CQC5: Questions, and Comments

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Postby Mono » Tue Nov 28, 2006 11:39 pm

Mono wrote:Can I be an actor?


Bump.
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Well, uh... Yes, that will happen.
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Postby Chase » Wed Nov 29, 2006 11:59 am

Mono wrote:
Mono wrote:Can I be an actor?


Bump.


Contact Seagreen via PM regarding this.
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Postby Seagreen » Wed Nov 29, 2006 12:00 pm

^ Ya, what he said.
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Postby Mono » Wed Nov 29, 2006 3:17 pm

Seagreen: Duck, a PM is closing fast on your position.
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Well, uh... Yes, that will happen.
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Postby RogueL8R » Wed Nov 29, 2006 3:27 pm

If your stack needs a shooter let me know. Needs to be a team going on Saturday. I relate best to old married guys.

Seagreen - I'll be a "Saturday only" actor if I don't find a stack.
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Postby CommieHunter » Wed Nov 29, 2006 5:18 pm

He stated earlier that they can't really do 'Saturday only' actors. They need people who can do both days, in order to limit briefing an insane number of actors, as well as keeping the scenarios consistent for each team.
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Postby Seagreen » Wed Nov 29, 2006 5:49 pm

This is a special case. I have people on file for the days. If it is an interchangable role it is fine to have one day'ers but in general...need ya for both.
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Postby fuzzydice123 » Wed Nov 29, 2006 6:42 pm

UDT SEALs team 1 is lookin for pickups...we have 6 for sure...maybe eight....PM me
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Postby Lucius » Wed Nov 29, 2006 11:22 pm

Hey, it looks like OMAT didn't get into the list yet, so I'm looking for a team. I'm new around here, but I'm sure I can be useful to any team needing an extra body. PM me if you have a slot!
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Postby jjookkeerrss » Wed Nov 29, 2006 11:44 pm

UDT Seals Team 1 need like 2 or 3 more. so if you want you can com e on

Just Pm me or something if anyone need a pickup.
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Postby Variable » Thu Nov 30, 2006 2:13 am

I have questions after reading the Packet:
*What constitutes acceptable head gear? A baseball cap or a helmet?
*Armor, is this any "vest", or only plate carriers and other "real" armor? Are replica plates required for it to count as armor?
*Is automatic fire permissible?
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Postby Seagreen » Thu Nov 30, 2006 10:02 am

Variable:

Hat is ok, but Id suggest a helmet. It is a good idea with some of the overhead issues in the event. No need for a sharp edge and a needle and thread.

Any vest designed to "stop a bullet"....plate carrier, tactical vest with pockets for kevlar or ceramic plate, standard body armor, ect. We are looking for realistic loadout. Few of the vests I have seen do not meet the "vest req's".

If the fire selector allows it, it is legal.
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Postby Mack » Thu Nov 30, 2006 11:37 am

A couple of questions about rules:

Is there a way to immobilize someone other than a kill?
Would a "contact" to the legs immobilize them?
At the last CQC there was a “knockoutâ€
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Postby Matt » Thu Nov 30, 2006 11:48 am

Is there a way to immobilize someone other than a kill?
Muzzle strikes, which I forgot to include in the info packet. I'll update that!

Would a "contact" to the legs immobilize them?
Yes, but you need to make sure you're aiming where you want to shoot. If actors are confused and think you killed them, then they'll count it as a kill. For that reason, it's better to only use it for a kill shot.

[i]At the last CQC there was a “knockoutâ€
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Postby Kendodude » Thu Nov 30, 2006 11:51 am

I just read the player packet, bwahaha. Silly string as mace would be awesome.
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