[OP] OP: Steel Dragon

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Starts: Fri Apr 12, 2013 3:00 pm
Ends: Sun Apr 14, 2013 2:00 pm
Duration:1 Day, 23 Hours, 0 Minutes

Re: OP: Steel Dragon

Postby code789 » Mon Mar 18, 2013 7:28 am

so i tried google and i got these guys?
http://www.airsoftsociety.com/forums/gr ... f.rangers/
Sic vis pacem, para bellum
long live the republic
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Re: OP: Steel Dragon

Postby Timberwolf Mil-Sim » Mon Mar 18, 2013 10:42 pm

Here is a quick video that explains the medic rules.

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Re: OP: Steel Dragon

Postby Rentax » Wed Mar 20, 2013 9:06 am

A few questions about the medic rules...
1) Are you required to wait the 5 min's or can you just opt to head back to respawn?
2) Can the "wounded" player be moved to a more secure spot before the medic heals them.
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Re: OP: Steel Dragon

Postby Timberwolf Mil-Sim » Wed Mar 20, 2013 10:39 am

As stated in the main post:

Medic/Respawn Rules: Each Player will carry 2 bandages with them while out on the playing field. Each squad of 10 guys will have a medic with them. When you are hit, you will lie down in place and place your death rag on your head and call out for a medic. If a medic reaches you within 5 minutes, he/she may heal you by placing your bandage around your arm. You may simulate dragging by touching any downed teammate and move them to cover so they can get healed. If the medic does not reach you within 5 min you bleed out and walk back to your respawn. You may only be revived two times, on the third death you must wait 5 min to bleed out then go back to your respawn.

Perhaps not written very clearly, but yes you must wait 5 minutes no matter what, and yes you may simulate dragging.
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Re: OP: Steel Dragon

Postby drpepper475 » Wed Mar 20, 2013 1:00 pm

so the 5 minutes that you spend bleeding is essentially your respawn time if no one medics you. then you go back to spawn and spawn instantly?
"you guys might be winning ,but I'm having more fun"
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Re: OP: Steel Dragon

Postby Rentax » Wed Mar 20, 2013 1:30 pm

That's what it sounds like... Unfortinately not everyone has a watch out on the filed and some people 5 min's is equal to their 100 yards...
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Re: OP: Steel Dragon

Postby Payback » Wed Mar 20, 2013 2:50 pm

Not the first game to have a dead in place time. Watches are required at several of riddicks games too. Plus, if they don't sit for 5 minutes and get a medic, then they have to walk all the way back to spawn. They can't just pop up in place and run at you.

But non the less, people will screw it up, and it will be a point of arguments on the field that will be fun for all to watch :)
AKA: rbm33

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Re: OP: Steel Dragon

Postby drpepper475 » Wed Mar 20, 2013 7:02 pm

Ive found that games are only as fun as the people in them.
"you guys might be winning ,but I'm having more fun"
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Re: OP: Steel Dragon

Postby Pacman » Wed Mar 20, 2013 7:06 pm

Nevermind..
2010 AP player of the year
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Re: OP: Steel Dragon

Postby Timberwolf Mil-Sim » Sat Mar 23, 2013 4:03 pm

Ok with the confusion of the Medic rules we are revising them as we speak and will post it in the next couple minutes.
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Re: OP: Steel Dragon

Postby Timberwolf Mil-Sim » Sat Mar 23, 2013 4:37 pm

Medic/Respawn Rules: Each Player will carry 2 bandages with them while out on the playing field. Each squad of 10 guys will have a medic with them. When you are hit, you will lie down in place and place your death rag on your head and call out for a medic. If a medic reaches you within 5 minutes, he/she may heal you by placing your bandage around your arm. You may simulate dragging by touching any downed teammate and move them to cover so they can get healed. If the medic does not reach you within 5 min you bleed out and walk back to your respawn. You may only be revived two times, on the third death you must wait 5 min to bleed out then go back to your respawn. Once you are back at respawn you are instantly back in the game.

If you get hit in while you are in a building or structure, you must exit the building, and then call for medic and follow the medic/respawn rule.

If you are a MEDIC and you get shot, you CANNOT heal yourself. You must follow the same Medic/Respawn rules as every other player.
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Re: OP: Steel Dragon

Postby Lift Kit » Sun Mar 24, 2013 4:39 pm

How will magazine rules work for support weapons with capacities over 1500, particularly ones that can't accept smaller rifle mags? One box? Increased BB count? Can other squad members tote spare magazines for the support weapon?
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Re: OP: Steel Dragon

Postby Timberwolf Mil-Sim » Tue Mar 26, 2013 6:35 pm

Lift Kit wrote:How will magazine rules work for support weapons with capacities over 1500, particularly ones that can't accept smaller rifle mags? One box? Increased BB count? Can other squad members tote spare magazines for the support weapon?



Only One DMR,support,and Grenadier per squad.

Rifleman/DMR:1500 rounds in mags
Support : Maximum 5000 rounds in mags.
Genadier/heavy weapons: 1500 rounds in mags, 4 mini vortex footballs and 8 shower
shells.
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Re: OP: Steel Dragon

Postby Payback » Thu Mar 28, 2013 8:58 pm

Think I have me +2 for this game.
AKA: rbm33

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Re: OP: Steel Dragon

Postby Cory » Fri Mar 29, 2013 10:56 am

so is the uniform requirement mostly for pants and jacket or vests and plate carriers also? just wondering because i only have OD vests
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