I have an idea for either a day long or weekend long op. If you have played Joint Ops, you will understand the concept, and I think Battlefront does the same thing.
Basically, both teams start at their primary spawn point, on opposite ends of the field and make a mad rush for the nearest control sectors, much like in CR. Four markers on the corners of each sector must also be turned to confirm control of the perimeter in addition to the primary marker in the center. Once the control markers are flipped, the area must be held for 10 minutes, and once the area is held for the 10, players may spawn from that location instead of going back to their primary spawn point. If the enemy is able to flip two of the perimeter markers or the central marker, the area is under conflict and no reinforcements may spawn from that area.
Medic rules would apply, but with a twist, the player may elect to walk before his five minutes are up waiting for a medic, but if they do, they may only spawn at the primary spawn point, if a player waits five and a medic doesn't arrive, they may spawn at any sector they control.
Supplies (bandages, maybe bb's, or wired drinks) would be dropped on the hour/half hour for each team at times determined by each team's commander. The supplies would be dropped in the same place each time, so that a supply line is formed. This line can be ambushed by the other team, so it will have to be protected.
Secondary objectives such as airstrike options and downed pilots with intel would make things more interesting, just like CR, and instead of a lunch period in the middle, teams must designate guards while they eat lunch to protect from attack. The game would still be a points driven game, and to make it more interesting, you could have it so that each time someone comes into a spawn point to respawn, they have to tally on a sheet, each tally is a point lost, or you could have it so that teams only have so many troops, and once one side loses all it's "lives", the other automatically wins.
I know I am taking a bit from Cypriot Ridge, but it is because that one was done right, there were no breaks in the action, and sectors changed hands often. I just wanted to make it more worthwhile to take objectives, give a bonus of being able to spawn at them, so that if a team can hold the sector near the enemy's spawn point, they can cut them off until it is taken back. It adds a new dimension. This is just an idea right now, please post feedback.