Game starts at. 10:00am
Price: Free
Age Limit: 15
SNIPER HUNT

2 man sniper teams.
Camo: (anything but woodland)
Mag Rules:No Hicaps
Hit rules: If one member is shot, He/she must call out hit put on a death rag and sit in place for 3 minutes. After three minutes is up he/she will go respawn. The other can wait in place for their partners' return or accompany him/her to the respawn and re-enter together. Snipers aren't to work alone unless their partner is dead and they are under attack.
Mission- aquire targets(Snipers will get a list of targets) Name and time of kill, must be written down(for important targets only), intel on visual markers (designs in certain locations need to be written down by sniper teams)
4 to 8 man Recon teams.
Camo (Anything but woodland)
Mag Rules: No hicaps. Standard and mid cap magazines only.
Hit rules: Recon teams will use medics and re-spawns. Medics have 2 to 3 chips for each man. Whena member of a recon team is hit he/she will call out hit, put on a death rag and call for a medic. If he/she isn't reached in 5 min, he/she must move to base. Players can only respawn with the full team present.
Mission- Aquire items of interest on the field and return them to their bases.(basic scavenger hunt)
Hunter Killers.
Camo (Woodland) Hicaps are allowed. No Box mags or beta mags (unless it's an actual SAW platform)
Hit rules: When a HK is shot he/she will call out HIT, put on a deathrag and move to re-spawn. HK's must have 4 people to re-spawn.
Mission-Kill the snipors and recon teams. Protect various items.
Recon teams and snipor teams will be working against each other.
Teams and snipors can use it as a training event. While everyone else gets to hunt.
Standard AP Safety Rules apply.
AP waiver
If you don't have an APL waiver on file. You need to bring one.

All snipers must run in the "2 man sniper teams". If we have enough, I might set up two different bases so sniper teams will compete.
Snipers can have a sidearm. MP5k, MP7, or pistol.
Please remember..
Snipers will be firing single shots. If you think you might have been shot. You probably were. Call it.
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So are the Hunter Killers just everyone else that's not recon or sniper?
Yes, the HK's are a seperate team
Do they need to be a specific team size?
No, they don't need to be a specific size but it'd be smart to stay in large groups. This team can also be used by more experienced players to share their wisdom with newer/younger players
HK's can either guard locations or patrol for recon or sniper teams. Also certain re-spawn areas will be off limits to HK's. these will be clearly marked.
Do the 2 man sniper teams have to have at least one bolt weapon or can they both have autos?
I'm leaning towards one bolt action for the sniper and one full auto AEG for the spotter.
I have been contemplating the use of a semi-auto sniper rifle that has a real world counterpart i.e. Dragunov, SR25 but these would still have the regular AEG FPS restrictions.
Snipers will probably be wearing ghillie suits, it's sometime hard for them to feel hits. Snipers if bb's are flying all around you and landing all around you, you're probably hit. Pay attention and call it.
Recon teams will be allowed one SAW
Recon teams can co-orinate an attack on a locstion with snother recon team but they cannot mov together or attack from the same point.
Hunter killers should split their time between patroling and guarding positions. Don't leave the same people guarding positions for to long, as this will lead to boredom and people wandering off, leaving objectives unguarded.
If snipers do their job wright you wont see them.
You will probably only see Recon teams durring hit and run on objectives.
This game can also be used to help the younger, woodland players to learn how to be better players.
Here's a map I drew of the field. It's not perfect but it should help.

Catch22 wrote:Game change
I've upped the size of Recon teams to a maximum of 8. So this means Recon teams can be anywhere from 4 to 8 people.
LOCATION: Scappoose Field
Directions
Take HWY 30 all the way into Scappoose, past Fred Meyer and the red Peace Candle, past the school, through downtown etc.
Take a left at the light for Scappoose-Vernonia Hwy (it'll be just after you cross a set of train tracks)
Take that all the way to Cater Rd, and take a right. The right turn is a pretty sharp one, so it's kind of distinctive. There's also a sign a few hundred feet before the turn that announces the road name before you get there.
From Cater Rd, slow down (since you're in a neighborhood), and take a left onto Alder Creek Rd. There's a house on the corner with a very simple wood-pole fence for visual reference. It should be the first or second turn after you get onto Cater Rd.
When on Alder Creek, be careful driving. Be respectful of those living in this area. Follow Alder Creek Rd all the way, there are a few twists and turns, but it's nothing you can figure out if your eyes are open. You'll know you're going the right way when the road goes to one-lane (and there's a sign designating this), and when you see large pipes and broken down trucks along the sides of the road. Keep going, the road goes to gravel and you're almost there.
Follow the gravel until you see everyone, and find a spot on the side of the road to park.