompany Niall's post is: NWAL has no rule on knives or knife kills. Better to have one than none at all.
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Postby Mono » Tue Apr 10, 2007 7:56 pm

Haloeclipse wrote:you know some tard is going to throw it whether it's in the rules or not, gotta cater to the lowest common denominator.

Fixed.
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Well, uh... Yes, that will happen.
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Postby Riddick » Tue Apr 10, 2007 9:50 pm

Dantes wrote:The short answer to accompany Niall's post is: NWAL has no rule on knives or knife kills. Better to have one than none at all.


Thanks Matt, the short answer is what I was looking for or maybe some sort of statement about a possible rule change in the NWAL for knives (which I did not get) since I had read the rules earlier and did not see it listed.

Guess we should update.. APL is not NWAL, but is supposed to mean the same, right??
Last edited by Riddick on Tue Apr 10, 2007 9:58 pm, edited 1 time in total.
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Postby Niall » Tue Apr 10, 2007 9:56 pm

The NWAL was the APL. The name was changed to separate it's self from a commercial entity that promotes events and is not legislative. On the other hand, the discussion over knife rules has been ongoing and a motion to add them to the rules was made today.
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Postby Riddick » Tue Apr 10, 2007 10:00 pm

When will we know the ruling? I didn't see it listed..
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Postby Niall » Tue Apr 10, 2007 10:15 pm

Riddick wrote:When will we know the ruling? I didn't see it listed..


If the rule passes you will all see it posted by the end of the week. We do not change the rules without a Two Thirds Vote. If it does not pass then there is no rule.
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Postby minotaur » Tue Apr 10, 2007 10:26 pm

okay, thanks for clearing these rules up, I was slashed in the throat and was pissed.
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Postby Trojan » Sat Nov 24, 2007 7:49 pm

Getting close enough to someone for a knife kill must be pretty damn hard. The closest I've ever gotten to anyone might be 40-50 feet, must be a nice rush to get a successful kill like that. Good revision.
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Postby Pulsipher » Sat Nov 24, 2007 8:08 pm

necropost for useless input much?
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