by Tombstone » Mon Jan 27, 2014 10:12 am
Had a wonderful time at this game. The people and the game play harkened back to the good ol' days of Splat Action, with the noticeable difference of a change in game type halfway through the day.
I like it when there is a lunch break in the middle of the day, but I know I'm in the minority on that one, and it really did fit with this as a solid breaking point between the force-on-force-no-objective game of the first half and the attack and defend portion of the second. Mikey runs a good, simple, fun game, and nothing at Splat Action this go around felt like i was going to fall through it or destroy it by running into it.
Some improvements I'd like to see are simply some props, and objectives that force the two sides to clash more often rather then becoming tree tumors in the center of the field.
Mithril didn't have to much problem with that, as we kept bashing heads with another group of similar size on the other team who were also PTFO. We spent more time dying, respawning, and shaking hands with enemy we just ran headlong into, then we did sitting around waiting for something to happen.
I give it a 7.5/10
No expectations, No disappointment